swayfx/sway/input/cursor.c

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#define _POSIX_C_SOURCE 200809L
#include <assert.h>
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#include <math.h>
#include <libevdev/libevdev.h>
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#include <linux/input-event-codes.h>
#include <errno.h>
#include <strings.h>
#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_idle.h>
#include <wlr/types/wlr_pointer.h>
#include <wlr/types/wlr_touch.h>
#include <wlr/types/wlr_tablet_v2.h>
#include <wlr/types/wlr_tablet_pad.h>
#include <wlr/types/wlr_tablet_tool.h>
#include <wlr/types/wlr_xcursor_manager.h>
#include <wlr/util/region.h>
#include "config.h"
#include "log.h"
#include "util.h"
#include "sway/commands.h"
#include "sway/desktop.h"
#include "sway/desktop/transaction.h"
#include "sway/input/cursor.h"
#include "sway/input/keyboard.h"
#include "sway/input/tablet.h"
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#include "sway/layers.h"
#include "sway/output.h"
Implement type safe arguments and demote sway_container This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
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#include "sway/tree/container.h"
#include "sway/tree/root.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
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#include "wlr-layer-shell-unstable-v1-protocol.h"
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static struct wlr_surface *layer_surface_at(struct sway_output *output,
struct wl_list *layer, double ox, double oy, double *sx, double *sy) {
struct sway_layer_surface *sway_layer;
wl_list_for_each_reverse(sway_layer, layer, link) {
double _sx = ox - sway_layer->geo.x;
double _sy = oy - sway_layer->geo.y;
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struct wlr_surface *sub = wlr_layer_surface_v1_surface_at(
sway_layer->layer_surface, _sx, _sy, sx, sy);
if (sub) {
return sub;
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}
}
return NULL;
}
static bool surface_is_xdg_popup(struct wlr_surface *surface) {
if (wlr_surface_is_xdg_surface(surface)) {
struct wlr_xdg_surface *xdg_surface =
wlr_xdg_surface_from_wlr_surface(surface);
return xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP;
}
return false;
}
static struct wlr_surface *layer_surface_popup_at(struct sway_output *output,
struct wl_list *layer, double ox, double oy, double *sx, double *sy) {
struct sway_layer_surface *sway_layer;
wl_list_for_each_reverse(sway_layer, layer, link) {
double _sx = ox - sway_layer->geo.x;
double _sy = oy - sway_layer->geo.y;
struct wlr_surface *sub = wlr_layer_surface_v1_surface_at(
sway_layer->layer_surface, _sx, _sy, sx, sy);
if (sub && surface_is_xdg_popup(sub)) {
return sub;
}
}
return NULL;
}
/**
Implement type safe arguments and demote sway_container This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
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* Returns the node at the cursor's position. If there is a surface at that
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* location, it is stored in **surface (it may not be a view).
*/
struct sway_node *node_at_coords(
struct sway_seat *seat, double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy) {
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// check for unmanaged views first
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#if HAVE_XWAYLAND
Implement type safe arguments and demote sway_container This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
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struct wl_list *unmanaged = &root->xwayland_unmanaged;
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struct sway_xwayland_unmanaged *unmanaged_surface;
wl_list_for_each_reverse(unmanaged_surface, unmanaged, link) {
struct wlr_xwayland_surface *xsurface =
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unmanaged_surface->wlr_xwayland_surface;
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double _sx = lx - unmanaged_surface->lx;
double _sy = ly - unmanaged_surface->ly;
if (wlr_surface_point_accepts_input(xsurface->surface, _sx, _sy)) {
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*surface = xsurface->surface;
*sx = _sx;
*sy = _sy;
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return NULL;
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}
}
#endif
// find the output the cursor is on
struct wlr_output *wlr_output = wlr_output_layout_output_at(
Implement type safe arguments and demote sway_container This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
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root->output_layout, lx, ly);
if (wlr_output == NULL) {
return NULL;
}
struct sway_output *output = wlr_output->data;
if (!output || !output->enabled) {
// output is being destroyed or is being enabled
return NULL;
}
double ox = lx, oy = ly;
Implement type safe arguments and demote sway_container This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
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wlr_output_layout_output_coords(root->output_layout, wlr_output, &ox, &oy);
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if (root->fullscreen_global) {
// Try fullscreen container
struct sway_container *con = tiling_container_at(
&root->fullscreen_global->node, lx, ly, surface, sx, sy);
if (con) {
return &con->node;
}
return NULL;
}
// find the focused workspace on the output for this seat
Implement type safe arguments and demote sway_container This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
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struct sway_workspace *ws = output_get_active_workspace(output);
if (!ws) {
return NULL;
}
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if ((*surface = layer_surface_at(output,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
ox, oy, sx, sy))) {
return NULL;
2018-03-31 12:03:35 +11:00
}
Implement type safe arguments and demote sway_container This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
2018-08-30 21:00:10 +10:00
if (ws->fullscreen) {
// Try transient containers
2018-10-09 00:00:36 +11:00
for (int i = 0; i < ws->floating->length; ++i) {
struct sway_container *floater = ws->floating->items[i];
if (container_is_transient_for(floater, ws->fullscreen)) {
struct sway_container *con = tiling_container_at(
&floater->node, lx, ly, surface, sx, sy);
if (con) {
return &con->node;
}
}
}
// Try fullscreen container
Implement type safe arguments and demote sway_container This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
2018-08-30 21:00:10 +10:00
struct sway_container *con =
tiling_container_at(&ws->fullscreen->node, lx, ly, surface, sx, sy);
if (con) {
return &con->node;
}
return NULL;
}
if ((*surface = layer_surface_popup_at(output,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
ox, oy, sx, sy))) {
return NULL;
}
if ((*surface = layer_surface_popup_at(output,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
ox, oy, sx, sy))) {
return NULL;
}
if ((*surface = layer_surface_popup_at(output,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
ox, oy, sx, sy))) {
return NULL;
}
2018-03-31 12:03:35 +11:00
if ((*surface = layer_surface_at(output,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
ox, oy, sx, sy))) {
return NULL;
2018-03-31 12:03:35 +11:00
}
struct sway_container *c;
if ((c = container_at(ws, lx, ly, surface, sx, sy))) {
Implement type safe arguments and demote sway_container This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
2018-08-30 21:00:10 +10:00
return &c->node;
2018-03-31 12:03:35 +11:00
}
if ((*surface = layer_surface_at(output,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
ox, oy, sx, sy))) {
return NULL;
2018-03-31 12:03:35 +11:00
}
if ((*surface = layer_surface_at(output,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
ox, oy, sx, sy))) {
return NULL;
2018-03-31 12:03:35 +11:00
}
Implement type safe arguments and demote sway_container This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
2018-08-30 21:00:10 +10:00
return &ws->node;
}
2018-04-06 23:32:38 +10:00
void cursor_rebase(struct sway_cursor *cursor) {
uint32_t time_msec = get_current_time_msec();
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
2019-03-16 18:47:39 +11:00
seatop_rebase(cursor->seat, time_msec);
}
void cursor_rebase_all(void) {
if (!root->outputs->length) {
return;
}
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
2019-03-16 18:47:39 +11:00
cursor_rebase(seat->cursor);
}
}
void cursor_update_image(struct sway_cursor *cursor,
struct sway_node *node) {
if (node && node->type == N_CONTAINER) {
// Try a node's resize edge
enum wlr_edges edge = find_resize_edge(node->sway_container, NULL, cursor);
if (edge == WLR_EDGE_NONE) {
cursor_set_image(cursor, "left_ptr", NULL);
} else if (container_is_floating(node->sway_container)) {
cursor_set_image(cursor, wlr_xcursor_get_resize_name(edge), NULL);
} else {
if (edge & (WLR_EDGE_LEFT | WLR_EDGE_RIGHT)) {
cursor_set_image(cursor, "col-resize", NULL);
} else {
cursor_set_image(cursor, "row-resize", NULL);
}
}
} else {
cursor_set_image(cursor, "left_ptr", NULL);
}
}
static void cursor_hide(struct sway_cursor *cursor) {
wlr_cursor_set_image(cursor->cursor, NULL, 0, 0, 0, 0, 0, 0);
cursor->hidden = true;
wlr_seat_pointer_notify_clear_focus(cursor->seat->wlr_seat);
}
static int hide_notify(void *data) {
struct sway_cursor *cursor = data;
cursor_hide(cursor);
return 1;
}
int cursor_get_timeout(struct sway_cursor *cursor) {
if (cursor->pressed_button_count > 0) {
// Do not hide cursor unless all buttons are released
return 0;
}
struct seat_config *sc = seat_get_config(cursor->seat);
if (!sc) {
sc = seat_get_config_by_name("*");
}
int timeout = sc ? sc->hide_cursor_timeout : 0;
if (timeout < 0) {
timeout = 0;
}
return timeout;
}
void cursor_notify_key_press(struct sway_cursor *cursor) {
if (cursor->hidden) {
return;
}
if (cursor->hide_when_typing == HIDE_WHEN_TYPING_DEFAULT) {
// No cached value, need to lookup in the seat_config
const struct seat_config *seat_config = seat_get_config(cursor->seat);
if (!seat_config) {
seat_config = seat_get_config_by_name("*");
if (!seat_config) {
return;
}
}
cursor->hide_when_typing = seat_config->hide_cursor_when_typing;
// The default is currently disabled
if (cursor->hide_when_typing == HIDE_WHEN_TYPING_DEFAULT) {
cursor->hide_when_typing = HIDE_WHEN_TYPING_DISABLE;
}
}
if (cursor->hide_when_typing == HIDE_WHEN_TYPING_ENABLE) {
cursor_hide(cursor);
}
}
static enum sway_input_idle_source idle_source_from_device(
struct wlr_input_device *device) {
switch (device->type) {
case WLR_INPUT_DEVICE_KEYBOARD:
return IDLE_SOURCE_KEYBOARD;
case WLR_INPUT_DEVICE_POINTER:
return IDLE_SOURCE_POINTER;
case WLR_INPUT_DEVICE_TOUCH:
return IDLE_SOURCE_TOUCH;
case WLR_INPUT_DEVICE_TABLET_TOOL:
return IDLE_SOURCE_TABLET_TOOL;
case WLR_INPUT_DEVICE_TABLET_PAD:
return IDLE_SOURCE_TABLET_PAD;
case WLR_INPUT_DEVICE_SWITCH:
return IDLE_SOURCE_SWITCH;
}
abort();
}
void cursor_handle_activity_from_idle_source(struct sway_cursor *cursor,
enum sway_input_idle_source idle_source) {
wl_event_source_timer_update(
cursor->hide_source, cursor_get_timeout(cursor));
seat_idle_notify_activity(cursor->seat, idle_source);
if (idle_source != IDLE_SOURCE_TOUCH) {
cursor_unhide(cursor);
}
}
void cursor_handle_activity_from_device(struct sway_cursor *cursor,
struct wlr_input_device *device) {
enum sway_input_idle_source idle_source = idle_source_from_device(device);
cursor_handle_activity_from_idle_source(cursor, idle_source);
}
void cursor_unhide(struct sway_cursor *cursor) {
if (!cursor->hidden) {
return;
}
cursor->hidden = false;
if (cursor->image_surface) {
cursor_set_image_surface(cursor,
cursor->image_surface,
cursor->hotspot_x,
cursor->hotspot_y,
cursor->image_client);
} else {
const char *image = cursor->image;
cursor->image = NULL;
cursor_set_image(cursor, image, cursor->image_client);
}
cursor_rebase(cursor);
wl_event_source_timer_update(cursor->hide_source, cursor_get_timeout(cursor));
}
static void pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
2019-03-16 18:47:39 +11:00
struct wlr_input_device *device, double dx, double dy,
double dx_unaccel, double dy_unaccel) {
2019-01-30 06:52:59 +11:00
wlr_relative_pointer_manager_v1_send_relative_motion(
server.relative_pointer_manager,
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
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cursor->seat->wlr_seat, (uint64_t)time_msec * 1000,
dx, dy, dx_unaccel, dy_unaccel);
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// Only apply pointer constraints to real pointer input.
if (cursor->active_constraint && device->type == WLR_INPUT_DEVICE_POINTER) {
struct wlr_surface *surface = NULL;
double sx, sy;
node_at_coords(cursor->seat,
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
if (cursor->active_constraint->surface != surface) {
return;
}
double sx_confined, sy_confined;
if (!wlr_region_confine(&cursor->confine, sx, sy, sx + dx, sy + dy,
&sx_confined, &sy_confined)) {
return;
}
dx = sx_confined - sx;
dy = sy_confined - sy;
}
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
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wlr_cursor_move(cursor->cursor, device, dx, dy);
seatop_pointer_motion(cursor->seat, time_msec);
}
static void handle_pointer_motion_relative(
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
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struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, motion);
struct wlr_event_pointer_motion *e = data;
cursor_handle_activity_from_device(cursor, e->device);
pointer_motion(cursor, e->time_msec, e->device, e->delta_x, e->delta_y,
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
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e->unaccel_dx, e->unaccel_dy);
transaction_commit_dirty();
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}
static void handle_pointer_motion_absolute(
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struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor =
wl_container_of(listener, cursor, motion_absolute);
struct wlr_event_pointer_motion_absolute *event = data;
cursor_handle_activity_from_device(cursor, event->device);
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
2019-03-16 18:47:39 +11:00
double lx, ly;
wlr_cursor_absolute_to_layout_coords(cursor->cursor, event->device,
event->x, event->y, &lx, &ly);
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
2019-03-16 18:47:39 +11:00
double dx = lx - cursor->cursor->x;
double dy = ly - cursor->cursor->y;
pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy);
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
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transaction_commit_dirty();
}
void dispatch_cursor_button(struct sway_cursor *cursor,
struct wlr_input_device *device, uint32_t time_msec, uint32_t button,
enum wlr_button_state state) {
if (time_msec == 0) {
time_msec = get_current_time_msec();
}
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
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seatop_button(cursor->seat, time_msec, device, button, state);
2018-04-09 00:48:13 +10:00
}
static void handle_pointer_button(struct wl_listener *listener, void *data) {
2018-04-09 00:48:13 +10:00
struct sway_cursor *cursor = wl_container_of(listener, cursor, button);
struct wlr_event_pointer_button *event = data;
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
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if (event->state == WLR_BUTTON_PRESSED) {
cursor->pressed_button_count++;
} else {
if (cursor->pressed_button_count > 0) {
cursor->pressed_button_count--;
} else {
sway_log(SWAY_ERROR, "Pressed button count was wrong");
}
}
cursor_handle_activity_from_device(cursor, event->device);
dispatch_cursor_button(cursor, event->device,
2018-04-09 00:48:13 +10:00
event->time_msec, event->button, event->state);
transaction_commit_dirty();
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}
void dispatch_cursor_axis(struct sway_cursor *cursor,
struct wlr_event_pointer_axis *event) {
seatop_pointer_axis(cursor->seat, event);
}
static void handle_pointer_axis(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, axis);
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struct wlr_event_pointer_axis *event = data;
cursor_handle_activity_from_device(cursor, event->device);
dispatch_cursor_axis(cursor, event);
transaction_commit_dirty();
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}
static void handle_pointer_frame(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, frame);
wlr_seat_pointer_notify_frame(cursor->seat->wlr_seat);
}
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static void handle_touch_down(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_down);
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struct wlr_event_touch_down *event = data;
cursor_handle_activity_from_device(cursor, event->device);
cursor_hide(cursor);
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struct sway_seat *seat = cursor->seat;
struct wlr_seat *wlr_seat = seat->wlr_seat;
struct wlr_surface *surface = NULL;
double lx, ly;
wlr_cursor_absolute_to_layout_coords(cursor->cursor, event->device,
event->x, event->y, &lx, &ly);
double sx, sy;
struct sway_node *focused_node = node_at_coords(seat, lx, ly, &surface, &sx, &sy);
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seat->touch_id = event->touch_id;
seat->touch_x = lx;
seat->touch_y = ly;
if (surface && wlr_surface_accepts_touch(wlr_seat, surface)) {
if (seat_is_input_allowed(seat, surface)) {
wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
event->touch_id, sx, sy);
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if (focused_node) {
seat_set_focus(seat, focused_node);
}
}
} else if (!cursor->simulating_pointer_from_touch &&
(!surface || seat_is_input_allowed(seat, surface))) {
// Fallback to cursor simulation.
// The pointer_touch_id state is needed, so drags are not aborted when over
// a surface supporting touch and multi touch events don't interfere.
cursor->simulating_pointer_from_touch = true;
cursor->pointer_touch_id = seat->touch_id;
double dx, dy;
dx = lx - cursor->cursor->x;
dy = ly - cursor->cursor->y;
pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy);
dispatch_cursor_button(cursor, event->device, event->time_msec,
BTN_LEFT, WLR_BUTTON_PRESSED);
wlr_seat_pointer_notify_frame(wlr_seat);
transaction_commit_dirty();
}
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}
static void handle_touch_up(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_up);
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struct wlr_event_touch_up *event = data;
cursor_handle_activity_from_device(cursor, event->device);
struct wlr_seat *wlr_seat = cursor->seat->wlr_seat;
if (cursor->simulating_pointer_from_touch) {
if (cursor->pointer_touch_id == cursor->seat->touch_id) {
cursor->simulating_pointer_from_touch = false;
dispatch_cursor_button(cursor, event->device, event->time_msec,
BTN_LEFT, WLR_BUTTON_RELEASED);
wlr_seat_pointer_notify_frame(wlr_seat);
transaction_commit_dirty();
}
} else {
wlr_seat_touch_notify_up(wlr_seat, event->time_msec, event->touch_id);
}
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}
static void handle_touch_motion(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor =
wl_container_of(listener, cursor, touch_motion);
struct wlr_event_touch_motion *event = data;
cursor_handle_activity_from_device(cursor, event->device);
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struct sway_seat *seat = cursor->seat;
struct wlr_seat *wlr_seat = seat->wlr_seat;
struct wlr_surface *surface = NULL;
double lx, ly;
wlr_cursor_absolute_to_layout_coords(cursor->cursor, event->device,
event->x, event->y, &lx, &ly);
double sx, sy;
node_at_coords(cursor->seat, lx, ly, &surface, &sx, &sy);
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if (seat->touch_id == event->touch_id) {
seat->touch_x = lx;
seat->touch_y = ly;
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struct sway_drag_icon *drag_icon;
wl_list_for_each(drag_icon, &root->drag_icons, link) {
if (drag_icon->seat == seat) {
drag_icon_update_position(drag_icon);
}
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}
}
if (cursor->simulating_pointer_from_touch) {
if (seat->touch_id == cursor->pointer_touch_id) {
double dx, dy;
dx = lx - cursor->cursor->x;
dy = ly - cursor->cursor->y;
pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy);
transaction_commit_dirty();
}
} else if (surface) {
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wlr_seat_touch_notify_motion(wlr_seat, event->time_msec,
event->touch_id, sx, sy);
}
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}
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static double apply_mapping_from_coord(double low, double high, double value) {
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if (isnan(value)) {
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return value;
}
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return (value - low) / (high - low);
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}
static void apply_mapping_from_region(struct wlr_input_device *device,
struct input_config_mapped_from_region *region, double *x, double *y) {
double x1 = region->x1, x2 = region->x2;
double y1 = region->y1, y2 = region->y2;
if (region->mm) {
if (device->width_mm == 0 || device->height_mm == 0) {
return;
}
x1 /= device->width_mm;
x2 /= device->width_mm;
y1 /= device->height_mm;
y2 /= device->height_mm;
}
*x = apply_mapping_from_coord(x1, x2, *x);
*y = apply_mapping_from_coord(y1, y2, *y);
}
static void handle_tablet_tool_position(struct sway_cursor *cursor,
struct sway_tablet_tool *tool,
bool change_x, bool change_y,
double x, double y, double dx, double dy,
int32_t time_msec) {
if (!change_x && !change_y) {
return;
}
struct sway_tablet *tablet = tool->tablet;
struct sway_input_device *input_device = tablet->seat_device->input_device;
struct input_config *ic = input_device_get_config(input_device);
if (ic != NULL && ic->mapped_from_region != NULL) {
apply_mapping_from_region(input_device->wlr_device,
ic->mapped_from_region, &x, &y);
}
switch (tool->mode) {
case SWAY_TABLET_TOOL_MODE_ABSOLUTE:
wlr_cursor_warp_absolute(cursor->cursor, input_device->wlr_device,
change_x ? x : NAN, change_y ? y : NAN);
break;
case SWAY_TABLET_TOOL_MODE_RELATIVE:
wlr_cursor_move(cursor->cursor, input_device->wlr_device, dx, dy);
break;
}
double sx, sy;
struct wlr_surface *surface = NULL;
struct sway_seat *seat = cursor->seat;
node_at_coords(seat, cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
// The logic for whether we should send a tablet event or an emulated pointer
// event is tricky. It comes down to:
// * If we began a drag on a non-tablet surface (simulating_pointer_from_tool_tip),
// then we should continue sending emulated pointer events regardless of
// whether the surface currently under us accepts tablet or not.
// * Otherwise, if we are over a surface that accepts tablet, then we should
// send tablet events.
// * If we began a drag over a tablet surface, we should continue sending
// tablet events until the drag is released, even if we are now over a
// non-tablet surface.
if (!cursor->simulating_pointer_from_tool_tip &&
((surface && wlr_surface_accepts_tablet_v2(tablet->tablet_v2, surface)) ||
wlr_tablet_tool_v2_has_implicit_grab(tool->tablet_v2_tool))) {
seatop_tablet_tool_motion(seat, tool, time_msec);
} else {
wlr_tablet_v2_tablet_tool_notify_proximity_out(tool->tablet_v2_tool);
pointer_motion(cursor, time_msec, input_device->wlr_device, dx, dy, dx, dy);
}
transaction_commit_dirty();
}
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static void handle_tool_axis(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, tool_axis);
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struct wlr_event_tablet_tool_axis *event = data;
cursor_handle_activity_from_device(cursor, event->device);
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struct sway_tablet_tool *sway_tool = event->tool->data;
if (!sway_tool) {
sway_log(SWAY_DEBUG, "tool axis before proximity");
return;
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}
handle_tablet_tool_position(cursor, sway_tool,
event->updated_axes & WLR_TABLET_TOOL_AXIS_X,
event->updated_axes & WLR_TABLET_TOOL_AXIS_Y,
event->x, event->y, event->dx, event->dy, event->time_msec);
if (event->updated_axes & WLR_TABLET_TOOL_AXIS_PRESSURE) {
wlr_tablet_v2_tablet_tool_notify_pressure(
sway_tool->tablet_v2_tool, event->pressure);
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}
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if (event->updated_axes & WLR_TABLET_TOOL_AXIS_DISTANCE) {
wlr_tablet_v2_tablet_tool_notify_distance(
sway_tool->tablet_v2_tool, event->distance);
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}
if (event->updated_axes & WLR_TABLET_TOOL_AXIS_TILT_X) {
sway_tool->tilt_x = event->tilt_x;
}
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
2019-03-16 18:47:39 +11:00
if (event->updated_axes & WLR_TABLET_TOOL_AXIS_TILT_Y) {
sway_tool->tilt_y = event->tilt_y;
}
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
2019-03-16 18:47:39 +11:00
if (event->updated_axes & (WLR_TABLET_TOOL_AXIS_TILT_X | WLR_TABLET_TOOL_AXIS_TILT_Y)) {
wlr_tablet_v2_tablet_tool_notify_tilt(
sway_tool->tablet_v2_tool,
sway_tool->tilt_x, sway_tool->tilt_y);
}
if (event->updated_axes & WLR_TABLET_TOOL_AXIS_ROTATION) {
wlr_tablet_v2_tablet_tool_notify_rotation(
sway_tool->tablet_v2_tool, event->rotation);
}
if (event->updated_axes & WLR_TABLET_TOOL_AXIS_SLIDER) {
wlr_tablet_v2_tablet_tool_notify_slider(
sway_tool->tablet_v2_tool, event->slider);
}
if (event->updated_axes & WLR_TABLET_TOOL_AXIS_WHEEL) {
wlr_tablet_v2_tablet_tool_notify_wheel(
sway_tool->tablet_v2_tool, event->wheel_delta, 0);
}
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}
static void handle_tool_tip(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, tool_tip);
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struct wlr_event_tablet_tool_tip *event = data;
cursor_handle_activity_from_device(cursor, event->device);
struct sway_tablet_tool *sway_tool = event->tool->data;
struct wlr_tablet_v2_tablet *tablet_v2 = sway_tool->tablet->tablet_v2;
struct sway_seat *seat = cursor->seat;
double sx, sy;
struct wlr_surface *surface = NULL;
node_at_coords(seat, cursor->cursor->x, cursor->cursor->y,
&surface, &sx, &sy);
if (cursor->simulating_pointer_from_tool_tip &&
event->state == WLR_TABLET_TOOL_TIP_UP) {
cursor->simulating_pointer_from_tool_tip = false;
dispatch_cursor_button(cursor, event->device, event->time_msec,
BTN_LEFT, WLR_BUTTON_RELEASED);
wlr_seat_pointer_notify_frame(cursor->seat->wlr_seat);
transaction_commit_dirty();
} else if (!surface || !wlr_surface_accepts_tablet_v2(tablet_v2, surface)) {
// If we started holding the tool tip down on a surface that accepts
// tablet v2, we should notify that surface if it gets released over a
// surface that doesn't support v2.
if (event->state == WLR_TABLET_TOOL_TIP_UP) {
seatop_tablet_tool_tip(seat, sway_tool, event->time_msec,
WLR_TABLET_TOOL_TIP_UP);
} else {
cursor->simulating_pointer_from_tool_tip = true;
dispatch_cursor_button(cursor, event->device, event->time_msec,
BTN_LEFT, WLR_BUTTON_PRESSED);
wlr_seat_pointer_notify_frame(cursor->seat->wlr_seat);
transaction_commit_dirty();
}
} else {
seatop_tablet_tool_tip(seat, sway_tool, event->time_msec, event->state);
}
}
static struct sway_tablet *get_tablet_for_device(struct sway_cursor *cursor,
struct wlr_input_device *device) {
struct sway_tablet *tablet;
wl_list_for_each(tablet, &cursor->tablets, link) {
if (tablet->seat_device->input_device->wlr_device == device) {
return tablet;
}
}
return NULL;
}
static void handle_tool_proximity(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor =
wl_container_of(listener, cursor, tool_proximity);
struct wlr_event_tablet_tool_proximity *event = data;
cursor_handle_activity_from_device(cursor, event->device);
struct wlr_tablet_tool *tool = event->tool;
if (!tool->data) {
struct sway_tablet *tablet = get_tablet_for_device(cursor, event->device);
if (!tablet) {
sway_log(SWAY_ERROR, "no tablet for tablet tool");
return;
}
sway_tablet_tool_configure(tablet, tool);
}
struct sway_tablet_tool *sway_tool = tool->data;
if (!sway_tool) {
sway_log(SWAY_ERROR, "tablet tool not initialized");
return;
}
if (event->state == WLR_TABLET_TOOL_PROXIMITY_OUT) {
wlr_tablet_v2_tablet_tool_notify_proximity_out(sway_tool->tablet_v2_tool);
return;
}
handle_tablet_tool_position(cursor, sway_tool, true, true, event->x, event->y,
0, 0, event->time_msec);
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}
static void handle_tool_button(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, tool_button);
struct wlr_event_tablet_tool_button *event = data;
cursor_handle_activity_from_device(cursor, event->device);
struct sway_tablet_tool *sway_tool = event->tool->data;
if (!sway_tool) {
sway_log(SWAY_DEBUG, "tool button before proximity");
return;
}
struct wlr_tablet_v2_tablet *tablet_v2 = sway_tool->tablet->tablet_v2;
double sx, sy;
struct wlr_surface *surface = NULL;
node_at_coords(cursor->seat, cursor->cursor->x, cursor->cursor->y,
&surface, &sx, &sy);
if (!surface || !wlr_surface_accepts_tablet_v2(tablet_v2, surface)) {
// TODO: the user may want to configure which tool buttons are mapped to
// which simulated pointer buttons
switch (event->state) {
case WLR_BUTTON_PRESSED:
if (cursor->tool_buttons == 0) {
dispatch_cursor_button(cursor, event->device,
event->time_msec, BTN_RIGHT, event->state);
}
cursor->tool_buttons++;
break;
case WLR_BUTTON_RELEASED:
if (cursor->tool_buttons == 1) {
dispatch_cursor_button(cursor, event->device,
event->time_msec, BTN_RIGHT, event->state);
}
cursor->tool_buttons--;
break;
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}
wlr_seat_pointer_notify_frame(cursor->seat->wlr_seat);
transaction_commit_dirty();
return;
2018-04-09 00:48:13 +10:00
}
wlr_tablet_v2_tablet_tool_notify_button(sway_tool->tablet_v2_tool,
event->button, (enum zwp_tablet_pad_v2_button_state)event->state);
2017-12-08 23:22:26 +11:00
}
static void check_constraint_region(struct sway_cursor *cursor) {
struct wlr_pointer_constraint_v1 *constraint = cursor->active_constraint;
pixman_region32_t *region = &constraint->region;
struct sway_view *view = view_from_wlr_surface(constraint->surface);
if (cursor->active_confine_requires_warp && view) {
cursor->active_confine_requires_warp = false;
struct sway_container *con = view->container;
double sx = cursor->cursor->x - con->content_x + view->geometry.x;
double sy = cursor->cursor->y - con->content_y + view->geometry.y;
if (!pixman_region32_contains_point(region,
floor(sx), floor(sy), NULL)) {
int nboxes;
pixman_box32_t *boxes = pixman_region32_rectangles(region, &nboxes);
if (nboxes > 0) {
double sx = (boxes[0].x1 + boxes[0].x2) / 2.;
double sy = (boxes[0].y1 + boxes[0].y2) / 2.;
wlr_cursor_warp_closest(cursor->cursor, NULL,
sx + con->content_x - view->geometry.x,
sy + con->content_y - view->geometry.y);
cursor_rebase(cursor);
}
}
}
// A locked pointer will result in an empty region, thus disallowing all movement
if (constraint->type == WLR_POINTER_CONSTRAINT_V1_CONFINED) {
pixman_region32_copy(&cursor->confine, region);
} else {
pixman_region32_clear(&cursor->confine);
}
}
static void handle_constraint_commit(struct wl_listener *listener,
void *data) {
struct sway_cursor *cursor =
wl_container_of(listener, cursor, constraint_commit);
struct wlr_pointer_constraint_v1 *constraint = cursor->active_constraint;
assert(constraint->surface == data);
check_constraint_region(cursor);
}
static void handle_pointer_constraint_set_region(struct wl_listener *listener,
void *data) {
struct sway_pointer_constraint *sway_constraint =
wl_container_of(listener, sway_constraint, set_region);
struct sway_cursor *cursor = sway_constraint->cursor;
cursor->active_confine_requires_warp = true;
}
static void handle_request_pointer_set_cursor(struct wl_listener *listener,
2017-12-08 23:22:26 +11:00
void *data) {
struct sway_cursor *cursor =
wl_container_of(listener, cursor, request_set_cursor);
Introduce default seatop This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
2019-03-16 18:47:39 +11:00
if (!seatop_allows_set_cursor(cursor->seat)) {
return;
}
2017-12-08 23:22:26 +11:00
struct wlr_seat_pointer_request_set_cursor_event *event = data;
struct wl_client *focused_client = NULL;
struct wlr_surface *focused_surface =
cursor->seat->wlr_seat->pointer_state.focused_surface;
if (focused_surface != NULL) {
focused_client = wl_resource_get_client(focused_surface->resource);
}
// TODO: check cursor mode
if (focused_client == NULL ||
event->seat_client->client != focused_client) {
sway_log(SWAY_DEBUG, "denying request to set cursor from unfocused client");
return;
}
cursor_set_image_surface(cursor, event->surface, event->hotspot_x,
event->hotspot_y, focused_client);
2017-12-08 23:22:26 +11:00
}
static void handle_pointer_pinch_begin(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(
listener, cursor, pinch_begin);
struct wlr_event_pointer_pinch_begin *event = data;
wlr_pointer_gestures_v1_send_pinch_begin(
cursor->pointer_gestures, cursor->seat->wlr_seat,
event->time_msec, event->fingers);
}
static void handle_pointer_pinch_update(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(
listener, cursor, pinch_update);
struct wlr_event_pointer_pinch_update *event = data;
wlr_pointer_gestures_v1_send_pinch_update(
cursor->pointer_gestures, cursor->seat->wlr_seat,
event->time_msec, event->dx, event->dy,
event->scale, event->rotation);
}
static void handle_pointer_pinch_end(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(
listener, cursor, pinch_end);
struct wlr_event_pointer_pinch_end *event = data;
wlr_pointer_gestures_v1_send_pinch_end(
cursor->pointer_gestures, cursor->seat->wlr_seat,
event->time_msec, event->cancelled);
}
static void handle_pointer_swipe_begin(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(
listener, cursor, swipe_begin);
struct wlr_event_pointer_swipe_begin *event = data;
wlr_pointer_gestures_v1_send_swipe_begin(
cursor->pointer_gestures, cursor->seat->wlr_seat,
event->time_msec, event->fingers);
}
static void handle_pointer_swipe_update(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(
listener, cursor, swipe_update);
struct wlr_event_pointer_swipe_update *event = data;
wlr_pointer_gestures_v1_send_swipe_update(
cursor->pointer_gestures, cursor->seat->wlr_seat,
event->time_msec, event->dx, event->dy);
}
static void handle_pointer_swipe_end(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(
listener, cursor, swipe_end);
struct wlr_event_pointer_swipe_end *event = data;
wlr_pointer_gestures_v1_send_swipe_end(
cursor->pointer_gestures, cursor->seat->wlr_seat,
event->time_msec, event->cancelled);
}
static void handle_image_surface_destroy(struct wl_listener *listener,
void *data) {
struct sway_cursor *cursor =
wl_container_of(listener, cursor, image_surface_destroy);
cursor_set_image(cursor, NULL, cursor->image_client);
cursor_rebase(cursor);
}
static void set_image_surface(struct sway_cursor *cursor,
struct wlr_surface *surface) {
wl_list_remove(&cursor->image_surface_destroy.link);
cursor->image_surface = surface;
if (surface) {
wl_signal_add(&surface->events.destroy, &cursor->image_surface_destroy);
} else {
wl_list_init(&cursor->image_surface_destroy.link);
}
}
void cursor_set_image(struct sway_cursor *cursor, const char *image,
struct wl_client *client) {
if (!(cursor->seat->wlr_seat->capabilities & WL_SEAT_CAPABILITY_POINTER)) {
return;
}
const char *current_image = cursor->image;
set_image_surface(cursor, NULL);
cursor->image = image;
cursor->hotspot_x = cursor->hotspot_y = 0;
cursor->image_client = client;
if (cursor->hidden) {
return;
}
if (!image) {
wlr_cursor_set_image(cursor->cursor, NULL, 0, 0, 0, 0, 0, 0);
} else if (!current_image || strcmp(current_image, image) != 0) {
wlr_xcursor_manager_set_cursor_image(cursor->xcursor_manager, image,
cursor->cursor);
}
}
void cursor_set_image_surface(struct sway_cursor *cursor,
struct wlr_surface *surface, int32_t hotspot_x, int32_t hotspot_y,
struct wl_client *client) {
if (!(cursor->seat->wlr_seat->capabilities & WL_SEAT_CAPABILITY_POINTER)) {
return;
}
set_image_surface(cursor, surface);
cursor->image = NULL;
cursor->hotspot_x = hotspot_x;
cursor->hotspot_y = hotspot_y;
cursor->image_client = client;
if (cursor->hidden) {
return;
}
wlr_cursor_set_surface(cursor->cursor, surface, hotspot_x, hotspot_y);
}
void sway_cursor_destroy(struct sway_cursor *cursor) {
if (!cursor) {
return;
}
wl_event_source_remove(cursor->hide_source);
wl_list_remove(&cursor->image_surface_destroy.link);
wl_list_remove(&cursor->pinch_begin.link);
wl_list_remove(&cursor->pinch_update.link);
wl_list_remove(&cursor->pinch_end.link);
wl_list_remove(&cursor->swipe_begin.link);
wl_list_remove(&cursor->swipe_update.link);
wl_list_remove(&cursor->swipe_end.link);
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wl_list_remove(&cursor->motion.link);
wl_list_remove(&cursor->motion_absolute.link);
wl_list_remove(&cursor->button.link);
wl_list_remove(&cursor->axis.link);
wl_list_remove(&cursor->frame.link);
wl_list_remove(&cursor->touch_down.link);
wl_list_remove(&cursor->touch_up.link);
wl_list_remove(&cursor->touch_motion.link);
wl_list_remove(&cursor->tool_axis.link);
wl_list_remove(&cursor->tool_tip.link);
wl_list_remove(&cursor->tool_button.link);
wl_list_remove(&cursor->request_set_cursor.link);
wlr_xcursor_manager_destroy(cursor->xcursor_manager);
wlr_cursor_destroy(cursor->cursor);
free(cursor);
}
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struct sway_cursor *sway_cursor_create(struct sway_seat *seat) {
struct sway_cursor *cursor = calloc(1, sizeof(struct sway_cursor));
if (!sway_assert(cursor, "could not allocate sway cursor")) {
return NULL;
}
struct wlr_cursor *wlr_cursor = wlr_cursor_create();
if (!sway_assert(wlr_cursor, "could not allocate wlr cursor")) {
free(cursor);
return NULL;
}
cursor->previous.x = wlr_cursor->x;
cursor->previous.y = wlr_cursor->y;
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cursor->seat = seat;
Implement type safe arguments and demote sway_container This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
2018-08-30 21:00:10 +10:00
wlr_cursor_attach_output_layout(wlr_cursor, root->output_layout);
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cursor->hide_source = wl_event_loop_add_timer(server.wl_event_loop,
hide_notify, cursor);
wl_list_init(&cursor->image_surface_destroy.link);
cursor->image_surface_destroy.notify = handle_image_surface_destroy;
cursor->pointer_gestures = wlr_pointer_gestures_v1_create(server.wl_display);
cursor->pinch_begin.notify = handle_pointer_pinch_begin;
wl_signal_add(&wlr_cursor->events.pinch_begin, &cursor->pinch_begin);
cursor->pinch_update.notify = handle_pointer_pinch_update;
wl_signal_add(&wlr_cursor->events.pinch_update, &cursor->pinch_update);
cursor->pinch_end.notify = handle_pointer_pinch_end;
wl_signal_add(&wlr_cursor->events.pinch_end, &cursor->pinch_end);
cursor->swipe_begin.notify = handle_pointer_swipe_begin;
wl_signal_add(&wlr_cursor->events.swipe_begin, &cursor->swipe_begin);
cursor->swipe_update.notify = handle_pointer_swipe_update;
wl_signal_add(&wlr_cursor->events.swipe_update, &cursor->swipe_update);
cursor->swipe_end.notify = handle_pointer_swipe_end;
wl_signal_add(&wlr_cursor->events.swipe_end, &cursor->swipe_end);
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// input events
wl_signal_add(&wlr_cursor->events.motion, &cursor->motion);
cursor->motion.notify = handle_pointer_motion_relative;
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wl_signal_add(&wlr_cursor->events.motion_absolute,
&cursor->motion_absolute);
cursor->motion_absolute.notify = handle_pointer_motion_absolute;
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wl_signal_add(&wlr_cursor->events.button, &cursor->button);
cursor->button.notify = handle_pointer_button;
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wl_signal_add(&wlr_cursor->events.axis, &cursor->axis);
cursor->axis.notify = handle_pointer_axis;
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wl_signal_add(&wlr_cursor->events.frame, &cursor->frame);
cursor->frame.notify = handle_pointer_frame;
2019-01-27 22:59:46 +11:00
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wl_signal_add(&wlr_cursor->events.touch_down, &cursor->touch_down);
cursor->touch_down.notify = handle_touch_down;
wl_signal_add(&wlr_cursor->events.touch_up, &cursor->touch_up);
cursor->touch_up.notify = handle_touch_up;
wl_signal_add(&wlr_cursor->events.touch_motion,
&cursor->touch_motion);
cursor->touch_motion.notify = handle_touch_motion;
wl_signal_add(&wlr_cursor->events.tablet_tool_axis,
&cursor->tool_axis);
cursor->tool_axis.notify = handle_tool_axis;
wl_signal_add(&wlr_cursor->events.tablet_tool_tip, &cursor->tool_tip);
cursor->tool_tip.notify = handle_tool_tip;
wl_signal_add(&wlr_cursor->events.tablet_tool_proximity, &cursor->tool_proximity);
cursor->tool_proximity.notify = handle_tool_proximity;
2018-04-09 00:48:13 +10:00
wl_signal_add(&wlr_cursor->events.tablet_tool_button, &cursor->tool_button);
cursor->tool_button.notify = handle_tool_button;
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wl_signal_add(&seat->wlr_seat->events.request_set_cursor,
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&cursor->request_set_cursor);
cursor->request_set_cursor.notify = handle_request_pointer_set_cursor;
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wl_list_init(&cursor->constraint_commit.link);
wl_list_init(&cursor->tablets);
wl_list_init(&cursor->tablet_pads);
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cursor->cursor = wlr_cursor;
return cursor;
}
/**
* Warps the cursor to the middle of the container argument.
* Does nothing if the cursor is already inside the container and `force` is
* false. If container is NULL, returns without doing anything.
*/
void cursor_warp_to_container(struct sway_cursor *cursor,
struct sway_container *container, bool force) {
if (!container) {
return;
}
struct wlr_box box;
container_get_box(container, &box);
if (!force && wlr_box_contains_point(&box, cursor->cursor->x,
cursor->cursor->y)) {
return;
}
double x = container->x + container->width / 2.0;
double y = container->y + container->height / 2.0;
wlr_cursor_warp(cursor->cursor, NULL, x, y);
cursor_unhide(cursor);
}
/**
* Warps the cursor to the middle of the workspace argument.
* If workspace is NULL, returns without doing anything.
*/
void cursor_warp_to_workspace(struct sway_cursor *cursor,
struct sway_workspace *workspace) {
if (!workspace) {
return;
}
double x = workspace->x + workspace->width / 2.0;
double y = workspace->y + workspace->height / 2.0;
wlr_cursor_warp(cursor->cursor, NULL, x, y);
cursor_unhide(cursor);
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}
uint32_t get_mouse_bindsym(const char *name, char **error) {
if (strncasecmp(name, "button", strlen("button")) == 0) {
// Map to x11 mouse buttons
int number = name[strlen("button")] - '0';
if (number < 1 || number > 9 || strlen(name) > strlen("button0")) {
*error = strdup("Only buttons 1-9 are supported. For other mouse "
"buttons, use the name of the event code.");
return 0;
}
static const uint32_t buttons[] = {BTN_LEFT, BTN_MIDDLE, BTN_RIGHT,
SWAY_SCROLL_UP, SWAY_SCROLL_DOWN, SWAY_SCROLL_LEFT,
SWAY_SCROLL_RIGHT, BTN_SIDE, BTN_EXTRA};
return buttons[number - 1];
} else if (strncmp(name, "BTN_", strlen("BTN_")) == 0) {
// Get event code from name
int code = libevdev_event_code_from_name(EV_KEY, name);
if (code == -1) {
size_t len = snprintf(NULL, 0, "Unknown event %s", name) + 1;
*error = malloc(len);
if (*error) {
snprintf(*error, len, "Unknown event %s", name);
}
return 0;
}
return code;
}
return 0;
}
uint32_t get_mouse_bindcode(const char *name, char **error) {
// Validate event code
errno = 0;
char *endptr;
int code = strtol(name, &endptr, 10);
if (endptr == name && code <= 0) {
*error = strdup("Button event code must be a positive integer.");
return 0;
} else if (errno == ERANGE) {
*error = strdup("Button event code out of range.");
return 0;
}
const char *event = libevdev_event_code_get_name(EV_KEY, code);
if (!event || strncmp(event, "BTN_", strlen("BTN_")) != 0) {
size_t len = snprintf(NULL, 0, "Event code %d (%s) is not a button",
code, event ? event : "(null)") + 1;
*error = malloc(len);
if (*error) {
snprintf(*error, len, "Event code %d (%s) is not a button",
code, event ? event : "(null)");
}
return 0;
}
return code;
}
uint32_t get_mouse_button(const char *name, char **error) {
uint32_t button = get_mouse_bindsym(name, error);
if (!button && !*error) {
button = get_mouse_bindcode(name, error);
}
return button;
}
const char *get_mouse_button_name(uint32_t button) {
const char *name = libevdev_event_code_get_name(EV_KEY, button);
if (!name) {
if (button == SWAY_SCROLL_UP) {
name = "SWAY_SCROLL_UP";
} else if (button == SWAY_SCROLL_DOWN) {
name = "SWAY_SCROLL_DOWN";
} else if (button == SWAY_SCROLL_LEFT) {
name = "SWAY_SCROLL_LEFT";
} else if (button == SWAY_SCROLL_RIGHT) {
name = "SWAY_SCROLL_RIGHT";
}
}
return name;
}
static void warp_to_constraint_cursor_hint(struct sway_cursor *cursor) {
struct wlr_pointer_constraint_v1 *constraint = cursor->active_constraint;
if (constraint->current.committed &
WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
double sx = constraint->current.cursor_hint.x;
double sy = constraint->current.cursor_hint.y;
struct sway_view *view = view_from_wlr_surface(constraint->surface);
struct sway_container *con = view->container;
double lx = sx + con->content_x - view->geometry.x;
double ly = sy + con->content_y - view->geometry.y;
wlr_cursor_warp(cursor->cursor, NULL, lx, ly);
// Warp the pointer as well, so that on the next pointer rebase we don't
// send an unexpected synthetic motion event to clients.
wlr_seat_pointer_warp(constraint->seat, sx, sy);
}
}
void handle_constraint_destroy(struct wl_listener *listener, void *data) {
struct sway_pointer_constraint *sway_constraint =
wl_container_of(listener, sway_constraint, destroy);
struct wlr_pointer_constraint_v1 *constraint = data;
struct sway_cursor *cursor = sway_constraint->cursor;
wl_list_remove(&sway_constraint->set_region.link);
wl_list_remove(&sway_constraint->destroy.link);
if (cursor->active_constraint == constraint) {
warp_to_constraint_cursor_hint(cursor);
if (cursor->constraint_commit.link.next != NULL) {
wl_list_remove(&cursor->constraint_commit.link);
}
wl_list_init(&cursor->constraint_commit.link);
cursor->active_constraint = NULL;
}
free(sway_constraint);
}
void handle_pointer_constraint(struct wl_listener *listener, void *data) {
struct wlr_pointer_constraint_v1 *constraint = data;
struct sway_seat *seat = constraint->seat->data;
struct sway_pointer_constraint *sway_constraint =
calloc(1, sizeof(struct sway_pointer_constraint));
sway_constraint->cursor = seat->cursor;
sway_constraint->constraint = constraint;
sway_constraint->set_region.notify = handle_pointer_constraint_set_region;
wl_signal_add(&constraint->events.set_region, &sway_constraint->set_region);
sway_constraint->destroy.notify = handle_constraint_destroy;
wl_signal_add(&constraint->events.destroy, &sway_constraint->destroy);
struct sway_node *focus = seat_get_focus(seat);
if (focus && focus->type == N_CONTAINER && focus->sway_container->view) {
struct wlr_surface *surface = focus->sway_container->view->surface;
if (surface == constraint->surface) {
sway_cursor_constrain(seat->cursor, constraint);
}
}
}
void sway_cursor_constrain(struct sway_cursor *cursor,
struct wlr_pointer_constraint_v1 *constraint) {
2019-01-31 02:42:31 +11:00
struct seat_config *config = seat_get_config(cursor->seat);
if (!config) {
config = seat_get_config_by_name("*");
}
if (!config || config->allow_constrain == CONSTRAIN_DISABLE) {
2019-01-31 02:42:31 +11:00
return;
}
if (cursor->active_constraint == constraint) {
return;
}
wl_list_remove(&cursor->constraint_commit.link);
if (cursor->active_constraint) {
if (constraint == NULL) {
warp_to_constraint_cursor_hint(cursor);
}
wlr_pointer_constraint_v1_send_deactivated(
cursor->active_constraint);
}
cursor->active_constraint = constraint;
if (constraint == NULL) {
wl_list_init(&cursor->constraint_commit.link);
return;
}
cursor->active_confine_requires_warp = true;
// FIXME: Big hack, stolen from wlr_pointer_constraints_v1.c:121.
// This is necessary because the focus may be set before the surface
// has finished committing, which means that warping won't work properly,
// since this code will be run *after* the focus has been set.
// That is why we duplicate the code here.
if (pixman_region32_not_empty(&constraint->current.region)) {
pixman_region32_intersect(&constraint->region,
&constraint->surface->input_region, &constraint->current.region);
} else {
pixman_region32_copy(&constraint->region,
&constraint->surface->input_region);
}
check_constraint_region(cursor);
wlr_pointer_constraint_v1_send_activated(constraint);
cursor->constraint_commit.notify = handle_constraint_commit;
wl_signal_add(&constraint->surface->events.commit,
&cursor->constraint_commit);
}