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https://github.com/italicsjenga/slang-shaders.git
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a0608ed481
Notable changes: * As per https://www.opengl.org/wiki/GLSL_Optimizations, I tried replacing divisions with multiplications. * All the color space conversion functions accept (and work on) vectors instead of single. This part is subjective, but I formatted the code all around based on my idea of what looks most legible . @wareya, @Monroe88: Hi, could you both take a quick glance at my multiply-add optimizations? The wiki says it would make it faster, dunno by how much but it was easy to change and it didn't hinder legibility too much. |
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shaders | ||
aann.slangp | ||
sharp-bilinear.slangp |