.. |
color
|
add more blurs, ss-gamma-ramp, updated nds color (#176)
|
2021-05-27 21:41:42 -05:00 |
gameboy
|
Losslessly compress LUTs
|
2022-04-16 18:56:18 +10:00 |
gb-palette
|
Losslessly compress LUTs
|
2022-04-16 18:56:18 +10:00 |
lcd-cgwg
|
add tiny texcoord offset to avoid rounding issues
|
2021-10-28 19:27:23 -05:00 |
lcd-shader
|
Losslessly compress LUTs
|
2022-04-16 18:56:18 +10:00 |
mgba
|
Make indentation consistent on mGBA LCD shaders
|
2018-03-24 16:17:10 -05:00 |
simpletex_lcd
|
Losslessly compress LUTs
|
2022-04-16 18:56:18 +10:00 |
bevel.slang
|
rename 'retro' to 'interpolation' and move bevel and retro to handheld
|
2019-07-31 16:21:41 -05:00 |
dot.slang
|
Rearrange handheld folder to match common-shaders layout
|
2016-08-13 11:02:02 -05:00 |
ds-hybrid-view.slang
|
add Dranyth's modifications to ds hybrid view
|
2021-09-02 22:26:15 -05:00 |
gbc_pokemon_modernizer.slang
|
fixes for various compiler nits
|
2019-01-29 16:32:54 -06:00 |
lcd1x.slang
|
Add lcd1x shaders
|
2020-06-29 12:11:21 +01:00 |
lcd1x_nds.slang
|
Update GBA/GBC/NDS colour correction parameters
|
2020-08-12 13:04:33 +01:00 |
lcd1x_psp.slang
|
Add lcd1x shaders
|
2020-06-29 12:11:21 +01:00 |
lcd3x.slang
|
add lcd3x and tweak ds-hybrid-view
|
2016-10-19 15:16:58 -05:00 |
retro-tiles.slang
|
Update retro-tiles.slang
|
2022-09-18 13:21:40 -03:00 |
retro-v2.slang
|
Add Retro-V3 shaders
|
2022-08-15 18:50:07 -03:00 |
retro-v3.slang
|
Add Retro-V3 shaders
|
2022-08-15 18:50:07 -03:00 |
sameboy-lcd.slang
|
sameboy-lcd: Add parameters
|
2018-03-24 16:08:00 -05:00 |
zfast_lcd.slang
|
add zfast_lcd shader by popular demand
|
2021-12-25 17:31:10 -06:00 |