BearOso
4d97229d22
newpixie: Don't flip geometry coordinates, flip texcoords.
2023-01-29 17:18:48 -06:00
hizzlekizzle
385e1b0019
Merge pull request #357 from jeantichoc/patch-1
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add "Vignette" parameter for shader newpixie-crt
2023-01-28 16:37:57 -06:00
Jean
4bd7386a33
feat: add "Vignette" parameter for shader newpixie-crt
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An option to control the vignetting of one of my favorite crt shader newpixie-crt
based on CybeREX works from the libretro forum:
https://forums.libretro.com/t/remove-wavy-distortion-newpixie-crt-shader/28929
https://forums.libretro.com/u/CybeREX
2023-01-28 16:05:37 -05:00
hizzlekizzle
39fd0bef8f
Merge pull request #356 from HyperspaceMadness/AddZFastWithCurvature
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Added zfast_crt_curvature
2023-01-25 12:45:32 -06:00
hizzlekizzle
59ab071325
Merge pull request #355 from HyperspaceMadness/master
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Version V1.9.0_2023-01-22
2023-01-25 12:44:39 -06:00
HyperspaceMadness
7dbf7a51db
Added zfast_crt_curvature
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This is z-fast with curvature added, requested by lasly
2023-01-25 13:14:22 -05:00
HyperspaceMadness
4ea81932a9
Mega Bezel Version V1.9.0_2023-01-22
2023-01-25 12:59:48 -05:00
hizzlekizzle
13b5577c15
Merge pull request #354 from fishcu/fishcu/crt-1tap
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Update crt-1tap to v1.1
2023-01-22 15:28:58 -06:00
Isaac
aa215b821e
Small updates
2023-01-22 21:50:29 +01:00
hizzlekizzle
99d5c24fd3
Merge pull request #353 from metallic77/master
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Update gdv-mini
2023-01-22 13:36:07 -06:00
metallic77
574bd6438e
Update gdv-mini
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Update gdv-mini, clean up , closer to glsl version.
2023-01-22 20:58:46 +02:00
hizzlekizzle
196b89c709
fix minor visual artifact in crt-consumer
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closes #352
2023-01-20 19:55:08 -06:00
hunterk
fe11f79a06
fix old scalefx reference passes in presets ( #351 )
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* fix reference pass for old scalefx in sh1nra ntsc
* fix reference pass for scalefx in sh1nra vibrance
* fix reference pass for old scalefx
* fix reference pass for old scalefx-9x
2023-01-19 13:17:43 -06:00
hizzlekizzle
adbe2b98ff
Merge pull request #349 from MajorPainTheCactus/megatron_5_5
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V5.5 Sony Megatron Shader
2023-01-18 17:16:00 -06:00
MajorPainTheCactus
aca330764a
Reintroduced all the standard OETF and EOTF functions for all the rec. standards
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Added gamma cut off values so people can adjust the gamma switch over point between equations as the standards define
Refactored the parameters and broke out values to be more clear
2023-01-18 22:25:25 +00:00
Antonio Orefice
3eecf5c78e
Update koko-aio to 3.5 ( #348 )
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* For pull request of koko-aio 3.5
* removed monitor source
2023-01-15 08:30:22 -06:00
fishcu
3f62172bcb
Add crt-1tap shader ( #347 )
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* Add crt-1tap shader
* Add comment block
2023-01-14 08:35:38 -06:00
hunterk
4f801b764b
Fix GTU-v50 to function like GLSL/Cg versions ( #346 )
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* fix gtu-v50 to function like Cg/GLSL versions
* fix gtu-v50 to function like Cg/GLSL versions
* quick cleanup of dead/commented code
2023-01-12 15:26:21 -06:00
hizzlekizzle
67bcc56117
Merge pull request #345 from hunterk/master
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add parameters to xbrz-freescale and put multipass into a subdirectory
2023-01-12 13:18:55 -06:00
hunterk
8891eef551
add parameters to xbrz-freescale and put multipass into a subdirectory
2023-01-11 22:36:31 -06:00
hizzlekizzle
4254160b7b
reduce phase modulo to prevent periodic hitching
2023-01-06 19:22:27 -06:00
hizzlekizzle
39ee09ceb2
initialize variable to 0.0
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to prevent undefined values on some GPUs.
2023-01-01 21:09:33 -06:00
hunterk
c10a40e656
Replace "Original" texture with stock reference pass ( #343 )
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* update shaders that use Original to use a reference pass instead for append/prepend readiness
* remove some extraneous files
* fix super-xbr preset that was already broken apparently
2022-12-23 23:31:11 -06:00
hizzlekizzle
a97ff81c25
Merge pull request #342 from HyperspaceMadness/master
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Mega Bezel V1.7.0_2022-12-21
2022-12-22 08:06:14 -06:00
HyperspaceMadness
556d707553
Mega Bezel V1.7.0_2022-12-21
2022-12-22 00:16:29 -05:00
hizzlekizzle
1879db0e5d
Merge pull request #341 from nfp0/handheld-border-lcd-shaders-scaling-parameter
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Restricted shader processing to the game screen area, fixing blurry cutoff point
2022-12-19 16:33:58 -06:00
Nuno Pereira
362e35919a
Restricted shader processing to the game screen area, fixing blurry cutoff point
2022-12-19 22:15:13 +00:00
hizzlekizzle
c24af2329e
Merge pull request #340 from nfp0/handheld-border-lcd-shaders-scaling-parameter
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Allow LCD-grid handheld-border shaders to scale by parameter
2022-12-15 19:50:07 -06:00
Nuno Pereira
210034a507
Allow LCD-grid handheld-border shaders to scale by parameter
2022-12-15 22:58:21 +00:00
rz5
feb1fcaee0
Port crt-consumer to slang ( #338 )
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* Add crt-consumer slang preset
* Port crt-consumer to slang
2022-12-09 20:15:06 -06:00
hizzlekizzle
0aff10aa3e
Merge pull request #337 from hunterk/master
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Update colorspace-tools.h
2022-12-08 07:48:19 -06:00
hunterk
ea8683bc61
Update colorspace-tools.h
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add some basic grayscale / luma conversions, fix up some style inconsistencies and add some informational comments about some of the color spaces.
2022-12-07 09:52:07 -06:00
hizzlekizzle
bc2141a6fa
Merge pull request #336 from hunterk/third_try
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add kokoko3k's aio bezel shaders
2022-12-06 08:44:33 -06:00
hunterk
ac6a1bf46c
add kokoko3k's aio bezel shaders
2022-12-05 18:48:10 -06:00
hizzlekizzle
e5fec95dfe
Merge pull request #334 from MajorPainTheCactus/megatron_5_1
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V5.1 Sony Megatron Shader
2022-12-02 17:12:07 -06:00
MajorPainTheCactus
67eaa5141d
Fixed performance issues for shadow masks on android devices - now runs at 60fps at 1440p on Snapdragon 865 (OnePlus 8 Pro)
2022-12-02 22:50:01 +00:00
hizzlekizzle
d1b7eec005
Merge pull request #333 from MajorPainTheCactus/megatron_5_0
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V5.0 Sony Megatron Shader
2022-12-01 17:41:32 -06:00
MajorPainTheCactus
e5de193625
Fixed performance issues for slot masks on low power ARM devices like mobile android phones
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Improved performance issues for shadow masks on low power ARM devices like mobile android phones
2022-12-01 22:49:46 +00:00
hizzlekizzle
f4b1f897e0
Merge pull request #332 from MajorPainTheCactus/megatron_4_5
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V4.5 Sony Megatron Shader
2022-11-29 19:54:02 -06:00
MajorPainTheCactus
e0780ba37f
Attempt to fix performance on android devices of shadow and slot masks
2022-11-29 22:13:55 +00:00
hizzlekizzle
29f16ab29a
Merge pull request #331 from barotto/patch-1
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Fix typo
2022-11-25 17:09:49 -06:00
barotto
d4ac986967
Fix typo
2022-11-25 16:48:40 +01:00
hizzlekizzle
f77f7b3e3c
Merge pull request #330 from MajorPainTheCactus/megatron_4_4
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V4.4 Sony Megatron Shader
2022-11-12 09:27:02 -06:00
MajorPainTheCactus
f70ce8158b
Removed gamma guards as they were corrupting the image as you went to the extremes of gamma - this is not what the various standard's do. I will revisit this once I figure out why they are needed and why they are corrupting the image for now they are out.
2022-11-11 22:41:24 +00:00
hizzlekizzle
3fbbc1f6f7
Merge pull request #329 from MajorPainTheCactus/megatron_4_3
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V4.3 Sony Megatron Shader - Presets
2022-11-10 22:43:21 -06:00
MajorPainTheCactus
77a6d1d561
Made the default white nits 200 and the default peak nits 1000 to better match the Samsung S95B
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Removed all nit values from the presets as this is all TV dependent
2022-11-10 21:10:29 +00:00
hizzlekizzle
aa7d6e28e8
Merge pull request #328 from Hyllian/master
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Add sgenpt-mix-multipass shaders
2022-11-05 09:16:25 -05:00
Hyllian
1942bdafce
Add sgenpt-mix-multipass shaders
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Checkerboard treatment on par with checkerboar-dedither shaders (it’ll indeed be incorporated eventually);
Vertical Lines dedither improved, less false positives (though a bit of false negative);
CB and VL independent options.
2022-11-05 06:42:14 -03:00
hizzlekizzle
d4788163f7
Merge pull request #327 from MajorPainTheCactus/megatron_4_3
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V4.3 Sony Megatron Shader
2022-11-04 23:35:12 -05:00
MajorPainTheCactus
c4bd56c2cb
Fixed up slot masks that were broken during my last large refactor
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Made the 4K slot masks slightly taller which now makes them different to the 1080p slot masks. Users can now switch between these sizes if they wish by selecting the 1080p or 4K.
2022-11-04 23:05:04 +00:00