mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 17:01:31 +11:00
52 lines
1.2 KiB
Plaintext
52 lines
1.2 KiB
Plaintext
#version 450
|
|
|
|
// This is one of several passes needed to cheaply emulate the bloom effect.
|
|
|
|
#include "config.inc"
|
|
#include "includes/functions.include.slang"
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
layout(location = 1) out vec2 vFuzzy_main_pass_stage_1;
|
|
|
|
void main() {
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
|
|
//Get fuzzy mul and pow factor
|
|
vFuzzy_main_pass_stage_1 = apply_fuzzy_main_pass_stage_1();
|
|
}
|
|
|
|
#pragma stage fragment
|
|
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 1) in vec2 vFuzzy_main_pass_stage_1;
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
layout(set = 0, binding = 1) uniform sampler2D colortools_and_ntsc_pass;
|
|
|
|
//#include "includes/functions.include.slang"
|
|
#include "includes/blooms.include.slang"
|
|
|
|
void main() {
|
|
if (DO_BLOOM == 0.0) return;
|
|
|
|
|
|
vec3 bloomed = bloom_gamma_power(
|
|
colortools_and_ntsc_pass,
|
|
vTexCoord,
|
|
params.OriginalSize,
|
|
vec2(BLOOM_SIZE),
|
|
BLOOM_QUALITY,
|
|
BLOOM_GAMMA, 1.0,
|
|
0.0,
|
|
0.0
|
|
);
|
|
bloomed = apply_fuzzy_main_pass_stage_2(bloomed, vFuzzy_main_pass_stage_1);
|
|
FragColor = vec4(bloomed, 1.0);
|
|
|
|
}
|