hunterk
|
04e4c18c3a
|
make ds-hybrid-view less stupid and add a scalefx preset
|
2018-09-24 20:21:23 -05:00 |
|
jdgleaver
|
b0375481da
|
handheld > simpletex_lcd: Updated GBC colour correction to version 10.0 of Pokefan531's gbc-color shader
|
2018-08-15 11:24:43 +01:00 |
|
jdgleaver
|
aa717b2ae9
|
handheld > simpletex_lcd: Updated GBA colour correction to version 9.2 of Pokefan531's gba-color shader
|
2018-08-10 11:32:25 +01:00 |
|
jdgleaver
|
7a71c2a9e5
|
Add simpletex_lcd shaders
|
2018-04-13 12:33:40 +01:00 |
|
Monroe88
|
890f98d809
|
Make indentation consistent on mGBA LCD shaders
|
2018-03-24 16:17:10 -05:00 |
|
Monroe88
|
97100730fb
|
sameboy-lcd: Add parameters
|
2018-03-24 16:08:00 -05:00 |
|
Monroe88
|
f83030f044
|
Newline nits
|
2018-03-23 18:44:32 -05:00 |
|
Monroe88
|
ad1db11b4a
|
Add LCD shader ported from SameBoy
|
2018-03-23 18:40:15 -05:00 |
|
Monroe88
|
0a823a64d0
|
Add AGB-001 and AGS-001 LCD shaders ported from mGBA
|
2018-03-23 18:39:00 -05:00 |
|
Monroe88
|
45b936263a
|
console-border: Add some alternative presets for Game Boy systems
|
2018-02-22 20:43:53 -06:00 |
|
Monroe88
|
41fb9306b5
|
Add parameters to lcd-grid-v2.slangp
|
2018-02-18 16:19:32 -06:00 |
|
Monroe88
|
643450b658
|
lcd-grid-v2: Use response-time shader on motionblur presets instead of motionblur-simple
|
2018-02-18 16:16:39 -06:00 |
|
Monroe88
|
2a4a92ef02
|
Add preset for Gambatte color shader
|
2018-02-10 16:53:12 -06:00 |
|
Monroe88
|
319874f05a
|
Don't use BGR for lcd-grid-v2 presets for GBC
|
2018-02-10 16:20:53 -06:00 |
|
Monroe88
|
2ec3515dc7
|
Add Gambatte color GLSL port by RiskyJumps
|
2018-02-10 16:14:48 -06:00 |
|
Monroe88
|
9afc9923f7
|
gbc-color: Add darken screen parameter
|
2018-02-10 15:08:38 -06:00 |
|
Monroe88
|
b248b77cf0
|
gbc-color: Tweak the colors a bit to match real hardware better
|
2018-02-10 14:45:50 -06:00 |
|
Monroe88
|
63c49b0c34
|
gbc-color: Apply gamma correction
|
2018-02-10 14:41:17 -06:00 |
|
Monroe88
|
d4cab25431
|
Update Pokefan531's handheld color shaders
|
2018-02-10 14:34:15 -06:00 |
|
Monroe88
|
6d73c4f47a
|
Add GBC color shader and presets
|
2018-02-03 14:27:36 -06:00 |
|
Monroe88
|
e2a466c82e
|
Add Game Boy palette shader
|
2018-01-25 23:06:30 -06:00 |
|
Tatsuya79
|
f94e503be7
|
GB borders nvidia fix and new presets.
|
2017-09-06 20:33:28 +02:00 |
|
hunterk
|
f041f64f4d
|
remove vestigial console-border parameter and half-pixel offset from gb-pass0
|
2017-09-06 11:20:09 -05:00 |
|
hunterk
|
bd385aa889
|
remove vestigial console-border parameter and half-pixel offset from gb-pass0
|
2017-09-06 11:19:45 -05:00 |
|
hunterk
|
2dbc0d86e7
|
make dmg and gb-pocket console-borders match original Cg
|
2017-09-06 08:04:02 -05:00 |
|
Monroe88
|
cff88993f3
|
(handheld/color) Update
|
2017-08-29 22:39:01 -05:00 |
|
Tatsuya79
|
f7e16dae8e
|
Update GB profiles.
|
2017-08-22 00:26:11 +02:00 |
|
hunterk
|
2d61c916a2
|
make dmg and gb-pocket console-border shaders match original Cg versions more closely
|
2017-08-21 10:45:01 -05:00 |
|
Monroe88
|
4eb5210fb6
|
Update handheld color shaders to version 9.0
|
2017-07-29 23:18:29 -05:00 |
|
Tatsuya79
|
2cf78f4693
|
GB borders new default and additions.
|
2017-07-25 19:10:10 +02:00 |
|
hunterk
|
30ab72245e
|
fix blending mode 0 in gb shader
|
2017-05-01 10:22:12 -05:00 |
|
Monroe88
|
93afc2f8fe
|
Update handheld color shaders to version 8.
|
2016-12-29 20:05:45 -06:00 |
|
hunterk
|
cd2d282159
|
add ascii art shader and fix ds-hybrid
|
2016-10-19 22:30:27 -05:00 |
|
hunterk
|
2e8f7794d3
|
add lcd3x and tweak ds-hybrid-view
|
2016-10-19 15:16:58 -05:00 |
|
hunterk
|
b8816f559c
|
add ds-hybrid shader and sabr presets
|
2016-10-19 11:36:45 -05:00 |
|
hunterk
|
10f9dc0129
|
fix gba console-borders
|
2016-09-06 22:55:30 -05:00 |
|
hunterk
|
382bd43f71
|
switch gbc console-borders over to gb-pass-5
|
2016-08-18 09:21:39 -05:00 |
|
hunterk
|
573badab10
|
fix dmg and gb-pocket console-borders
|
2016-08-17 13:30:10 -05:00 |
|
hunterk
|
7b250e6e2a
|
add some parameters to work better with console-borders
|
2016-08-17 09:05:19 -05:00 |
|
hunterk
|
a7952f4ffc
|
fix stupid error with gb-pass-5
|
2016-08-15 09:40:16 -05:00 |
|
hunterk
|
6a8527a94e
|
add actual gb-pass-5 port
|
2016-08-13 21:39:30 -05:00 |
|
hizzlekizzle
|
e4bffb247e
|
whoops, committed wrong file :O
|
2016-08-13 21:07:26 -05:00 |
|
hizzlekizzle
|
0688fdec62
|
Merge pull request #35 from Monroe88/patch-3
Handheld folder changes
|
2016-08-13 21:02:53 -05:00 |
|
hunterk
|
d4b918338e
|
add straight port of console-border last pass
|
2016-08-13 19:24:41 -05:00 |
|
Monroe88
|
a363633558
|
Add Pokefan531's newest color shaders. Keep original gba-color around as gba-color-old.
|
2016-08-13 11:08:45 -05:00 |
|
Monroe88
|
de93a3b37c
|
Add gameboy-light and gameboy-pocket presets
|
2016-08-13 11:03:25 -05:00 |
|
Monroe88
|
26f4ccad95
|
Rearrange handheld folder to match common-shaders layout
|
2016-08-13 11:02:02 -05:00 |
|
Tatsuya79
|
aaf7a99e55
|
GBA border better lighting effect and scaling.
|
2016-08-07 12:42:05 +02:00 |
|
Arzed Five
|
ffc0db1243
|
(handheld) Add parameters to lcd-grid-v2 and port a Cg preset that uses
it.
|
2016-08-07 00:15:10 +01:00 |
|
Tatsuya79
|
11f79872ad
|
console-border: Display border on top.
|
2016-08-06 15:06:04 +02:00 |
|
Arzed Five
|
e1dddbc3e0
|
(console-border) The presets had wrong paths, they're all fixed now.
Deleted the gb-pass#.slang files from the shader-files folder; we'll
just use what's in ../gameboy/shader-files instead.
|
2016-08-05 22:25:21 +01:00 |
|
hunterk
|
2455dacc69
|
add game gear console borders
|
2016-08-05 15:19:50 -05:00 |
|
hunterk
|
5cdda18c5c
|
add dmg and gbp console-borders and fix gameboy shader
|
2016-08-05 15:07:34 -05:00 |
|
hunterk
|
09f0cdd84c
|
add neo geo pocket color console-borders
|
2016-08-05 12:12:46 -05:00 |
|
hunterk
|
7e7414103b
|
add gba console-borders
|
2016-08-05 12:00:29 -05:00 |
|
hunterk
|
cc9d9efefc
|
add gbc console borders
|
2016-08-05 11:36:34 -05:00 |
|
hunterk
|
ae4d9317c9
|
update gameboy with parameters and push constants
|
2016-08-02 12:55:54 -05:00 |
|
hunterk
|
e3767d39bc
|
switch gameboy shader to use LUTs again
|
2016-08-02 12:32:59 -05:00 |
|
hunterk
|
e3e6c7b93d
|
get gameboy shader working
|
2016-07-25 09:57:15 -05:00 |
|
Arzed Five
|
70d30ead4b
|
A couple of MAD optimizations, some formatting and ensure the shader
works a little bit better.
If the blending_mode macro on gb-pass1 is set to 0, we'll get only the
green background color.
|
2016-07-24 03:59:55 +01:00 |
|
hizzlekizzle
|
14c6533193
|
remove extraneous originalhistorysizes
|
2016-07-21 08:43:59 -05:00 |
|
hizzlekizzle
|
354d0b8b43
|
couple of changes related to previous pass
currently broken but whatever
|
2016-07-21 08:42:22 -05:00 |
|
hunterk
|
762dfe1cb5
|
add lcd-cgwg and dot shaders to handheld
|
2016-07-21 08:39:08 -05:00 |
|
Arzed Five
|
a61f86864f
|
More MAD optimizations
|
2016-07-20 23:25:20 +01:00 |
|
Arzed Five
|
18a6182b0d
|
Some MAD optimizations.
Style nits: Replaced tabs with spaces, 4-space tabs, 80 char general
limit, etc.
|
2016-07-20 22:50:07 +01:00 |
|
hizzlekizzle
|
9c30c6dc03
|
access pass 1 correctly
|
2016-07-19 19:52:03 -05:00 |
|
hunterk
|
e060625eef
|
add broken gameboy shader
|
2016-07-19 15:17:23 -05:00 |
|
Arzed Five
|
d0ef0cc60c
|
Translated gba-color.cg.
No obvious bugs were spotted.
|
2016-07-18 15:28:57 +01:00 |
|