mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-30 11:21:32 +11:00
261 lines
7.9 KiB
Plaintext
261 lines
7.9 KiB
Plaintext
shaders = "17"
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shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
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filter_linear0 = "false"
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wrap_mode0 = "mirrored_repeat"
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mipmap_input0 = "false"
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alias0 = "colortools_and_ntsc_pass"
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
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filter_linear1 = "false"
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wrap_mode1 = "mirrored_repeat"
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mipmap_input1 = "false"
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alias1 = "flick_and_noise_pass"
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float_framebuffer1 = "false"
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srgb_framebuffer1 = "false"
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scale_type_x1 = "source"
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scale_x1 = "2.000000"
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scale_type_y1 = "source"
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scale_y1 = "2.000000"
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shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
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filter_linear2 = "true"
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wrap_mode2 = "mirrored_repeat"
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mipmap_input2 = "true"
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alias2 = "FXAA_pass"
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float_framebuffer2 = "false"
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srgb_framebuffer2 = "false"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
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filter_linear3 = "true"
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wrap_mode3 = "mirrored_repeat"
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mipmap_input3 = "false"
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alias3 = "shift_and_bleed_pass"
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float_framebuffer3 = "true"
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srgb_framebuffer3 = "false"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
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filter_linear4 = "true"
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wrap_mode4 = "mirrored_repeat"
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mipmap_input4 = "true"
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alias4 = "in_glow_pass_x"
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float_framebuffer4 = "true"
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srgb_framebuffer4 = "false"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
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filter_linear5 = "true"
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wrap_mode5 = "mirrored_repeat"
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mipmap_input5 = "false"
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alias5 = "in_glow_pass"
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float_framebuffer5 = "true"
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srgb_framebuffer5 = "false"
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scale_type_x5 = "source"
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scale_x5 = "1.000000"
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scale_type_y5 = "source"
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scale_y5 = "1.000000"
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shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
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filter_linear6 = "true"
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wrap_mode6 = "clamp_to_edge"
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mipmap_input6 = "false"
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alias6 = "halo_pre_gamma_pass"
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float_framebuffer6 = "true"
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srgb_framebuffer6 = "false"
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scale_type_x6 = "source"
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scale_x6 = "1.000000"
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scale_type_y6 = "source"
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scale_y6 = "1.000000"
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shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
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filter_linear7 = "true"
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wrap_mode7 = "clamp_to_edge"
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mipmap_input7 = "false"
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alias7 = "halo_pass"
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float_framebuffer7 = "true"
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srgb_framebuffer7 = "false"
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scale_type_x7 = "source"
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scale_x7 = "1.000000"
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scale_type_y7 = "source"
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scale_y7 = "1.000000"
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shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
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filter_linear8 = "true"
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wrap_mode8 = "mirrored_repeat"
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mipmap_input8 = "false"
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alias8 = "avglum_pass"
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float_framebuffer8 = "false"
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srgb_framebuffer8 = "false"
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scale_type_x8 = "source"
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scale_x8 = "0.500000"
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scale_type_y8 = "source"
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scale_y8 = "0.500000"
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shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
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filter_linear9 = "true"
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wrap_mode9 = "clamp_to_border"
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mipmap_input9 = "false"
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alias9 = "reflected_blurred_pass_pre"
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float_framebuffer9 = "false"
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srgb_framebuffer9 = "false"
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scale_type_x9 = "source"
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scale_x9 = "1.000000"
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scale_type_y9 = "source"
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scale_y9 = "1.000000"
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shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
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filter_linear10 = "true"
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wrap_mode10 = "mirrored_repeat"
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mipmap_input10 = "false"
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alias10 = "reflected_blurred_pass"
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float_framebuffer10 = "false"
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srgb_framebuffer10 = "false"
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scale_type_x10 = "source"
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scale_x10 = "1.000000"
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scale_type_y10 = "source"
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scale_y10 = "1.000000"
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shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
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filter_linear11 = "true"
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wrap_mode11 = "mirrored_repeat"
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mipmap_input11 = "false"
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alias11 = "bloom_pass_1"
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float_framebuffer11 = "false"
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srgb_framebuffer11 = "false"
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scale_type_x11 = "source"
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scale_x11 = "1.000000"
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scale_type_y11 = "source"
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scale_y11 = "1.000000"
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shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
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filter_linear12 = "true"
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wrap_mode12 = "clamp_to_edge"
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mipmap_input12 = "false"
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alias12 = "bloom_pass_2"
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float_framebuffer12 = "false"
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srgb_framebuffer12 = "false"
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scale_type_x12 = "source"
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scale_x12 = "0.500000"
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scale_type_y12 = "source"
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scale_y12 = "0.500000"
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shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
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filter_linear13 = "true"
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wrap_mode13 = "clamp_to_edge"
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mipmap_input13 = "false"
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alias13 = "bloom_pass_3"
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float_framebuffer13 = "false"
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srgb_framebuffer13 = "false"
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scale_type_x13 = "source"
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scale_x13 = "1.000000"
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scale_type_y13 = "source"
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scale_y13 = "1.000000"
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shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
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filter_linear14 = "true"
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wrap_mode14 = "mirrored_repeat"
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mipmap_input14 = "false"
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alias14 = "bloom_pass_final"
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float_framebuffer14 = "true"
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srgb_framebuffer14 = "false"
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scale_type_x14 = "source"
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scale_x14 = "1.000000"
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scale_type_y14 = "source"
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scale_y14 = "1.000000"
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shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
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filter_linear15 = "true"
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wrap_mode15 = "clamp_to_border"
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mipmap_input15 = "false"
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alias15 = "ambi_temporal_pass"
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float_framebuffer15 = "true"
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srgb_framebuffer15 = "false"
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scale_type_x15 = "viewport"
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scale_x15 = "0.050000"
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scale_type_y15 = "viewport"
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scale_y15 = "0.050000"
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shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
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filter_linear16 = "true"
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wrap_mode16 = "mirrored_repeat"
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mipmap_input16 = "false"
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alias16 = "final_pass"
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float_framebuffer16 = "false"
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srgb_framebuffer16 = "false"
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scale_type_x16 = "viewport"
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scale_x16 = "1.000000"
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scale_type_y16 = "viewport"
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scale_y16 = "1.000000"
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DO_CCORRECTION = "1.000000"
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IN_GLOW_POWER = "1.000001"
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TEMPERATURE = "7200.000000"
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IN_GLOW_GAMMA = "2.000000"
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GAMMA_OUT = "0.400000"
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DO_IN_GLOW = "1.000000"
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IN_GLOW_SPREAD = "0.000000"
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IN_GLOW_W = "7.000000"
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IN_GLOW_H = "7.000000"
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DO_PIXELGRID = "1.000000"
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PIXELGRID_SIZE_W = "0.000000"
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PIXELGRID_MIN_W = "0.450000"
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PIXELGRID_MAX_W = "1.000000"
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DO_PIXELGRID_H = "0.000000"
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PIXELGRID_Y_MASK_COORDS = "0.000000"
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PIXELGRID_Y_MASK_HEIGHT = "1.000000"
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PIXELGRID_Y_MASK_OFFSET = "0.000000"
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PIXELGRID_Y_MASK_STEEP = "4.000000"
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DO_HALO = "1.000000"
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HALO_POWER = "0.200000"
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HALO_SHARPNESS = "6.500000"
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HALO_GAMMA = "1.000000"
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DO_BLOOM = "1.000000"
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BLOOM_MIX = "0.500000"
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DO_CURVATURE = "1.000000"
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GEOM_WARP_X = "0.000000"
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GEOM_WARP_Y = "0.000000"
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GEOM_CORNER_SIZE = "0.010000"
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DO_BG_IMAGE = "1.000000"
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BG_IMAGE_OFFY = "-0.111000"
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BG_IMAGE_ZOOM = "1.200485"
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BG_IMAGE_NIGHTIFY = "0.200000"
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BG_IMAGE_WRAP_MODE = "1.000000"
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AMBI_STEPS = "5.000000"
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AMBI_POWER = "2.000000"
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AMBI_STRETCH = "0.150000"
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AMBI_GAMMA = "2.000000"
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AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
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AMBI_ADD_ON_BLACK = "0.000000"
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AMBI_BG_IMAGE_FORCE = "0.500000"
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DO_DYNZOOM = "0.000000"
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DO_VIGNETTE = "1.000000"
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V_SIZE = "1.400000"
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V_POWER = "1.000001"
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ASPECT_X = "-1.000000"
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ASPECT_Y = "1.000000"
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DO_GAME_GEOM_OVERRIDE = "1.000000"
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GAME_GEOM_ASPECT = "1.330000"
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GAME_GEOM_VSHIFT = "-0.420000"
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GAME_GEOM_HSHIFT = "-0.110000"
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GAME_GEOM_ZOOM = "0.480000"
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textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
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monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
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monitor_body_curved_linear = "true"
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monitor_body_curved_wrap_mode = "clamp_to_edge"
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monitor_body_curved_mipmap = "true"
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monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
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monitor_body_straight_linear = "true"
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monitor_body_straight_wrap_mode = "clamp_to_edge"
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monitor_body_straight_mipmap = "true"
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bg_under = "/koko/koko-aio-slang/textures/overlays/gamegear.jpg"
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bg_under_linear = "true"
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bg_under_wrap_mode = "mirrored_repeat"
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bg_under_mipmap = "false"
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bg_over = "/koko/koko-aio-slang/textures/background_over.png"
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bg_over_linear = "true"
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bg_over_wrap_mode = "mirrored_repeat"
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bg_over_mipmap = "false"
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backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
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backdrop_linear = "true"
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backdrop_wrap_mode = "mirrored_repeat"
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backdrop_mipmap = "true"
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