improved stenciling region

This commit is contained in:
Will McKinnon 2023-04-30 14:06:57 -04:00
parent d86e349290
commit 15db638ccb

View file

@ -11,7 +11,7 @@ void main() {
float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist);
gl_FragColor = mix(vec4(0.0), vec4(1.0), smoothedAlpha);
if (gl_FragColor.a == 0.0) {
if (gl_FragColor.a < 1.0) {
discard;
}
}