slang-shaders/reshade/blendoverlay.slangp

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shaders = 1
shader0 = shaders/blendoverlay/blendoverlay.slang
scale_type0 = viewport
textures = "overlay"
# change this path to point to your overlay image
overlay = shaders/blendoverlay/grayscale_slotmask.png
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parameters = "LUTWidth;LUTHeight"
# set these to the width/height of your overlay image
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LUTWidth = 6.0
LUTHeight = 4.0