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mudlord 35227f6dff Added some proof of concept procedural graphics shaders.
These do not postprocess per se, but render entirely new graphics.
This is purely an abuse of the postprocess system. Would be ideal
with async compute, but what the hell :D
2016-07-29 13:25:23 +10:00
crt add crt-pi; mask is b0rk3n 2016-07-28 16:29:06 -05:00
cubic Add basic gamma corrected linear and cubic filters. 2016-02-23 22:03:33 +01:00
eagle add scalehq and supereagle 2016-07-21 08:37:37 -05:00
handheld get gameboy shader working 2016-07-25 09:57:15 -05:00
linear Add basic gamma corrected linear and cubic filters. 2016-02-23 22:03:33 +01:00
misc fix interlacing shader; i think framecount might be b0rk3n 2016-07-19 16:18:36 -05:00
ntsc fix NTSC shader 2016-07-13 13:59:27 -05:00
pal Update pal-singlepass.slang 2016-07-22 23:35:26 +01:00
procedural Added some proof of concept procedural graphics shaders. 2016-07-29 13:25:23 +10:00
retro Update aann.slang 2016-07-19 14:20:30 +01:00
scalehq add scalehq and supereagle 2016-07-21 08:37:37 -05:00
spec Write some more ... 2016-03-26 15:48:50 +01:00
test Add RT format test. 2016-03-26 23:49:20 +01:00
xbr add broken 2xBR-multipass 2016-07-21 08:35:13 -05:00
stock.slang add a stock shader to work from and start porting misc shaders 2016-07-14 09:46:04 -05:00