Handle subsurfaces in view_child_damage
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@ -630,6 +630,25 @@ void view_update_size(struct sway_view *view, int width, int height) {
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container_set_geometry_from_floating_view(view->container);
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}
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static void subsurface_get_root_coords(struct sway_view_child *child,
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int *root_sx, int *root_sy) {
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struct wlr_surface *surface = child->surface;
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*root_sx = -child->view->geometry.x;
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*root_sy = -child->view->geometry.y;
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while (surface && wlr_surface_is_subsurface(surface)) {
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struct wlr_subsurface *subsurface =
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wlr_subsurface_from_wlr_surface(surface);
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*root_sx += subsurface->current.x;
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*root_sy += subsurface->current.y;
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surface = subsurface->parent;
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}
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}
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static const struct sway_view_child_impl subsurface_impl = {
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.get_root_coords = subsurface_get_root_coords,
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};
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static void view_subsurface_create(struct sway_view *view,
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struct wlr_subsurface *subsurface) {
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struct sway_view_child *child = calloc(1, sizeof(struct sway_view_child));
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@ -637,7 +656,7 @@ static void view_subsurface_create(struct sway_view *view,
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wlr_log(WLR_ERROR, "Allocation failed");
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return;
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}
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view_child_init(child, NULL, view, subsurface->surface);
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view_child_init(child, &subsurface_impl, view, subsurface->surface);
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}
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static void view_child_damage(struct sway_view_child *child, bool whole) {
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