mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
Update crt-hyllian and variants
- Fix sinc vertical scanlines; - Add curvature-ntsc and dedither presets; - Some param tweaks.
This commit is contained in:
parent
22c21cc56e
commit
ffaf9fe8b7
101
crt/crt-hyllian-curvature-ntsc.slangp
Normal file
101
crt/crt-hyllian-curvature-ntsc.slangp
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@ -0,0 +1,101 @@
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shaders = "7"
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shader0 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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frame_count_mod0 = "2"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "true"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "4.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = ""
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float_framebuffer1 = "false"
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srgb_framebuffer1 = "true"
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scale_type_x1 = "source"
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scale_x1 = "0.500000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../crt/shaders/hyllian/crt-hyllian-curvature.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = "CRTPass"
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float_framebuffer2 = "false"
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srgb_framebuffer2 = "true"
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scale_type_x2 = "viewport"
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scale_x2 = "1.000000"
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scale_type_y2 = "viewport"
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scale_y2 = "1.000000"
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shader3 = "../crt/shaders/glow/threshold.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "true"
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shader4 = "../crt/shaders/glow/blur_horiz.slang"
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filter_linear4 = "true"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "true"
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alias4 = ""
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "true"
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scale_type_x4 = "viewport"
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scale_x4 = "0.200000"
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scale_type_y4 = "viewport"
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scale_y4 = "0.200000"
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shader5 = "../crt/shaders/glow/blur_vert.slang"
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filter_linear5 = "true"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "false"
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alias5 = ""
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float_framebuffer5 = "false"
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srgb_framebuffer5 = "true"
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shader6 = "../crt/shaders/glow/resolve.slang"
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filter_linear6 = "true"
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wrap_mode6 = "clamp_to_border"
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mipmap_input6 = "false"
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alias6 = ""
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float_framebuffer6 = "false"
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srgb_framebuffer6 = "false"
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parameters = "linearize;quality;ntsc_sat;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;CRT_CURVATURE;CRT_warpX;CRT_warpY;CRT_cornersize;CRT_cornersmooth;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
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BEAM_PROFILE = "0.000000"
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HFILTER_PROFILE = "1.000000"
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BEAM_MIN_WIDTH = "1.000000"
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BEAM_MAX_WIDTH = "1.000000"
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SCANLINES_STRENGTH = "0.580000"
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COLOR_BOOST = "1.200000"
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PHOSPHOR_LAYOUT = "4.000000"
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MASK_INTENSITY = "0.700000"
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CRT_ANTI_RINGING = "1.000000"
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InputGamma = "1.000000"
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OutputGamma = "1.000000"
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VSCANLINES = "0.000000"
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CRT_CURVATURE = "1.000000"
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CRT_warpX = "0.010000"
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CRT_warpY = "0.020000"
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CRT_cornersize = "0.010000"
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CRT_cornersmooth = "280.000000"
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GLOW_WHITEPOINT = "0.900000"
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GLOW_ROLLOFF = "3.000000"
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BLOOM_STRENGTH = "0.100000"
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OUTPUT_GAMMA = "2.200000"
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CURVATURE = "0.000000"
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warpX = "0.031000"
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warpY = "0.041000"
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cornersize = "0.010000"
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cornersmooth = "1000.000000"
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noise_amt = "1.000000"
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shadowMask = "0.000000"
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maskDark = "0.500000"
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maskLight = "1.500000"
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linearize = "1.0"
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quality = "0.0"
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ntsc_sat = "1.2"
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96
crt/crt-hyllian-dedither.slangp
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96
crt/crt-hyllian-dedither.slangp
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@ -0,0 +1,96 @@
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shaders = "9"
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shader0 = "../crt/shaders/glow/linearize.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = "LinearGamma"
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "true"
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shader1 = ../dithering/shaders/checkerboard-dedither/checkerboard-dedither-pass1.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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shader2 = ../dithering/shaders/checkerboard-dedither/checkerboard-dedither-pass2.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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shader3 = ../dithering/shaders/checkerboard-dedither/checkerboard-dedither-pass3.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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shader4 = "shaders/hyllian/crt-hyllian.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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alias4 = "CRTPass"
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "true"
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scale_type_x4 = "viewport"
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scale_x4 = "1.000000"
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scale_type_y4 = "viewport"
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scale_y4 = "1.000000"
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shader5 = "../crt/shaders/glow/threshold.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "false"
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alias5 = ""
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float_framebuffer5 = "false"
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srgb_framebuffer5 = "true"
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shader6 = "../crt/shaders/glow/blur_horiz.slang"
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filter_linear6 = "true"
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wrap_mode6 = "clamp_to_border"
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mipmap_input6 = "true"
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alias6 = ""
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float_framebuffer6 = "false"
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srgb_framebuffer6 = "true"
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scale_type_x6 = "viewport"
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scale_x6 = "0.200000"
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scale_type_y6 = "viewport"
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scale_y6 = "0.200000"
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shader7 = "../crt/shaders/glow/blur_vert.slang"
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filter_linear7 = "true"
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wrap_mode7 = "clamp_to_border"
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mipmap_input7 = "false"
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alias7 = ""
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float_framebuffer7 = "false"
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srgb_framebuffer7 = "true"
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shader8 = "../crt/shaders/glow/resolve.slang"
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filter_linear8 = "true"
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wrap_mode8 = "clamp_to_border"
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mipmap_input8 = "false"
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alias8 = ""
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float_framebuffer8 = "false"
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srgb_framebuffer8 = "false"
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parameters = "CD_HUD_DETAILS;INPUT_GAMMA;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;SHARPNESS_HACK;PHOSPHOR_LAYOUT;MASK_INTENSITY;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
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CD_HUD_DETAILS = "5.0"
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INPUT_GAMMA = "2.000000"
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HFILTER_PROFILE = "0.000000"
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BEAM_MIN_WIDTH = "1.000000"
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BEAM_MAX_WIDTH = "1.000000"
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SCANLINES_STRENGTH = "0.580000"
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COLOR_BOOST = "1.300000"
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SHARPNESS_HACK = "1.000000"
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PHOSPHOR_LAYOUT = "4.000000"
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MASK_INTENSITY = "0.700000"
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InputGamma = "2.400000"
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OutputGamma = "1.000000"
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VSCANLINES = "0.000000"
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GLOW_WHITEPOINT = "0.900000"
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GLOW_ROLLOFF = "3.000000"
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BLOOM_STRENGTH = "0.100000"
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OUTPUT_GAMMA = "2.200000"
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CURVATURE = "0.000000"
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warpX = "0.010000"
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warpY = "0.020000"
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cornersize = "0.010000"
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cornersmooth = "280.000000"
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noise_amt = "1.000000"
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shadowMask = "0.000000"
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maskDark = "0.500000"
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maskLight = "1.500000"
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@ -53,26 +53,26 @@ parameters = "INPUT_GAMMA;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_W
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INPUT_GAMMA = "2.400000"
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BEAM_PROFILE = "0.000000"
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HFILTER_PROFILE = "0.000000"
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BEAM_MIN_WIDTH = "0.900000"
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BEAM_MAX_WIDTH = "0.900000"
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SCANLINES_STRENGTH = "0.500000"
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COLOR_BOOST = "1.200000"
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BEAM_MIN_WIDTH = "1.000000"
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BEAM_MAX_WIDTH = "1.000000"
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SCANLINES_STRENGTH = "0.580000"
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COLOR_BOOST = "1.350000"
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SHARPNESS_HACK = "1.000000"
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PHOSPHOR_LAYOUT = "12.000000"
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PHOSPHOR_LAYOUT = "4.000000"
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MASK_INTENSITY = "0.700000"
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CRT_ANTI_RINGING = "1.000000"
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InputGamma = "1.000000"
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OutputGamma = "1.000000"
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VSCANLINES = "0.000000"
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GLOW_WHITEPOINT = "0.500000"
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GLOW_ROLLOFF = "1.200000"
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GLOW_WHITEPOINT = "0.900000"
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GLOW_ROLLOFF = "3.000000"
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BLOOM_STRENGTH = "0.100000"
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OUTPUT_GAMMA = "2.200000"
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CURVATURE = "0.000000"
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warpX = "0.031000"
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warpY = "0.031000"
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cornersize = "0.030000"
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cornersmooth = "1000.000000"
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warpX = "0.010000"
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warpY = "0.020000"
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cornersize = "0.010000"
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cornersmooth = "280.000000"
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noise_amt = "1.000000"
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shadowMask = "0.000000"
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maskDark = "0.500000"
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@ -52,25 +52,25 @@ srgb_framebuffer5 = "false"
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parameters = "INPUT_GAMMA;BEAM_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
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INPUT_GAMMA = "2.400000"
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BEAM_PROFILE = "0'.000000"
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BEAM_MIN_WIDTH = "0.860000"
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BEAM_MIN_WIDTH = "1.000000"
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BEAM_MAX_WIDTH = "1.000000"
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SCANLINES_STRENGTH = "0.720000"
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COLOR_BOOST = "1.250000"
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COLOR_BOOST = "1.350000"
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PHOSPHOR_LAYOUT = "4.000000"
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MASK_INTENSITY = "0.500000"
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MASK_INTENSITY = "0.700000"
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CRT_ANTI_RINGING = "1.000000"
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InputGamma = "1.000000"
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OutputGamma = "1.000000"
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VSCANLINES = "0.000000"
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GLOW_WHITEPOINT = "0.500000"
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GLOW_ROLLOFF = "1.200000"
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GLOW_WHITEPOINT = "0.900000"
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GLOW_ROLLOFF = "3.000000"
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BLOOM_STRENGTH = "0.100000"
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OUTPUT_GAMMA = "2.200000"
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CURVATURE = "0.000000"
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warpX = "0.031000"
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warpY = "0.031000"
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cornersize = "0.030000"
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cornersmooth = "1000.000000"
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warpX = "0.010000"
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warpY = "0.020000"
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cornersize = "0.010000"
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cornersmooth = "280.000000"
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noise_amt = "1.000000"
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shadowMask = "0.000000"
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maskDark = "0.500000"
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@ -27,22 +27,22 @@ layout(push_constant) uniform Push
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#pragma parameter HFILTER_PROFILE " HORIZONTAL FILTER PROFILE [ HERMITE | CATMULL-ROM ]" 0.0 0.0 1.0 1.0
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#pragma parameter BEAM_MIN_WIDTH " Custom [If BP=0.00] MIN BEAM WIDTH" 1.0 0.0 1.0 0.01
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#pragma parameter BEAM_MAX_WIDTH " Custom [If BP=0.00] MAX BEAM WIDTH" 1.0 0.0 1.0 0.01
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#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.72 0.0 1.0 0.01
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#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.70 1.0 2.0 0.05
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#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.58 0.0 1.0 0.01
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#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.60 1.0 2.0 0.05
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#pragma parameter SHARPNESS_HACK " SHARPNESS_HACK" 1.0 1.0 4.0 1.0
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#pragma parameter PHOSPHOR_LAYOUT " PHOSPHOR LAYOUT" 4.0 0.0 24.0 1.0
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#pragma parameter MASK_INTENSITY " MASK INTENSITY" 0.5 0.0 1.0 0.1
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#pragma parameter MASK_INTENSITY " MASK INTENSITY" 0.7 0.0 1.0 0.1
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#pragma parameter CRT_ANTI_RINGING " ANTI RINGING" 1.0 0.0 1.0 0.2
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#pragma parameter InputGamma " INPUT GAMMA" 2.4 0.0 5.0 0.1
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#pragma parameter OutputGamma " OUTPUT GAMMA" 2.2 0.0 5.0 0.1
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#pragma parameter VSCANLINES " VERTICAL SCANLINES [ OFF | ON ]" 0.0 0.0 1.0 1.0
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#pragma parameter CRT_CURVATURE "CRT-Curvature" 1.0 0.0 1.0 1.0
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#pragma parameter CRT_warpX "CRT-Curvature X-Axis" 0.031 0.0 0.125 0.01
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#pragma parameter CRT_warpY "CRT-Curvature Y-Axis" 0.041 0.0 0.125 0.01
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#pragma parameter CRT_warpX "CRT-Curvature X-Axis" 0.010 0.0 0.125 0.01
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#pragma parameter CRT_warpY "CRT-Curvature Y-Axis" 0.020 0.0 0.125 0.01
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vec2 CRT_Distortion = vec2(param.CRT_warpX, param.CRT_warpY) * 15.;
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#pragma parameter CRT_cornersize "CRT-Corner Size" 0.01 0.001 1.0 0.005
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#define cornersize param.CRT_cornersize
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#pragma parameter CRT_cornersmooth "CRT-Corner Smoothness" 1000.0 80.0 2000.0 100.0
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#pragma parameter CRT_cornersmooth "CRT-Corner Smoothness" 280.0 80.0 2080.0 100.0
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#define cornersmooth param.CRT_cornersmooth
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layout(std140, set = 0, binding = 0) uniform UBO
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@ -2,33 +2,34 @@
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layout(push_constant) uniform Push
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{
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float BEAM_PROFILE;
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// float HFILTER_PROFILE;
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float BEAM_MIN_WIDTH;
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float BEAM_MAX_WIDTH;
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float SCANLINES_STRENGTH;
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float COLOR_BOOST;
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float HFILTER_SHARPNESS;
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float SHARPNESS_HACK;
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float PHOSPHOR_LAYOUT;
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float MASK_INTENSITY;
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float CRT_ANTI_RINGING;
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float InputGamma;
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float OutputGamma;
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float VSCANLINES;
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float CRT_ANTI_RINGING;
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} param;
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#pragma parameter BEAM_PROFILE "BEAM PROFILE (BP)" 0.0 0.0 3.0 1.0
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#pragma parameter BEAM_MIN_WIDTH " Custom [If BP=0.00] MIN BEAM WIDTH" 0.86 0.0 1.0 0.02
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#pragma parameter BEAM_MAX_WIDTH " Custom [If BP=0.00] MAX BEAM WIDTH" 1.0 0.0 1.0 0.02
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#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.72 0.0 1.0 0.02
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#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.25 1.0 2.0 0.05
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#pragma parameter HFILTER_SHARPNESS " Custom [If HFP=0.00] SHARPNESS" 1.0 0.0 1.0 0.02
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#pragma parameter PHOSPHOR_LAYOUT "PHOSPHOR LAYOUT" 4.0 0.0 19.0 1.0
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#pragma parameter MASK_INTENSITY "MASK INTENSITY" 0.5 0.0 1.0 0.1
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#pragma parameter CRT_ANTI_RINGING "ANTI RINGING" 1.0 0.0 1.0 0.1
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#pragma parameter InputGamma "INPUT GAMMA" 2.4 0.0 5.0 0.1
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#pragma parameter OutputGamma "OUTPUT GAMMA" 2.2 0.0 5.0 0.1
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#pragma parameter VSCANLINES "SCANLINES DIRECTION" 0.0 0.0 1.0 1.0
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#pragma parameter CRT_HYLLIAN_SINC "[CRT-HYLLIAN-SINC PARAMS]" 0.0 0.0 0.0 0.0
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#pragma parameter BEAM_MIN_WIDTH " MIN BEAM WIDTH" 1.0 0.0 1.0 0.01
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#pragma parameter BEAM_MAX_WIDTH " MAX BEAM WIDTH" 1.0 0.0 1.0 0.01
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#pragma parameter SCANLINES_STRENGTH " SCANLINES STRENGTH" 0.67 0.0 1.0 0.01
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#pragma parameter COLOR_BOOST " COLOR BOOST" 1.35 1.0 2.0 0.05
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#pragma parameter SHARPNESS_HACK " SHARPNESS_HACK" 1.0 1.0 4.0 1.0
|
||||
#pragma parameter PHOSPHOR_LAYOUT " PHOSPHOR LAYOUT" 4.0 0.0 24.0 1.0
|
||||
#pragma parameter MASK_INTENSITY " MASK INTENSITY" 0.7 0.0 1.0 0.1
|
||||
#pragma parameter InputGamma " INPUT GAMMA" 2.4 0.0 5.0 0.1
|
||||
#pragma parameter OutputGamma " OUTPUT GAMMA" 2.2 0.0 5.0 0.1
|
||||
#pragma parameter VSCANLINES " SCANLINES DIRECTION" 0.0 0.0 1.0 1.0
|
||||
|
||||
#pragma parameter CRT_ANTI_RINGING "Spline16 Anti-Ringing [ OFF | ON ]" 1.0 0.0 1.0 1.0
|
||||
|
||||
#define CRT_ANTI_RINGING param.CRT_ANTI_RINGING
|
||||
|
||||
layout(std140, set = 0, binding = 0) uniform UBO
|
||||
{
|
||||
|
@ -56,9 +57,9 @@ layout(location = 0) out vec4 FragColor;
|
|||
layout(set = 0, binding = 2) uniform sampler2D Source;
|
||||
|
||||
/*
|
||||
Hyllian's CRT Shader
|
||||
Hyllian's CRT Shader - Sinc/Spline16 version
|
||||
|
||||
Copyright (C) 2011-2020 Hyllian - sergiogdb@gmail.com
|
||||
Copyright (C) 2011-2022 Hyllian - sergiogdb@gmail.com
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
@ -84,38 +85,52 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
|
|||
#define GAMMA_IN(color) pow(color, vec3(param.InputGamma, param.InputGamma, param.InputGamma))
|
||||
#define GAMMA_OUT(color) pow(color, vec3(1.0 / param.OutputGamma, 1.0 / param.OutputGamma, 1.0 / param.OutputGamma))
|
||||
|
||||
|
||||
#define scanlines_strength (2.0*profile.x)
|
||||
#define beam_min_width profile.y
|
||||
#define beam_max_width profile.z
|
||||
#define color_boost profile.w
|
||||
|
||||
vec4 get_beam_profile()
|
||||
{
|
||||
vec4 bp = vec4(param.SCANLINES_STRENGTH, param.BEAM_MIN_WIDTH, param.BEAM_MAX_WIDTH, param.COLOR_BOOST);
|
||||
|
||||
if (param.BEAM_PROFILE == 1) bp = vec4(0.70, 0.58, 1.00, 1.25);
|
||||
if (param.BEAM_PROFILE == 2) bp = vec4(0.70, 1.00, 1.00, 1.25);
|
||||
if (param.BEAM_PROFILE == 3) bp = vec4(0.58, 1.00, 1.00, 1.25);
|
||||
|
||||
return bp;
|
||||
}
|
||||
|
||||
#define scanlines_strength (2.0*param.SCANLINES_STRENGTH)
|
||||
#define beam_min_width param.BEAM_MIN_WIDTH
|
||||
#define beam_max_width param.BEAM_MAX_WIDTH
|
||||
#define color_boost param.COLOR_BOOST
|
||||
|
||||
#define pi 3.1415926535897932384626433832795
|
||||
#define wa (0.5*pi)
|
||||
#define wb (pi)
|
||||
|
||||
vec4 resampler4(vec4 x)
|
||||
//#define CRT_ANTI_RINGING 1.0
|
||||
|
||||
float weight(float x)
|
||||
{
|
||||
vec4 res;
|
||||
res.x = (x.x<=0.001) ? wa*wb : sin(x.x*wa)*sin(x.x*wb)/(x.x*x.x);
|
||||
res.y = (x.y<=0.001) ? wa*wb : sin(x.y*wa)*sin(x.y*wb)/(x.y*x.y);
|
||||
res.z = (x.z<=0.001) ? wa*wb : sin(x.z*wa)*sin(x.z*wb)/(x.z*x.z);
|
||||
res.w = (x.w<=0.001) ? wa*wb : sin(x.w*wa)*sin(x.w*wb)/(x.w*x.w);
|
||||
return res;
|
||||
x = abs(x);
|
||||
|
||||
if (x < 1.0)
|
||||
{
|
||||
return
|
||||
(
|
||||
((x - 9.0 / 5.0) * x - 1.0 / 5.0 ) * x + 1.0
|
||||
);
|
||||
}
|
||||
else if ((x >= 1.0) && (x < 2.0))
|
||||
{
|
||||
return
|
||||
(
|
||||
(( -1.0 / 3.0 * (x - 1) + 4.0 / 5.0 ) * (x - 1) - 7.0 / 15.0 ) * (x - 1)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
vec4 weight4(float x)
|
||||
{
|
||||
return vec4(
|
||||
weight(x - 2.0),
|
||||
weight(x - 1.0),
|
||||
weight(x),
|
||||
weight(x + 1.0)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
vec3 resampler3(vec3 x)
|
||||
{
|
||||
vec3 res;
|
||||
|
@ -127,16 +142,14 @@ vec3 resampler3(vec3 x)
|
|||
|
||||
void main()
|
||||
{
|
||||
vec4 profile = get_beam_profile();
|
||||
|
||||
vec2 TextureSize = vec2(global.SourceSize.x, global.SourceSize.y);
|
||||
vec2 TextureSize = mix(vec2(global.SourceSize.x * param.SHARPNESS_HACK, global.SourceSize.y), vec2(global.SourceSize.x, global.SourceSize.y * param.SHARPNESS_HACK), param.VSCANLINES);
|
||||
|
||||
vec2 dx = mix(vec2(1.0/TextureSize.x, 0.0), vec2(0.0, 1.0/TextureSize.y), param.VSCANLINES);
|
||||
vec2 dy = mix(vec2(0.0, 1.0/TextureSize.y), vec2(1.0/TextureSize.x, 0.0), param.VSCANLINES);
|
||||
|
||||
vec2 pix_coord = vTexCoord*TextureSize + vec2(-0.5, 0.5);
|
||||
|
||||
vec2 tc = mix((floor(pix_coord) + vec2(0.5, 0.5))/TextureSize, (floor(pix_coord) + vec2(1.0, -0.5))/TextureSize, param.VSCANLINES);
|
||||
vec2 tc = mix((floor(pix_coord) + vec2(0.5, 0.5))/TextureSize, (floor(pix_coord) + vec2(1.5, -0.5))/TextureSize, param.VSCANLINES);
|
||||
|
||||
vec2 fp = mix(fract(pix_coord), fract(pix_coord.yx), param.VSCANLINES);
|
||||
|
||||
|
@ -152,8 +165,10 @@ void main()
|
|||
mat4x3 color_matrix0 = mat4x3(c00, c01, c02, c03);
|
||||
mat4x3 color_matrix1 = mat4x3(c10, c11, c12, c13);
|
||||
|
||||
vec4 weights = resampler4(vec4(1.0+fp.x, fp.x, 1.0-fp.x, 2.0-fp.x));
|
||||
// Get weights for spline16 horizontal filter
|
||||
vec4 weights = weight4(1.0 - fp.x);
|
||||
|
||||
// Spline16 horizontal filter
|
||||
vec3 color0 = (color_matrix0 * weights)/dot(weights, vec4(1.0));
|
||||
vec3 color1 = (color_matrix1 * weights)/dot(weights, vec4(1.0));
|
||||
|
||||
|
@ -166,24 +181,26 @@ void main()
|
|||
// Anti-ringing
|
||||
vec3 aux = color0;
|
||||
color0 = clamp(color0, min_sample0, max_sample0);
|
||||
color0 = mix(aux, color0, param.CRT_ANTI_RINGING);
|
||||
color0 = mix(aux, color0, CRT_ANTI_RINGING * step(0.0, (c00-c01)*(c02-c03)));
|
||||
aux = color1;
|
||||
color1 = clamp(color1, min_sample1, max_sample1);
|
||||
color1 = mix(aux, color1, param.CRT_ANTI_RINGING);
|
||||
color1 = mix(aux, color1, CRT_ANTI_RINGING * step(0.0, (c10-c11)*(c12-c13)));
|
||||
|
||||
// Apply scanlines. Sinc filter vertically.
|
||||
float pos0 = fp.y;
|
||||
float pos1 = 1 - fp.y;
|
||||
|
||||
vec3 lum0 = mix(vec3(beam_min_width), vec3(beam_max_width), color0);
|
||||
vec3 lum1 = mix(vec3(beam_min_width), vec3(beam_max_width), color1);
|
||||
|
||||
vec3 d0 = clamp(scanlines_strength*pos0/(lum0+0.0000001), 0.0, 1.0);
|
||||
vec3 d1 = clamp(scanlines_strength*pos1/(lum1+0.0000001), 0.0, 1.0);
|
||||
vec3 d0 = clamp(scanlines_strength*pos0/(lum0*lum0+0.0000001), 0.0, 1.0);
|
||||
vec3 d1 = clamp(scanlines_strength*pos1/(lum1*lum1+0.0000001), 0.0, 1.0);
|
||||
|
||||
d0 = resampler3(d0);
|
||||
d1 = resampler3(d1);
|
||||
|
||||
vec3 color = color_boost*(color0*d0+color1*d1)/(wa*wb);
|
||||
// Apply color enhancement, scanlines orientation, mask and gamma.
|
||||
vec3 color = color_boost*(color0*d0+color1*d1)/(wa*wb);
|
||||
|
||||
vec2 mask_coords = vTexCoord.xy * global.OutputSize.xy;
|
||||
|
||||
|
|
|
@ -22,11 +22,11 @@ layout(push_constant) uniform Push
|
|||
#pragma parameter HFILTER_PROFILE " HORIZONTAL FILTER PROFILE [ HERMITE | CATMULL-ROM ]" 0.0 0.0 1.0 1.0
|
||||
#pragma parameter BEAM_MIN_WIDTH " Custom [If BP=0.00] MIN BEAM WIDTH" 1.0 0.0 1.0 0.01
|
||||
#pragma parameter BEAM_MAX_WIDTH " Custom [If BP=0.00] MAX BEAM WIDTH" 1.0 0.0 1.0 0.01
|
||||
#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.72 0.0 1.0 0.01
|
||||
#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.70 1.0 2.0 0.05
|
||||
#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.58 0.0 1.0 0.01
|
||||
#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.30 1.0 2.0 0.05
|
||||
#pragma parameter SHARPNESS_HACK " SHARPNESS_HACK" 1.0 1.0 4.0 1.0
|
||||
#pragma parameter PHOSPHOR_LAYOUT " PHOSPHOR LAYOUT" 4.0 0.0 24.0 1.0
|
||||
#pragma parameter MASK_INTENSITY " MASK INTENSITY" 0.5 0.0 1.0 0.1
|
||||
#pragma parameter MASK_INTENSITY " MASK INTENSITY" 0.7 0.0 1.0 0.1
|
||||
#pragma parameter CRT_ANTI_RINGING " ANTI RINGING" 1.0 0.0 1.0 0.2
|
||||
#pragma parameter InputGamma " INPUT GAMMA" 2.4 0.0 5.0 0.1
|
||||
#pragma parameter OutputGamma " OUTPUT GAMMA" 2.2 0.0 5.0 0.1
|
||||
|
|
Loading…
Reference in a new issue