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color
add more blurs, ss-gamma-ramp, updated nds color ( #176 )
2021-05-27 21:41:42 -05:00
gameboy
Losslessly compress LUTs
2022-04-16 18:56:18 +10:00
gb-palette
Losslessly compress LUTs
2022-04-16 18:56:18 +10:00
lcd-cgwg
add tiny texcoord offset to avoid rounding issues
2021-10-28 19:27:23 -05:00
lcd-shader
Losslessly compress LUTs
2022-04-16 18:56:18 +10:00
mgba
Make indentation consistent on mGBA LCD shaders
2018-03-24 16:17:10 -05:00
simpletex_lcd
Losslessly compress LUTs
2022-04-16 18:56:18 +10:00
bevel.slang
rename 'retro' to 'interpolation' and move bevel and retro to handheld
2019-07-31 16:21:41 -05:00
dot.slang
Rearrange handheld folder to match common-shaders layout
2016-08-13 11:02:02 -05:00
ds-hybrid-view.slang
Replace "Original" texture with stock reference pass ( #343 )
2022-12-23 23:31:11 -06:00
gbc_pokemon_modernizer.slang
fixes for various compiler nits
2019-01-29 16:32:54 -06:00
lcd1x.slang
Add lcd1x shaders
2020-06-29 12:11:21 +01:00
lcd1x_nds.slang
Update GBA/GBC/NDS colour correction parameters
2020-08-12 13:04:33 +01:00
lcd1x_psp.slang
Add lcd1x shaders
2020-06-29 12:11:21 +01:00
lcd3x.slang
add lcd3x and tweak ds-hybrid-view
2016-10-19 15:16:58 -05:00
retro-tiles.slang
Update retro-tiles.slang
2022-09-18 13:21:40 -03:00
retro-v2.slang
Add Retro-V3 shaders
2022-08-15 18:50:07 -03:00
retro-v3.slang
Add Retro-V3 shaders
2022-08-15 18:50:07 -03:00
sameboy-lcd.slang
sameboy-lcd: Add parameters
2018-03-24 16:08:00 -05:00
zfast_lcd.slang
add zfast_lcd shader by popular demand
2021-12-25 17:31:10 -06:00