output: Schedule idle frames if we do not render
Repaint scheduling delays output render and frame done events from output frame events, and block idle frame events from being scheduled in between output frame done and output render in this period of time. If a surface is committed after its frame done event, but before output render, idle frame requests will be blocked, and the surface relies on the upcoming render to schedule a frame. If when the repaint timer expires, output render is deemed unnecessary, no frame will be scheduled. This can lead to surfaces never having their frame callbacks fire. To fix this, we store that a surface has requested a frame in surface_needs_frame. When the repaint expires, if no render is deemed necessary, we check this flag and schedule an idle frame. Fixes #4768
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@ -57,6 +57,7 @@ struct sway_output {
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uint32_t refresh_nsec;
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int max_render_time; // In milliseconds
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struct wl_event_source *repaint_timer;
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bool surface_needs_frame;
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};
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struct sway_output *output_create(struct wlr_output *wlr_output);
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@ -515,6 +515,9 @@ int output_repaint_timer_handler(void *data) {
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output->wlr_output->frame_pending = false;
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bool surface_needs_frame = output->surface_needs_frame;
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output->surface_needs_frame = false;
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struct sway_workspace *workspace = output->current.active_workspace;
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if (workspace == NULL) {
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return 0;
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@ -557,6 +560,8 @@ int output_repaint_timer_handler(void *data) {
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clock_gettime(CLOCK_MONOTONIC, &now);
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output_render(output, &now, &damage);
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} else if (surface_needs_frame) {
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wlr_output_schedule_frame(output->wlr_output);
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}
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pixman_region32_fini(&damage);
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@ -672,6 +677,7 @@ static void damage_surface_iterator(struct sway_output *output, struct sway_view
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wlr_output_damage_add_box(output->damage, &box);
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}
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output->surface_needs_frame = true;
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wlr_output_schedule_frame(output->wlr_output);
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}
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