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rz5 b4a3d72ca5 Update crt-geom.slang
CURVATURE is now working. The problem was due to the replacement of ´´´IN.video_size / IN.texture_size´´´ (a small number representing the scale between the two sizes) with ´´´global.SourceSize.xy ´´´ (much bigger than the previous number).

SHARPER was made to work too.

@hizzlekizzle: I deleted your vec2 angle variable, which was hardcoded to (0, 0) while I was trying to fix the curvature stuff. Feel free to revert that.
2016-07-18 19:16:56 +01:00
crt Update crt-geom.slang 2016-07-18 19:16:56 +01:00
cubic Add basic gamma corrected linear and cubic filters. 2016-02-23 22:03:33 +01:00
handheld Translated gba-color.cg. 2016-07-18 15:28:57 +01:00
linear Add basic gamma corrected linear and cubic filters. 2016-02-23 22:03:33 +01:00
misc fix image-adjustment shader 2016-07-14 09:54:58 -05:00
ntsc fix NTSC shader 2016-07-13 13:59:27 -05:00
retro add aann and sharp-bilinear and broken pixellate 2016-07-14 15:54:54 -05:00
spec Write some more ... 2016-03-26 15:48:50 +01:00
test Add RT format test. 2016-03-26 23:49:20 +01:00
stock.slang add a stock shader to work from and start porting misc shaders 2016-07-14 09:46:04 -05:00