swayfx/include/sway/server.h

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#ifndef _SWAY_SERVER_H
#define _SWAY_SERVER_H
#include <stdbool.h>
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/backend/session.h>
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_input_method_v2.h>
#include <wlr/types/wlr_foreign_toplevel_management_v1.h>
#include <wlr/types/wlr_drm_lease_v1.h>
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#include <wlr/types/wlr_layer_shell_v1.h>
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#include <wlr/types/wlr_output_management_v1.h>
#include <wlr/types/wlr_output_power_management_v1.h>
#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_relative_pointer_v1.h>
#include <wlr/types/wlr_server_decoration.h>
#include <wlr/types/wlr_text_input_v3.h>
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#include <wlr/types/wlr_xdg_shell.h>
#include "config.h"
#include "list.h"
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#if HAVE_XWAYLAND
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#include "sway/xwayland.h"
#endif
struct sway_transaction;
struct sway_server {
struct wl_display *wl_display;
struct wl_event_loop *wl_event_loop;
const char *socket;
struct wlr_backend *backend;
struct wlr_backend *noop_backend;
// secondary headless backend used for creating virtual outputs on-the-fly
struct wlr_backend *headless_backend;
struct wlr_renderer *renderer;
struct wlr_allocator *allocator;
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struct wlr_compositor *compositor;
struct wl_listener compositor_new_surface;
struct wlr_data_device_manager *data_device_manager;
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struct sway_input_manager *input;
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struct wl_listener new_output;
struct wl_listener output_layout_change;
struct wlr_idle *idle;
struct sway_idle_inhibit_manager_v1 *idle_inhibit_manager_v1;
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struct wlr_layer_shell_v1 *layer_shell;
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struct wl_listener layer_shell_surface;
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struct wlr_xdg_shell *xdg_shell;
struct wl_listener xdg_shell_surface;
struct wlr_tablet_manager_v2 *tablet_v2;
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#if HAVE_XWAYLAND
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struct sway_xwayland xwayland;
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struct wl_listener xwayland_surface;
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struct wl_listener xwayland_ready;
#endif
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struct wlr_relative_pointer_manager_v1 *relative_pointer_manager;
struct wlr_server_decoration_manager *server_decoration_manager;
struct wl_listener server_decoration;
struct wl_list decorations; // sway_server_decoration::link
struct wlr_xdg_decoration_manager_v1 *xdg_decoration_manager;
struct wl_listener xdg_decoration;
struct wl_list xdg_decorations; // sway_xdg_decoration::link
struct wlr_drm_lease_v1_manager *drm_lease_manager;
struct wl_listener drm_lease_request;
struct wlr_presentation *presentation;
struct wlr_pointer_constraints_v1 *pointer_constraints;
struct wl_listener pointer_constraint;
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struct wlr_output_manager_v1 *output_manager_v1;
struct wl_listener output_manager_apply;
struct wl_listener output_manager_test;
struct wlr_output_power_manager_v1 *output_power_manager_v1;
struct wl_listener output_power_manager_set_mode;
struct wlr_input_method_manager_v2 *input_method;
struct wlr_text_input_manager_v3 *text_input;
struct wlr_foreign_toplevel_manager_v1 *foreign_toplevel_manager;
struct wlr_xdg_activation_v1 *xdg_activation_v1;
struct wl_listener xdg_activation_v1_request_activate;
// The timeout for transactions, after which a transaction is applied
// regardless of readiness.
size_t txn_timeout_ms;
// Stores a transaction after it has been committed, but is waiting for
// views to ack the new dimensions before being applied. A queued
// transaction is frozen and must not have new instructions added to it.
struct sway_transaction *queued_transaction;
// Stores a pending transaction that will be committed once the existing
// queued transaction is applied and freed. The pending transaction can be
// updated with new instructions as needed.
struct sway_transaction *pending_transaction;
// Stores the nodes that have been marked as "dirty" and will be put into
// the pending transaction.
Implement type safe arguments and demote sway_container This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
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list_t *dirty_nodes;
};
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extern struct sway_server server;
struct sway_debug {
bool noatomic; // Ignore atomic layout updates
bool txn_timings; // Log verbose messages about transactions
bool txn_wait; // Always wait for the timeout before applying
bool noscanout; // Disable direct scan-out
enum {
DAMAGE_DEFAULT, // Default behaviour
DAMAGE_HIGHLIGHT, // Highlight regions of the screen being damaged
DAMAGE_RERENDER, // Render the full output when any damage occurs
} damage;
};
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extern struct sway_debug debug;
/* Prepares an unprivileged server_init by performing all privileged operations in advance */
bool server_privileged_prepare(struct sway_server *server);
bool server_init(struct sway_server *server);
void server_fini(struct sway_server *server);
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bool server_start(struct sway_server *server);
void server_run(struct sway_server *server);
void restore_nofile_limit(void);
void handle_compositor_new_surface(struct wl_listener *listener, void *data);
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void handle_new_output(struct wl_listener *listener, void *data);
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void handle_idle_inhibitor_v1(struct wl_listener *listener, void *data);
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void handle_layer_shell_surface(struct wl_listener *listener, void *data);
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void handle_xdg_shell_surface(struct wl_listener *listener, void *data);
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#if HAVE_XWAYLAND
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void handle_xwayland_surface(struct wl_listener *listener, void *data);
#endif
void handle_server_decoration(struct wl_listener *listener, void *data);
void handle_xdg_decoration(struct wl_listener *listener, void *data);
void handle_pointer_constraint(struct wl_listener *listener, void *data);
void xdg_activation_v1_handle_request_activate(struct wl_listener *listener,
void *data);
#endif