Commit graph

67 commits

Author SHA1 Message Date
hunterk
547e9671bd move/add stereoscopic-3D shaders to match glsl repo 2020-09-08 15:35:43 -05:00
Dogway
e7c699f7fe Update grade.slang 2020-07-27 20:34:45 +01:00
Dogway
1d654b5049 grade - compute white point in CIExy 2020-07-27 17:42:36 +01:00
Dogway
8ee69f0a78
update grade.slang (#145)
* update grade.slang

Gamma pipeline relogic
Fix LUT implementation
Fix rolled_gain function
New otuput space: Rec.709
Fixed some defaults (output space to 4.0, and temperature to D55)

* update.slang

fix back output space default
2020-07-10 11:47:44 -05:00
Dogway
4260ef8f8b Create grade.slang 2020-06-22 14:40:53 +01:00
Syhles
4754896dc6
Missing rgb_grain selection? 2020-04-29 01:22:38 -04:00
hunterk
239b6f01be add modular image adjustment shader 2020-04-28 22:37:24 -05:00
Dogway
49c860f6ac
Update white_point.slang 2020-03-31 18:55:49 +01:00
Dogway
993d463a2c
Update white_point.slang
Ported updated white_point.glsl to slang format.
2020-03-31 10:36:51 +01:00
hunterk
ef7bbb1b82 move simple scanline shaders out of misc and fix hlsl function name collision 2019-12-16 11:19:39 -06:00
hunterk
1bb122b476 add accessibility_mods shader 2019-08-06 12:32:19 -05:00
hunterk
240d2b5b90 forgot license block for bead 2019-08-01 16:02:28 -05:00
hunterk
78ba1dbcc9 add bead by request :) 2019-08-01 16:01:43 -05:00
hunterk
3d694820d1 move ascii to misc and delete preset 2019-08-01 08:35:50 -05:00
hunterk
968325ddb3 add torridgristle's Jzazbz code to colorspace-tools 2019-07-04 22:52:11 -05:00
hunterk
e9dfc8143e fix broken paths and add edge-detect shader; closes #101 2019-05-22 14:24:40 -05:00
hunterk
e6d6393744 add cgwg-famicom-geom and move all raw palette shaders into a new subdir 2019-05-20 14:58:19 -05:00
hunterk
b340d6cee3 add white_point and update color-mangler 2019-05-02 13:20:07 -05:00
hunterk
f8459caaf1 add some shaders and LUTs from torridgristle and crt-royale-xm29 preset 2018-12-04 22:29:25 -06:00
hunterk
5936c56809 update anti-flicker description and license block 2018-03-30 08:35:38 -05:00
hunterk
4b672912a5 add anti-flicker shader 2018-03-29 16:06:57 -05:00
hunterk
994fc49f12 prevent rounding errors with deinterlacing shaders 2018-03-20 20:28:08 -05:00
hunterk
8d2bf6a8fe add snes-blend-and-bob shader 2018-02-16 16:38:09 -06:00
hunterk
75090978fb update snes-hires-blend to match glsl; make image-adjustment play nicer with others 2018-02-14 10:44:24 -06:00
hunterk
3b1a4b3319 add cmyk-halftone-dot shaders and preset 2017-10-11 14:32:36 -05:00
hunterk
fa779f3162 add RiskyJumps' scanlines-sine-abs shader 2017-07-11 10:24:41 -05:00
hunterk
1358afeace add cocktail-cab and bob shaders 2017-07-10 16:10:49 -05:00
hunterk
58a0a9d75d add scanline-fract shader 2017-07-05 16:30:53 -05:00
hunterk
4d9b8bb8e5 add deband shader from mpv 2017-05-09 15:47:08 -05:00
Monroe88
cbcfab04eb Backport colorimetry shader from common-shaders 2017-05-07 02:08:44 -05:00
Monroe88
4c489de948 (nes-color-decoder) Backport changes from common-shaders 2017-05-07 01:49:26 -05:00
Monroe88
4fa3dbefa4 (nes-color-decoder) Use correct level when color is 0xE and 0xF 2017-05-02 22:24:21 -05:00
Monroe88
b399e43ac4 (nes-color-decoder) Use degrees for the Hue parameter 2017-04-25 19:43:34 -05:00
Monroe88
37d13c8b06 (nes-color-decoder) Uniquely name the parameters to avoid conflicts 2017-04-21 23:21:46 -05:00
Monroe88
aa3638d4ec Add a NTSC NES color decoder shader, based on Bisqwit's code 2017-04-20 00:43:11 -05:00
Monroe88
77460b14ed Indentation nits 2017-04-08 16:01:17 -05:00
Monroe88
5a5167e9f5 Add a YIQ Hue adjustment shader 2017-04-08 15:54:27 -05:00
hunterk
6a9f22741c add super-xbr shaders and presets 2017-04-06 15:42:27 -05:00
hunterk
9f4fdeb75a add anaglyph-to-sbs shader 2017-03-17 12:20:29 -05:00
hunterk
5e7bc955a8 add anaglyph-to-sbs shader 2017-03-17 12:19:06 -05:00
hunterk
2327241390 change default of scanline shader to remove horizontal mask effect 2017-03-14 22:00:48 -05:00
hunterk
a414020804 add CMYK conversion matrices to colorspace-tools 2017-03-13 14:31:40 -05:00
hunterk
47e7583af8 add horz/vert flip to image-adjustment 2017-03-10 13:34:34 -06:00
hunterk
4d8d61389e more tonemapping comparison options 2017-03-03 16:29:03 -06:00
hunterk
1b8b7e42bc add lots of comparison capability to tonemapping 2017-03-03 16:10:07 -06:00
hunterk
418a2d1760 add splitscreen comparison to tonemapping 2017-03-03 15:49:57 -06:00
hunterk
2272cef38f dumb fixes for tonemapping 2017-03-02 20:01:32 -06:00
hunterk
504cc159bc fix tonemapping 2017-03-02 19:53:24 -06:00
hunterk
fe09f1e9a4 add HDR tonemapping shader 2017-03-02 19:03:40 -06:00
hunterk
54d09899b4 add deinterlacing shader 2016-12-13 12:14:02 -06:00