Arzed Five
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e1dddbc3e0
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(console-border) The presets had wrong paths, they're all fixed now.
Deleted the gb-pass#.slang files from the shader-files folder; we'll
just use what's in ../gameboy/shader-files instead.
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2016-08-05 22:25:21 +01:00 |
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hunterk
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2455dacc69
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add game gear console borders
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2016-08-05 15:19:50 -05:00 |
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hunterk
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5cdda18c5c
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add dmg and gbp console-borders and fix gameboy shader
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2016-08-05 15:07:34 -05:00 |
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hunterk
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09f0cdd84c
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add neo geo pocket color console-borders
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2016-08-05 12:12:46 -05:00 |
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hunterk
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7e7414103b
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add gba console-borders
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2016-08-05 12:00:29 -05:00 |
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hunterk
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cc9d9efefc
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add gbc console borders
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2016-08-05 11:36:34 -05:00 |
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hunterk
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ae4d9317c9
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update gameboy with parameters and push constants
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2016-08-02 12:55:54 -05:00 |
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hunterk
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e3767d39bc
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switch gameboy shader to use LUTs again
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2016-08-02 12:32:59 -05:00 |
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hunterk
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e3e6c7b93d
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get gameboy shader working
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2016-07-25 09:57:15 -05:00 |
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Arzed Five
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70d30ead4b
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A couple of MAD optimizations, some formatting and ensure the shader
works a little bit better.
If the blending_mode macro on gb-pass1 is set to 0, we'll get only the
green background color.
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2016-07-24 03:59:55 +01:00 |
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hizzlekizzle
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14c6533193
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remove extraneous originalhistorysizes
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2016-07-21 08:43:59 -05:00 |
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hizzlekizzle
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354d0b8b43
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couple of changes related to previous pass
currently broken but whatever
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2016-07-21 08:42:22 -05:00 |
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hunterk
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762dfe1cb5
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add lcd-cgwg and dot shaders to handheld
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2016-07-21 08:39:08 -05:00 |
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Arzed Five
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a61f86864f
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More MAD optimizations
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2016-07-20 23:25:20 +01:00 |
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Arzed Five
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18a6182b0d
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Some MAD optimizations.
Style nits: Replaced tabs with spaces, 4-space tabs, 80 char general
limit, etc.
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2016-07-20 22:50:07 +01:00 |
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hizzlekizzle
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9c30c6dc03
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access pass 1 correctly
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2016-07-19 19:52:03 -05:00 |
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hunterk
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e060625eef
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add broken gameboy shader
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2016-07-19 15:17:23 -05:00 |
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Arzed Five
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d0ef0cc60c
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Translated gba-color.cg.
No obvious bugs were spotted.
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2016-07-18 15:28:57 +01:00 |
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