Currently, various floating-point expressions involving the coordinates of borders, titlebars and content surfaces are directly assigned to integers, and so they are rounded towards zero. This results in off-by-one distances between these elements when the signs of their coordinates differ. Fixed by wrapping these expressions with a call to floor before the assignment.
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1a6471be17
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@ -105,8 +105,8 @@ static bool get_surface_box(struct surface_iterator_data *data,
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data->rotation);
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struct wlr_box box = {
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.x = data->ox + _sx,
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.y = data->oy + _sy,
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.x = floor(data->ox + _sx),
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.y = floor(data->oy + _sy),
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.width = sw,
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.height = sh,
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};
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@ -346,8 +346,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
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if (state->border_left) {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = state->x;
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box.y = state->content_y;
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box.x = floor(state->x);
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box.y = floor(state->content_y);
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box.width = state->border_thickness;
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box.height = state->content_height;
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scale_box(&box, output_scale);
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@ -365,8 +365,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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box.x = state->content_x + state->content_width;
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box.y = state->content_y;
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box.x = floor(state->content_x + state->content_width);
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box.y = floor(state->content_y);
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box.width = state->border_thickness;
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box.height = state->content_height;
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scale_box(&box, output_scale);
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@ -380,8 +380,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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box.x = state->x;
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box.y = state->content_y + state->content_height;
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box.x = floor(state->x);
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box.y = floor(state->content_y + state->content_height);
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box.width = state->width;
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box.height = state->border_thickness;
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scale_box(&box, output_scale);
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@ -662,8 +662,8 @@ static void render_top_border(struct sway_output *output,
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// Child border - top edge
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = state->x;
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box.y = state->y;
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box.x = floor(state->x);
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box.y = floor(state->y);
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box.width = state->width;
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box.height = state->border_thickness;
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scale_box(&box, output_scale);
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@ -718,8 +718,8 @@ static void render_containers_linear(struct sway_output *output,
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}
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if (state->border == B_NORMAL) {
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render_titlebar(output, damage, child, state->x,
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state->y, state->width, colors,
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render_titlebar(output, damage, child, floor(state->x),
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floor(state->y), state->width, colors,
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title_texture, marks_texture);
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} else if (state->border == B_PIXEL) {
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render_top_border(output, damage, child, colors);
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@ -773,7 +773,7 @@ static void render_containers_tabbed(struct sway_output *output,
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marks_texture = child->marks_unfocused;
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}
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int x = cstate->x + tab_width * i;
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int x = floor(cstate->x + tab_width * i);
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// Make last tab use the remaining width of the parent
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if (i == parent->children->length - 1) {
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@ -886,8 +886,8 @@ static void render_container(struct sway_output *output,
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struct parent_data data = {
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.layout = con->current.layout,
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.box = {
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.x = con->current.x,
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.y = con->current.y,
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.x = floor(con->current.x),
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.y = floor(con->current.y),
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.width = con->current.width,
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.height = con->current.height,
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},
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@ -903,8 +903,8 @@ static void render_workspace(struct sway_output *output,
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struct parent_data data = {
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.layout = ws->current.layout,
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.box = {
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.x = ws->current.x,
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.y = ws->current.y,
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.x = floor(ws->current.x),
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.y = floor(ws->current.y),
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.width = ws->current.width,
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.height = ws->current.height,
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},
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@ -938,8 +938,8 @@ static void render_floating_container(struct sway_output *soutput,
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}
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if (con->current.border == B_NORMAL) {
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render_titlebar(soutput, damage, con, con->current.x,
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con->current.y, con->current.width, colors,
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render_titlebar(soutput, damage, con, floor(con->current.x),
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floor(con->current.y), con->current.width, colors,
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title_texture, marks_texture);
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} else if (con->current.border == B_PIXEL) {
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render_top_border(soutput, damage, con, colors);
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