feat: tabbed layout now only rounds outer titlebar corners (#90)

This commit is contained in:
William McKinnon 2023-02-20 22:10:01 -05:00 committed by GitHub
parent e9781805a7
commit 4222b98a39
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 70 additions and 29 deletions

View file

@ -5,7 +5,7 @@
#include <GLES2/gl2ext.h>
#include <stdbool.h>
enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT };
enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, NONE };
struct decoration_data {
float alpha;

View file

@ -620,7 +620,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
static void render_titlebar(struct sway_output *output,
pixman_region32_t *output_damage, struct sway_container *con, int x, int y,
int width, struct border_colors *colors, float alpha, int corner_radius,
struct wlr_texture *title_texture, struct wlr_texture *marks_texture) {
enum corner_location corner_location, struct wlr_texture *title_texture,
struct wlr_texture *marks_texture) {
struct wlr_box box;
float color[4];
float output_scale = output->wlr_output->scale;
@ -631,13 +632,29 @@ static void render_titlebar(struct sway_output *output,
int titlebar_v_padding = config->titlebar_v_padding;
enum alignment title_align = config->title_align;
if (corner_location == NONE) {
corner_radius = 0;
}
// Single pixel bar above title
memcpy(&color, colors->border, sizeof(float) * 4);
premultiply_alpha(color, alpha);
box.x = corner_radius ? x + corner_radius : x + titlebar_border_thickness;
box.x = x;
box.y = y;
box.width = corner_radius ?
width - corner_radius * 2 : width - titlebar_border_thickness * 2;
box.width = width;
if (corner_radius) {
if (corner_location != TOP_RIGHT) {
box.x += corner_radius;
}
if (corner_location == ALL) {
box.width -= corner_radius * 2;
} else {
box.width -= corner_radius;
}
} else {
box.x += titlebar_border_thickness;
box.width -= titlebar_border_thickness * 2;
}
box.height = titlebar_border_thickness;
scale_box(&box, output_scale);
render_rect(output, output_damage, &box, color);
@ -652,39 +669,51 @@ static void render_titlebar(struct sway_output *output,
// Single pixel bar left edge
box.x = x;
box.y = y + corner_radius;
box.y = y;
box.width = titlebar_border_thickness;
box.height = container_titlebar_height() - titlebar_border_thickness - corner_radius;
box.height = container_titlebar_height() - titlebar_border_thickness;
if (corner_radius && corner_location != TOP_RIGHT) {
box.height -= corner_radius;
box.y += corner_radius;
}
scale_box(&box, output_scale);
render_rect(output, output_damage, &box, color);
// Single pixel bar right edge
box.x = x + width - titlebar_border_thickness;
box.y = y + corner_radius;
box.y = y;
box.width = titlebar_border_thickness;
box.height = container_titlebar_height() - titlebar_border_thickness - corner_radius;
box.height = container_titlebar_height() - titlebar_border_thickness;
if (corner_radius && corner_location != TOP_LEFT) {
box.height -= corner_radius;
box.y += corner_radius;
}
scale_box(&box, output_scale);
render_rect(output, output_damage, &box, color);
// if corner_radius: single pixel corners
if (corner_radius) {
// left corner
box.x = x;
box.y = y;
box.width = corner_radius * 2;
box.height = corner_radius * 2;
scale_box(&box, output_scale);
render_border_corner(output, output_damage, &box, color,
corner_radius, titlebar_border_thickness, TOP_LEFT);
if (corner_location != TOP_RIGHT) {
box.x = x;
box.y = y;
box.width = corner_radius * 2;
box.height = corner_radius * 2;
scale_box(&box, output_scale);
render_border_corner(output, output_damage, &box, color,
corner_radius, titlebar_border_thickness, TOP_LEFT);
}
// right corner
box.x = x + width - corner_radius * 2;
box.y = y;
box.width = corner_radius * 2;
box.height = corner_radius * 2;
scale_box(&box, output_scale);
render_border_corner(output, output_damage, &box, color,
corner_radius, titlebar_border_thickness, TOP_RIGHT);
if (corner_location != TOP_LEFT) {
box.x = x + width - corner_radius * 2;
box.y = y;
box.width = corner_radius * 2;
box.height = corner_radius * 2;
scale_box(&box, output_scale);
render_border_corner(output, output_damage, &box, color,
corner_radius, titlebar_border_thickness, TOP_RIGHT);
}
}
int inner_x = x - output_x + titlebar_h_padding;
@ -877,7 +906,7 @@ static void render_titlebar(struct sway_output *output,
if (box.x + box.width < left_x) {
box.width += left_x - box.x - box.width;
}
if (corner_radius) {
if (corner_radius && corner_location != TOP_RIGHT) {
render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_LEFT);
} else {
render_rect(output, output_damage, &box, color);
@ -895,7 +924,7 @@ static void render_titlebar(struct sway_output *output,
box.width += box.x - right_rx;
box.x = right_rx;
}
if (corner_radius) {
if (corner_radius && corner_location != TOP_LEFT) {
render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_RIGHT);
} else {
render_rect(output, output_damage, &box, color);
@ -1027,7 +1056,7 @@ static void render_containers_linear(struct sway_output *output,
if (has_titlebar) {
render_titlebar(output, damage, child, floor(state->x), floor(state->y),
state->width, colors, deco_data.alpha, deco_data.corner_radius,
title_texture, marks_texture);
ALL, title_texture, marks_texture);
} else if (state->border == B_PIXEL) {
render_top_border(output, damage, state, colors, deco_data.alpha, deco_data.corner_radius);
}
@ -1098,8 +1127,20 @@ static void render_containers_tabbed(struct sway_output *output,
tab_width = parent->box.width - tab_width * i;
}
// only round outer corners
enum corner_location corner_location = NONE;
if (i == 0) {
if (i == parent->children->length - 1) {
corner_location = ALL;
} else {
corner_location = TOP_LEFT;
}
} else if (i == parent->children->length - 1) {
corner_location = TOP_RIGHT;
}
render_titlebar(output, damage, child, x, parent->box.y, tab_width, colors,
child->alpha, child->corner_radius, title_texture, marks_texture);
child->alpha, child->corner_radius, corner_location, title_texture, marks_texture);
if (child == current) {
current_colors = colors;
@ -1173,7 +1214,7 @@ static void render_containers_stacked(struct sway_output *output,
int y = parent->box.y + titlebar_height * i;
int corner_radius = i != 0 ? 0 : child->corner_radius;
render_titlebar(output, damage, child, parent->box.x, y, parent->box.width,
colors, child->alpha, corner_radius, title_texture, marks_texture);
colors, child->alpha, corner_radius, ALL, title_texture, marks_texture);
if (child == current) {
current_colors = colors;
@ -1296,7 +1337,7 @@ static void render_floating_container(struct sway_output *soutput,
if (has_titlebar) {
render_titlebar(soutput, damage, con, floor(state->x), floor(state->y),
state->width, colors, deco_data.alpha, deco_data.corner_radius,
title_texture, marks_texture);
ALL, title_texture, marks_texture);
} else if (state->border == B_PIXEL) {
render_top_border(soutput, damage, state, colors, deco_data.alpha, deco_data.corner_radius);
}