slang-shaders/crt
rz5 b4a3d72ca5 Update crt-geom.slang
CURVATURE is now working. The problem was due to the replacement of ´´´IN.video_size / IN.texture_size´´´ (a small number representing the scale between the two sizes) with ´´´global.SourceSize.xy ´´´ (much bigger than the previous number).

SHARPER was made to work too.

@hizzlekizzle: I deleted your vec2 angle variable, which was hardcoded to (0, 0) while I was trying to fix the curvature stuff. Feel free to revert that.
2016-07-18 19:16:56 +01:00
..
shaders add dotmask and fix some things with crt-geom 2016-07-18 11:09:14 -05:00
common.inc Use #include in crt/ shaders. 2016-03-25 17:34:21 +01:00
crt-cubic.slangp Add initial CRT-cubic and CRT-lanczos. 2016-02-16 22:56:22 +01:00
crt-easymode.slang Update crt-easymode.slang 2016-07-16 00:45:50 +01:00
crt-geom.slang Update crt-geom.slang 2016-07-18 19:16:56 +01:00
crt-geom.slangp blind commit for crt-geom 2016-07-12 21:55:48 -05:00
crt-hyllian.slang Update crt-hyllian.slang 2016-07-18 14:35:00 +01:00
crt-lanczos.slangp Add initial CRT-cubic and CRT-lanczos. 2016-02-16 22:56:22 +01:00
crt-lottes.slang bring back the hacky clamp fix 2016-07-13 15:35:51 -05:00
crt-lottes.slangp add crt-lottes 2016-07-12 15:20:15 -05:00
cubic.slang Use #include in crt/ shaders. 2016-03-25 17:34:21 +01:00
linearize.slang Add initial CRT-cubic and CRT-lanczos. 2016-02-16 22:56:22 +01:00
retroarch.slangp Add initial CRT-cubic and CRT-lanczos. 2016-02-16 22:56:22 +01:00
scanline.slang Use #include in crt/ shaders. 2016-03-25 17:34:21 +01:00
sinc.slang Use #include in crt/ shaders. 2016-03-25 17:34:21 +01:00