metallic77
bc1ac8ff16
Update scanline.slang
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Fix rounding issues
2023-04-27 18:11:20 +03:00
metallic77
bd3cbebeee
Update res-independent-scanlines.slang
2023-04-26 09:18:55 +03:00
hunterk
2b30c6089f
Make a bunch of implicit scaling settings explicit ( #375 )
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* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory
* remove extraneous file
* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
MajorPainTheCactus
aba9624731
Added black white mask on a 'hidden' value of 3.0 on CRT Type works for 4k/8K and all the TVL's Fixed up the sega virtua fighter some more - still have to cope with wider interference Removed ModInteger function
2022-03-20 21:22:06 +00:00
hunterk
be86380ca2
add scanlines-rere and fix typo
2021-11-20 09:18:02 -06:00
hunterk
a4344d6e24
move integer-scaling-scanlines to match other directories; create presets for other scanline shaders
2021-09-05 08:21:44 -05:00
Autechre
d864d51462
Update integer-scaling-scanlines.slang
2021-09-05 04:03:46 +02:00
MajorPainTheCactus
65cb75e53c
Added integer scaling mode pixel perfect scanline shader for use with the new HDR mode in RetroArch
2021-09-04 11:17:02 +01:00
hunterk
5fd80ad7ea
make res-independent scanlines better, add built-in res control to geom
2020-04-27 14:45:44 -05:00
hunterk
b778a6b7cb
make res-independent scanlines a little thinner and adjustable brightness
2019-12-18 16:21:01 -06:00
hunterk
ef7bbb1b82
move simple scanline shaders out of misc and fix hlsl function name collision
2019-12-16 11:19:39 -06:00