swayfx/include/sway/input/cursor.h

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#ifndef _SWAY_INPUT_CURSOR_H
#define _SWAY_INPUT_CURSOR_H
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#include <stdint.h>
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#include "sway/input/seat.h"
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#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32
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struct sway_cursor {
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struct sway_seat *seat;
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struct wlr_cursor *cursor;
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struct {
double x, y;
struct sway_node *node;
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} previous;
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struct wlr_xcursor_manager *xcursor_manager;
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const char *image;
struct wl_client *image_client;
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struct wl_listener motion;
struct wl_listener motion_absolute;
struct wl_listener button;
struct wl_listener axis;
struct wl_listener touch_down;
struct wl_listener touch_up;
struct wl_listener touch_motion;
struct wl_listener tool_axis;
struct wl_listener tool_tip;
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struct wl_listener tool_button;
uint32_t tool_buttons;
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struct wl_listener request_set_cursor;
// Mouse binding state
uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP];
size_t pressed_button_count;
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};
void sway_cursor_destroy(struct sway_cursor *cursor);
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struct sway_cursor *sway_cursor_create(struct sway_seat *seat);
/**
* "Rebase" a cursor on top of whatever view is underneath it.
*
* This chooses a cursor icon and sends a motion event to the surface.
*/
void cursor_rebase(struct sway_cursor *cursor);
/**
* Like cursor_rebase, but also allows focus to change when the cursor enters a
* new container.
*/
void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec);
void dispatch_cursor_button(struct sway_cursor *cursor,
struct wlr_input_device *device, uint32_t time_msec, uint32_t button,
enum wlr_button_state state);
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void cursor_set_image(struct sway_cursor *cursor, const char *image,
struct wl_client *client);
void cursor_warp_to_container(struct sway_cursor *cursor,
struct sway_container *container);
void cursor_warp_to_workspace(struct sway_cursor *cursor,
struct sway_workspace *workspace);
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#endif