Jonatas Esteves
a4da0992bb
New port of SMAA
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Adds a new port of SMAA. This includes the original sources unmodified. The original does a great job of ensuring compatibility with any shader compiler, so no need to modify it.
- Add a runtime toggle to choose edge detection technique;
- Position independent, doesn't need to be the first shader in a chain anymore.
2021-09-02 02:40:09 -03:00
hunterk
7832403004
switch to torridgristle's curvature, add dotmask to ewa
2019-06-12 22:56:55 -05:00
hizzlekizzle
79c95a5036
prevent rounding errors caused by floor()
2019-05-28 10:48:18 -05:00
hizzlekizzle
04081a285b
delete trash file
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unused, misnamed
2019-04-05 10:19:54 -05:00
hunterk
52db21c079
fixes for various compiler nits
2019-01-29 16:32:54 -06:00
hunterk
c72686bc77
add shock shader
2018-12-13 22:21:55 -06:00
hunterk
5f0957d066
add torridgristle's smuberstep, controlled_sharpness and ewa_curvature shaders
2018-11-19 22:36:51 -06:00
hunterk
36d2e355cc
add rAA shaders and preset
2018-10-26 20:27:37 -05:00
Stuart Carnie
656c08b465
fix(aa-shader): texture2d is a data type in Metal
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* SPIRV-Cross should handle this
2018-07-15 13:43:03 -07:00
hunterk
148477b18a
couple of cleanups on reverse-aa
2018-04-05 15:27:44 -05:00
aliaspider
027733b845
add reverse-aa.
2018-04-05 05:19:13 +01:00
hunterk
d30218fd22
dunno when this broke, but... fix smaa
2017-06-21 11:59:01 -05:00
hunterk
f0bcd4ad50
add sharpsmoother, aa-shader-4.0-level2 shaders and presets
2017-06-14 10:26:50 -05:00
hunterk
6ec3d2aba4
use mudlord's LUTs
2016-11-01 16:25:58 -05:00
hunterk
b8ce1d7a9d
add SMAA shader
2016-10-31 11:01:11 -05:00
hunterk
1a571177de
add fxaa to anti-aliasing shaders
2016-09-17 20:33:10 -05:00
hunterk
caab2e23f8
move antialiasing into main directory
2016-08-11 08:50:07 -05:00