Fix: rotated outputs (#112)

This commit is contained in:
Erik Reider 2023-04-28 00:50:36 +02:00 committed by GitHub
parent 3d1b294cc0
commit 5366c49b56
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 151 additions and 39 deletions

View file

@ -9,7 +9,7 @@
#include "sway/desktop/fx_renderer/fx_framebuffer.h" #include "sway/desktop/fx_renderer/fx_framebuffer.h"
#include "sway/desktop/fx_renderer/fx_texture.h" #include "sway/desktop/fx_renderer/fx_texture.h"
enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, NONE }; enum corner_location { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, ALL, NONE };
enum fx_tex_shader_source { enum fx_tex_shader_source {
SHADER_SOURCE_TEXTURE_RGBA = 1, SHADER_SOURCE_TEXTURE_RGBA = 1,
@ -21,6 +21,8 @@ enum fx_rounded_quad_shader_source {
SHADER_SOURCE_QUAD_ROUND = 1, SHADER_SOURCE_QUAD_ROUND = 1,
SHADER_SOURCE_QUAD_ROUND_TOP_LEFT = 2, SHADER_SOURCE_QUAD_ROUND_TOP_LEFT = 2,
SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT = 3, SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT = 3,
SHADER_SOURCE_QUAD_ROUND_BOTTOM_RIGHT = 4,
SHADER_SOURCE_QUAD_ROUND_BOTTOM_LEFT = 5,
}; };
struct decoration_data { struct decoration_data {
@ -106,6 +108,8 @@ struct fx_renderer {
struct rounded_quad_shader rounded_quad; struct rounded_quad_shader rounded_quad;
struct rounded_quad_shader rounded_tl_quad; struct rounded_quad_shader rounded_tl_quad;
struct rounded_quad_shader rounded_tr_quad; struct rounded_quad_shader rounded_tr_quad;
struct rounded_quad_shader rounded_bl_quad;
struct rounded_quad_shader rounded_br_quad;
struct blur_shader blur1; struct blur_shader blur1;
struct blur_shader blur2; struct blur_shader blur2;
@ -165,15 +169,16 @@ void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]); const float color[static 4], const float projection[static 9]);
void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box, void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box,
const float color[static 4], const float projection[static 9], const float color[static 4], const float matrix[static 9], int radius,
int radius, enum corner_location corner_location); enum corner_location corner_location);
void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box, void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box,
const float color[static 4], const float projection[static 9], const float color[static 4], const float matrix[static 9],
enum corner_location corner_location, int radius, int border_thickness); enum corner_location corner_location, int radius, int border_thickness);
void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box, void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
const float color[static 4], const float projection[static 9], int radius, float blur_sigma); const float color[static 4], const float matrix[static 9], int radius,
float blur_sigma);
void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9], void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9],
struct fx_framebuffer **buffer, struct blur_shader *shader, const struct wlr_box *box, struct fx_framebuffer **buffer, struct blur_shader *shader, const struct wlr_box *box,

View file

@ -257,6 +257,14 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT)) { SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT)) {
goto error; goto error;
} }
if (!link_rounded_quad_program(renderer, &renderer->shaders.rounded_bl_quad,
SHADER_SOURCE_QUAD_ROUND_BOTTOM_LEFT)) {
goto error;
}
if (!link_rounded_quad_program(renderer, &renderer->shaders.rounded_br_quad,
SHADER_SOURCE_QUAD_ROUND_BOTTOM_RIGHT)) {
goto error;
}
// Border corner shader // Border corner shader
prog = link_program(corner_frag_src); prog = link_program(corner_frag_src);
@ -345,6 +353,8 @@ error:
glDeleteProgram(renderer->shaders.rounded_quad.program); glDeleteProgram(renderer->shaders.rounded_quad.program);
glDeleteProgram(renderer->shaders.rounded_tl_quad.program); glDeleteProgram(renderer->shaders.rounded_tl_quad.program);
glDeleteProgram(renderer->shaders.rounded_tr_quad.program); glDeleteProgram(renderer->shaders.rounded_tr_quad.program);
glDeleteProgram(renderer->shaders.rounded_bl_quad.program);
glDeleteProgram(renderer->shaders.rounded_br_quad.program);
glDeleteProgram(renderer->shaders.corner.program); glDeleteProgram(renderer->shaders.corner.program);
glDeleteProgram(renderer->shaders.box_shadow.program); glDeleteProgram(renderer->shaders.box_shadow.program);
glDeleteProgram(renderer->shaders.blur1.program); glDeleteProgram(renderer->shaders.blur1.program);
@ -567,8 +577,8 @@ void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
} }
void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box, void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box,
const float color[static 4], const float projection[static 9], const float color[static 4], const float matrix[static 9], int radius,
int radius, enum corner_location corner_location) { enum corner_location corner_location) {
if (box->width == 0 || box->height == 0) { if (box->width == 0 || box->height == 0) {
return; return;
} }
@ -586,14 +596,17 @@ void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *
case TOP_RIGHT: case TOP_RIGHT:
shader = &renderer->shaders.rounded_tr_quad; shader = &renderer->shaders.rounded_tr_quad;
break; break;
case BOTTOM_LEFT:
shader = &renderer->shaders.rounded_bl_quad;
break;
case BOTTOM_RIGHT:
shader = &renderer->shaders.rounded_br_quad;
break;
default: default:
sway_log(SWAY_ERROR, "Invalid Corner Location. Aborting render"); sway_log(SWAY_ERROR, "Invalid Corner Location. Aborting render");
abort(); abort();
} }
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection);
float gl_matrix[9]; float gl_matrix[9];
wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
@ -625,14 +638,12 @@ void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *
} }
void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box, void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box,
const float color[static 4], const float projection[static 9], const float color[static 4], const float matrix[static 9],
enum corner_location corner_location, int radius, int border_thickness) { enum corner_location corner_location, int radius, int border_thickness) {
if (border_thickness == 0 || box->width == 0 || box->height == 0) { if (border_thickness == 0 || box->width == 0 || box->height == 0) {
return; return;
} }
assert(box->width > 0 && box->height > 0); assert(box->width > 0 && box->height > 0);
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection);
float gl_matrix[9]; float gl_matrix[9];
wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
@ -675,14 +686,12 @@ void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box
// TODO: alpha input arg? // TODO: alpha input arg?
void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box, void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
const float color[static 4], const float projection[static 9], const float color[static 4], const float matrix [static 9], int corner_radius,
int corner_radius, float blur_sigma) { float blur_sigma) {
if (box->width == 0 || box->height == 0) { if (box->width == 0 || box->height == 0) {
return; return;
} }
assert(box->width > 0 && box->height > 0); assert(box->width > 0 && box->height > 0);
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection);
float gl_matrix[9]; float gl_matrix[9];
wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
@ -711,7 +720,7 @@ void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *bo
// Disable writing to color buffer // Disable writing to color buffer
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
// Draw the rounded rect as a mask // Draw the rounded rect as a mask
fx_render_rounded_rect(renderer, &inner_box, col, projection, corner_radius, ALL); fx_render_rounded_rect(renderer, &inner_box, col, matrix, corner_radius, ALL);
// Close the mask // Close the mask
glStencilFunc(GL_NOTEQUAL, 1, 0xFF); glStencilFunc(GL_NOTEQUAL, 1, 0xFF);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);

View file

@ -1,6 +1,8 @@
#define SOURCE_QUAD_ROUND 1 #define SOURCE_QUAD_ROUND 1
#define SOURCE_QUAD_ROUND_TOP_LEFT 2 #define SOURCE_QUAD_ROUND_TOP_LEFT 2
#define SOURCE_QUAD_ROUND_TOP_RIGHT 3 #define SOURCE_QUAD_ROUND_TOP_RIGHT 3
#define SOURCE_QUAD_ROUND_BOTTOM_RIGHT 4
#define SOURCE_QUAD_ROUND_BOTTOM_LEFT 5
#if !defined(SOURCE) #if !defined(SOURCE)
#error "Missing shader preamble" #error "Missing shader preamble"
@ -22,6 +24,10 @@ vec2 getCornerDist() {
return abs(gl_FragCoord.xy - position - size) - size + radius; return abs(gl_FragCoord.xy - position - size) - size + radius;
#elif SOURCE == SOURCE_QUAD_ROUND_TOP_RIGHT #elif SOURCE == SOURCE_QUAD_ROUND_TOP_RIGHT
return abs(gl_FragCoord.xy - position - vec2(0, size.y)) - size + radius; return abs(gl_FragCoord.xy - position - vec2(0, size.y)) - size + radius;
#elif SOURCE == SOURCE_QUAD_ROUND_BOTTOM_RIGHT
return abs(gl_FragCoord.xy - position) - size + radius;
#elif SOURCE == SOURCE_QUAD_ROUND_BOTTOM_LEFT
return abs(gl_FragCoord.xy - position - vec2(size.x, 0)) - size + radius;
#endif #endif
} }

View file

@ -65,6 +65,43 @@ bool should_parameters_blur() {
return config->blur_params.radius > 0 && config->blur_params.num_passes > 0; return config->blur_params.radius > 0 && config->blur_params.num_passes > 0;
} }
// TODO: contribute wlroots function to allow creating an fbox from a box?
struct wlr_fbox wlr_fbox_from_wlr_box(struct wlr_box *box) {
return (struct wlr_fbox) {
.x = box->x,
.y = box->y,
.width = box->width,
.height = box->height,
};
}
// TODO: Remove this ugly abomination with a complete border rework...
enum corner_location get_rotated_corner(enum corner_location corner_location,
enum wl_output_transform transform) {
if (corner_location == ALL || corner_location == NONE) {
return corner_location;
}
switch (transform) {
case WL_OUTPUT_TRANSFORM_NORMAL:
return corner_location;
case WL_OUTPUT_TRANSFORM_90:
return (corner_location + 1) % 4;
case WL_OUTPUT_TRANSFORM_180:
return (corner_location + 2) % 4;
case WL_OUTPUT_TRANSFORM_270:
return (corner_location + 3) % 4;
case WL_OUTPUT_TRANSFORM_FLIPPED:
return (corner_location + (1 - 2 * (corner_location % 2))) % 4;
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
return (corner_location + (4 - 2 * (corner_location % 2))) % 4;
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
return (corner_location + (3 - 2 * (corner_location % 2))) % 4;
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
return (corner_location + (2 - 2 * (corner_location % 2))) % 4;
}
return corner_location;
}
/** /**
* Apply scale to a width or height. * Apply scale to a width or height.
* *
@ -149,16 +186,23 @@ static void render_texture(struct wlr_output *wlr_output,
goto damage_finish; goto damage_finish;
} }
// ensure the box is updated as per the output orientation
struct wlr_box transformed_box;
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
wlr_box_transform(&transformed_box, dst_box,
wlr_output_transform_invert(wlr_output->transform), width, height);
int nrects; int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) { for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]); scissor_output(wlr_output, &rects[i]);
set_scale_filter(wlr_output, texture, output->scale_filter); set_scale_filter(wlr_output, texture, output->scale_filter);
if (src_box != NULL) { if (src_box != NULL) {
fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box, fx_render_subtexture_with_matrix(renderer, texture, src_box, &transformed_box,
matrix, deco_data); matrix, deco_data);
} else { } else {
fx_render_texture_with_matrix(renderer, texture, dst_box, matrix, deco_data); fx_render_texture_with_matrix(renderer, texture, &transformed_box, matrix, deco_data);
} }
} }
@ -171,7 +215,6 @@ void render_blur_segments(struct fx_renderer *renderer,
const float matrix[static 9], pixman_region32_t* damage, const float matrix[static 9], pixman_region32_t* damage,
struct fx_framebuffer **buffer, struct blur_shader* shader, struct fx_framebuffer **buffer, struct blur_shader* shader,
const struct wlr_box *box, int blur_radius) { const struct wlr_box *box, int blur_radius) {
if (*buffer == &renderer->effects_buffer) { if (*buffer == &renderer->effects_buffer) {
fx_framebuffer_bind(&renderer->effects_buffer_swapped); fx_framebuffer_bind(&renderer->effects_buffer_swapped);
} else { } else {
@ -196,14 +239,15 @@ void render_blur_segments(struct fx_renderer *renderer,
} }
} }
/** Blurs the main_buffer content and returns the blurred framebuffer */ // Blurs the main_buffer content and returns the blurred framebuffer
struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output, struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output,
pixman_region32_t *original_damage, const float box_matrix[static 9], const struct wlr_box *box) { pixman_region32_t *original_damage, const float box_matrix[static 9], const struct wlr_box *box) {
struct wlr_box monitor_box = get_monitor_box(output->wlr_output); struct wlr_output *wlr_output = output->wlr_output;
struct wlr_box monitor_box = get_monitor_box(wlr_output);
const enum wl_output_transform transform = wlr_output_transform_invert(output->wlr_output->transform); const enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
float matrix[9]; float matrix[9];
wlr_matrix_project_box(matrix, &monitor_box, transform, 0, output->wlr_output->transform_matrix); wlr_matrix_project_box(matrix, &monitor_box, transform, 0, wlr_output->transform_matrix);
float gl_matrix[9]; float gl_matrix[9];
wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
@ -211,7 +255,7 @@ struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct
pixman_region32_t damage; pixman_region32_t damage;
pixman_region32_init(&damage); pixman_region32_init(&damage);
pixman_region32_copy(&damage, original_damage); pixman_region32_copy(&damage, original_damage);
wlr_region_transform(&damage, &damage, wlr_output_transform_invert(output->wlr_output->transform), wlr_region_transform(&damage, &damage, transform,
monitor_box.width, monitor_box.height); monitor_box.width, monitor_box.height);
wlr_region_expand(&damage, &damage, get_blur_size()); wlr_region_expand(&damage, &damage, get_blur_size());
@ -341,6 +385,7 @@ static void render_surface_iterator(struct sway_output *output,
} }
struct wlr_box proj_box = *_box; struct wlr_box proj_box = *_box;
scale_box(&proj_box, wlr_output->scale); scale_box(&proj_box, wlr_output->scale);
float matrix[9]; float matrix[9];
@ -376,9 +421,10 @@ static void render_surface_iterator(struct sway_output *output,
} }
if (has_alpha) { if (has_alpha) {
int width, height; struct wlr_box monitor_box = get_monitor_box(wlr_output);
wlr_output_transformed_resolution(wlr_output, &width, &height); wlr_box_transform(&monitor_box, &monitor_box,
struct wlr_fbox blur_src_box = { 0, 0, width, height }; wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
struct wlr_fbox blur_src_box = wlr_fbox_from_wlr_box(&monitor_box);
bool is_floating = container_is_floating(view->container); bool is_floating = container_is_floating(view->container);
render_blur(!is_floating, output, output_damage, &blur_src_box, &dst_box, &opaque_region, render_blur(!is_floating, output, output_damage, &blur_src_box, &dst_box, &opaque_region,
surface->current.width, surface->current.height, surface->current.scale, deco_data.corner_radius); surface->current.width, surface->current.height, surface->current.scale, deco_data.corner_radius);
@ -481,7 +527,8 @@ void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage)
wlr_output->transform_matrix, &monitor_box); wlr_output->transform_matrix, &monitor_box);
// Render the newly blurred content into the blur_buffer // Render the newly blurred content into the blur_buffer
fx_framebuffer_create(&renderer->blur_buffer, monitor_box.width, monitor_box.height, true); fx_framebuffer_create(&renderer->blur_buffer,
output->renderer->viewport_width, output->renderer->viewport_height, true);
// Clear the damaged region of the blur_buffer // Clear the damaged region of the blur_buffer
float clear_color[] = { 0, 0, 0, 0 }; float clear_color[] = { 0, 0, 0, 0 };
int nrects; int nrects;
@ -545,11 +592,25 @@ void render_rounded_rect(struct sway_output *output, pixman_region32_t *output_d
goto damage_finish; goto damage_finish;
} }
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
wlr_output->transform_matrix);
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
// ensure the box is updated as per the output orientation
struct wlr_box transformed_box;
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
wlr_box_transform(&transformed_box, &box, transform, width, height);
corner_location = get_rotated_corner(corner_location, transform);
int nrects; int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) { for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]); scissor_output(wlr_output, &rects[i]);
fx_render_rounded_rect(renderer, &box, color, wlr_output->transform_matrix, fx_render_rounded_rect(renderer, &transformed_box, color, matrix,
corner_radius, corner_location); corner_radius, corner_location);
} }
@ -576,11 +637,25 @@ void render_border_corner(struct sway_output *output, pixman_region32_t *output_
goto damage_finish; goto damage_finish;
} }
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
wlr_output->transform_matrix);
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
// ensure the box is updated as per the output orientation
struct wlr_box transformed_box;
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
wlr_box_transform(&transformed_box, &box, transform, width, height);
corner_location = get_rotated_corner(corner_location, transform);
int nrects; int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) { for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]); scissor_output(wlr_output, &rects[i]);
fx_render_border_corner(renderer, &box, color, wlr_output->transform_matrix, fx_render_border_corner(renderer, &transformed_box, color, matrix,
corner_location, corner_radius, border_thickness); corner_location, corner_radius, border_thickness);
} }
@ -620,13 +695,24 @@ void render_box_shadow(struct sway_output *output, pixman_region32_t *output_dam
goto damage_finish; goto damage_finish;
} }
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
wlr_output->transform_matrix);
// ensure the box is updated as per the output orientation
struct wlr_box transformed_box;
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
wlr_box_transform(&transformed_box, &box,
wlr_output_transform_invert(wlr_output->transform), width, height);
int nrects; int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) { for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]); scissor_output(wlr_output, &rects[i]);
fx_render_box_shadow(renderer, &box, color, fx_render_box_shadow(renderer, &transformed_box, color, matrix,
wlr_output->transform_matrix, corner_radius, blur_sigma); corner_radius, blur_sigma);
} }
damage_finish: damage_finish:
@ -740,8 +826,9 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0); pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0);
struct wlr_box monitor_box = get_monitor_box(wlr_output); struct wlr_box monitor_box = get_monitor_box(wlr_output);
// TODO: contribute wlroots function to allow creating an fbox from a box? wlr_box_transform(&monitor_box, &monitor_box,
struct wlr_fbox src_box = { monitor_box.x, monitor_box.y, monitor_box.width, monitor_box.height }; wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
struct wlr_fbox src_box = wlr_fbox_from_wlr_box(&monitor_box);
bool is_floating = container_is_floating(view->container); bool is_floating = container_is_floating(view->container);
render_blur(!is_floating, output, damage, &src_box, &dst_box, &opaque_region, render_blur(!is_floating, output, damage, &src_box, &dst_box, &opaque_region,
saved_buf->width, saved_buf->height, 1, deco_data.corner_radius); saved_buf->width, saved_buf->height, 1, deco_data.corner_radius);
@ -1757,11 +1844,16 @@ void output_render(struct sway_output *output, struct timespec *when,
fullscreen_con = workspace->current.fullscreen; fullscreen_con = workspace->current.fullscreen;
} }
struct wlr_box monitor_box = get_monitor_box(wlr_output);
wlr_box_transform(&monitor_box, &monitor_box,
wlr_output_transform_invert(wlr_output->transform),
monitor_box.width, monitor_box.height);
fx_renderer_begin(renderer, monitor_box.width, monitor_box.height);
int width, height; int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height); wlr_output_transformed_resolution(wlr_output, &width, &height);
fx_renderer_begin(renderer, width, height);
if (debug.damage == DAMAGE_RERENDER) { if (debug.damage == DAMAGE_RERENDER) {
pixman_region32_union_rect(damage, damage, 0, 0, width, height); pixman_region32_union_rect(damage, damage, 0, 0, width, height);
} }