slang-shaders/reshade/blendoverlay.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = 1
shader0 = shaders/blendoverlay/blendoverlay.slang
scale_type0 = viewport
textures = "overlay"
# change this path to point to your overlay image
overlay = shaders/blendoverlay/grayscale_slotmask.png
parameters = "LUTWidth;LUTHeight"
# set these to the width/height of your overlay image
LUTWidth = 6.0
LUTHeight = 4.0