slang-shaders/handheld/shaders
Hyllian 4a02c8a42f Update retro-tiles.slang
- Added params to control format and depth of tiles;

PS: Got rid of old fork and made new one. No bugs now! :P
2022-09-18 13:21:40 -03:00
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color add more blurs, ss-gamma-ramp, updated nds color (#176) 2021-05-27 21:41:42 -05:00
gameboy Losslessly compress LUTs 2022-04-16 18:56:18 +10:00
gb-palette Losslessly compress LUTs 2022-04-16 18:56:18 +10:00
lcd-cgwg add tiny texcoord offset to avoid rounding issues 2021-10-28 19:27:23 -05:00
lcd-shader Losslessly compress LUTs 2022-04-16 18:56:18 +10:00
mgba Make indentation consistent on mGBA LCD shaders 2018-03-24 16:17:10 -05:00
simpletex_lcd Losslessly compress LUTs 2022-04-16 18:56:18 +10:00
bevel.slang rename 'retro' to 'interpolation' and move bevel and retro to handheld 2019-07-31 16:21:41 -05:00
dot.slang Rearrange handheld folder to match common-shaders layout 2016-08-13 11:02:02 -05:00
ds-hybrid-view.slang add Dranyth's modifications to ds hybrid view 2021-09-02 22:26:15 -05:00
gbc_pokemon_modernizer.slang fixes for various compiler nits 2019-01-29 16:32:54 -06:00
lcd1x.slang Add lcd1x shaders 2020-06-29 12:11:21 +01:00
lcd1x_nds.slang Update GBA/GBC/NDS colour correction parameters 2020-08-12 13:04:33 +01:00
lcd1x_psp.slang Add lcd1x shaders 2020-06-29 12:11:21 +01:00
lcd3x.slang add lcd3x and tweak ds-hybrid-view 2016-10-19 15:16:58 -05:00
retro-tiles.slang Update retro-tiles.slang 2022-09-18 13:21:40 -03:00
retro-v2.slang Add Retro-V3 shaders 2022-08-15 18:50:07 -03:00
retro-v3.slang Add Retro-V3 shaders 2022-08-15 18:50:07 -03:00
sameboy-lcd.slang sameboy-lcd: Add parameters 2018-03-24 16:08:00 -05:00
zfast_lcd.slang add zfast_lcd shader by popular demand 2021-12-25 17:31:10 -06:00