refactor: move corner_radius to container struct
This commit is contained in:
parent
f27ee32bd8
commit
ab5e65e050
|
@ -115,6 +115,8 @@ struct sway_container {
|
|||
|
||||
float alpha;
|
||||
|
||||
int corner_radius;
|
||||
|
||||
struct wlr_texture *title_focused;
|
||||
struct wlr_texture *title_focused_inactive;
|
||||
struct wlr_texture *title_focused_tab_title;
|
||||
|
|
|
@ -257,8 +257,8 @@ damage_finish:
|
|||
// _box.x and .y are expected to be layout-local
|
||||
// _box.width and .height are expected to be output-buffer-local
|
||||
void render_border_corner(struct sway_output *output, pixman_region32_t *output_damage,
|
||||
const struct wlr_box *_box, float color[static 4], int border_thickness,
|
||||
enum corner_location corner_location) {
|
||||
const struct wlr_box *_box, float color[static 4], int corner_radius,
|
||||
int border_thickness, enum corner_location corner_location) {
|
||||
struct wlr_output *wlr_output = output->wlr_output;
|
||||
struct fx_renderer *renderer = output->server->renderer;
|
||||
|
||||
|
@ -282,7 +282,7 @@ void render_border_corner(struct sway_output *output, pixman_region32_t *output_
|
|||
for (int i = 0; i < nrects; ++i) {
|
||||
scissor_output(wlr_output, &rects[i]);
|
||||
fx_render_border_corner(renderer, &box, color, wlr_output->transform_matrix,
|
||||
corner_location, config->corner_radius * wlr_output->scale, border_thickness);
|
||||
corner_location, corner_radius * wlr_output->scale, border_thickness);
|
||||
}
|
||||
|
||||
damage_finish:
|
||||
|
@ -320,12 +320,12 @@ static void render_view_toplevels(struct sway_view *view,
|
|||
render_surface_iterator, &data);
|
||||
}
|
||||
|
||||
static void render_view_popups(struct sway_view *view,
|
||||
struct sway_output *output, pixman_region32_t *damage, float alpha) {
|
||||
static void render_view_popups(struct sway_view *view, struct sway_output *output,
|
||||
pixman_region32_t *damage, float alpha, int corner_radius) {
|
||||
struct render_data data = {
|
||||
.damage = damage,
|
||||
.alpha = alpha,
|
||||
.corner_radius = config->corner_radius,
|
||||
.corner_radius = corner_radius,
|
||||
};
|
||||
output_view_for_each_popup_surface(output, view,
|
||||
render_surface_iterator, &data);
|
||||
|
@ -399,9 +399,9 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
|
|||
struct sway_container *con, struct border_colors *colors, bool has_titlebar) {
|
||||
struct sway_view *view = con->view;
|
||||
if (!wl_list_empty(&view->saved_buffers)) {
|
||||
render_saved_view(view, output, damage, view->container->alpha, config->corner_radius);
|
||||
render_saved_view(view, output, damage, con->alpha, con->corner_radius);
|
||||
} else if (view->surface) {
|
||||
render_view_toplevels(view, output, damage, view->container->alpha, config->corner_radius);
|
||||
render_view_toplevels(view, output, damage, con->alpha, con->corner_radius);
|
||||
}
|
||||
|
||||
if (con->current.border == B_NONE || con->current.border == B_CSD) {
|
||||
|
@ -421,12 +421,12 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
|
|||
box.width = state->border_thickness;
|
||||
box.height = state->content_height;
|
||||
// adjust sizing for rounded border corners
|
||||
if (config->corner_radius) {
|
||||
if (con->corner_radius) {
|
||||
if (!has_titlebar) {
|
||||
box.y += config->corner_radius;
|
||||
box.height -= 2 * config->corner_radius;
|
||||
box.y += con->corner_radius;
|
||||
box.height -= 2 * con->corner_radius;
|
||||
} else {
|
||||
box.height -= config->corner_radius;
|
||||
box.height -= con->corner_radius;
|
||||
}
|
||||
}
|
||||
scale_box(&box, output_scale);
|
||||
|
@ -449,12 +449,12 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
|
|||
box.width = state->border_thickness;
|
||||
box.height = state->content_height;
|
||||
// adjust sizing for rounded border corners
|
||||
if (config->corner_radius) {
|
||||
if (con->corner_radius) {
|
||||
if (!has_titlebar) {
|
||||
box.y += config->corner_radius;
|
||||
box.height -= 2 * config->corner_radius;
|
||||
box.y += con->corner_radius;
|
||||
box.height -= 2 * con->corner_radius;
|
||||
} else {
|
||||
box.height -= config->corner_radius;
|
||||
box.height -= con->corner_radius;
|
||||
}
|
||||
}
|
||||
scale_box(&box, output_scale);
|
||||
|
@ -473,16 +473,16 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
|
|||
box.width = state->width;
|
||||
box.height = state->border_thickness;
|
||||
// adjust sizing for rounded border corners
|
||||
if (config->corner_radius) {
|
||||
box.x += config->corner_radius;
|
||||
box.width -= 2 * config->corner_radius;
|
||||
if (con->corner_radius) {
|
||||
box.x += con->corner_radius;
|
||||
box.width -= 2 * con->corner_radius;
|
||||
}
|
||||
scale_box(&box, output_scale);
|
||||
render_rect(output, damage, &box, color);
|
||||
|
||||
// rounded bottom left & bottom right border corners
|
||||
if (config->corner_radius) {
|
||||
int size = 2 * (config->corner_radius + state->border_thickness);
|
||||
if (con->corner_radius) {
|
||||
int size = 2 * (con->corner_radius + state->border_thickness);
|
||||
int scaled_thickness = state->border_thickness * output_scale;
|
||||
if (state->border_left) {
|
||||
box.width = size;
|
||||
|
@ -490,7 +490,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
|
|||
box.x = floor(state->x);
|
||||
box.y = floor(state->y + state->height - size);
|
||||
scale_box(&box, output_scale);
|
||||
render_border_corner(output, damage, &box, color, scaled_thickness, BOTTOM_LEFT);
|
||||
render_border_corner(output, damage, &box, color,
|
||||
con->corner_radius, scaled_thickness, BOTTOM_LEFT);
|
||||
}
|
||||
if (state->border_right) {
|
||||
box.width = size;
|
||||
|
@ -498,7 +499,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
|
|||
box.x = floor(state->x + state->width - size);
|
||||
box.y = floor(state->y + state->height - size);
|
||||
scale_box(&box, output_scale);
|
||||
render_border_corner(output, damage, &box, color, scaled_thickness, BOTTOM_RIGHT);
|
||||
render_border_corner(output, damage, &box, color,
|
||||
con->corner_radius, scaled_thickness, BOTTOM_RIGHT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -787,16 +789,16 @@ static void render_top_border(struct sway_output *output,
|
|||
box.width = state->width;
|
||||
box.height = state->border_thickness;
|
||||
// adjust sizing for rounded border corners
|
||||
if (config->corner_radius) {
|
||||
box.x += config->corner_radius;
|
||||
box.width -= 2 * config->corner_radius;
|
||||
if (con->corner_radius) {
|
||||
box.x += con->corner_radius;
|
||||
box.width -= 2 * con->corner_radius;
|
||||
}
|
||||
scale_box(&box, output_scale);
|
||||
render_rect(output, output_damage, &box, color);
|
||||
|
||||
// render rounded top corner borders if corner_radius is set > 0
|
||||
if (config->corner_radius) {
|
||||
int size = 2 * (config->corner_radius + state->border_thickness);
|
||||
if (con->corner_radius) {
|
||||
int size = 2 * (con->corner_radius + state->border_thickness);
|
||||
int scaled_thickness = state->border_thickness * output_scale;
|
||||
|
||||
// top left
|
||||
|
@ -806,7 +808,8 @@ static void render_top_border(struct sway_output *output,
|
|||
box.x = floor(state->x);
|
||||
box.y = floor(state->y);
|
||||
scale_box(&box, output_scale);
|
||||
render_border_corner(output, output_damage, &box, color, scaled_thickness, TOP_LEFT);
|
||||
render_border_corner(output, output_damage, &box, color,
|
||||
con->corner_radius, scaled_thickness, TOP_LEFT);
|
||||
}
|
||||
// top right
|
||||
if (state->border_right) {
|
||||
|
@ -815,7 +818,8 @@ static void render_top_border(struct sway_output *output,
|
|||
box.x = floor(state->x + state->width - size);
|
||||
box.y = floor(state->y);
|
||||
scale_box(&box, output_scale);
|
||||
render_border_corner(output, output_damage, &box, color, scaled_thickness, TOP_RIGHT);
|
||||
render_border_corner(output, output_damage, &box, color,
|
||||
con->corner_radius, scaled_thickness, TOP_RIGHT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1251,7 +1255,7 @@ void output_render(struct sway_output *output, struct timespec *when,
|
|||
struct sway_seat *seat = input_manager_current_seat();
|
||||
struct sway_container *focus = seat_get_focused_container(seat);
|
||||
if (focus && focus->view) {
|
||||
render_view_popups(focus->view, output, damage, focus->alpha);
|
||||
render_view_popups(focus->view, output, damage, focus->alpha, focus->corner_radius);
|
||||
}
|
||||
|
||||
render_overlay:
|
||||
|
|
|
@ -40,6 +40,7 @@ struct sway_container *container_create(struct sway_view *view) {
|
|||
c->pending.layout = L_NONE;
|
||||
c->view = view;
|
||||
c->alpha = 1.0f;
|
||||
c->corner_radius = config->corner_radius;
|
||||
|
||||
if (!view) {
|
||||
c->pending.children = create_list();
|
||||
|
|
Loading…
Reference in a new issue