* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory
* remove extraneous file
* switch vhs from viewport to source scaling
* update shaders that use Original to use a reference pass instead for append/prepend readiness
* remove some extraneous files
* fix super-xbr preset that was already broken apparently
Checkerboard treatment on par with checkerboar-dedither shaders (it’ll indeed be incorporated eventually);
Vertical Lines dedither improved, less false positives (though a bit of false negative);
CB and VL independent options.
* Add Retro-Tiles shaders
A shader designed for handheld and low res systems. It turns pixels into crisp tiles.
* Add box scaling
- Turn mandatory integer scaling;
- Add Overscan option.
* Fix gamma on retro-tiles shader
- Increased gamma from 2.2 to 2.7 for a better white balance.
* Add Gamma Slider to checkerboard-dedither
- Add Gamma Slider to checkerboard-dedither.
* Update checkerboard-dedither shaders
- Add new pattern recognitions;
- Add new option to mitigate false positives.
* add TATE mode to mame_hlsl
* add crt-guest-dr-venom2 shaders and presets
* get rid of weird character in filename
* add updated crt-hyllian shaders and presets
* update guest's deconvergence to latest
* more gdv updates
* forgot one