Commit graph

95 commits

Author SHA1 Message Date
David96 8c62278207 Render layer shell popups over the top layer 2020-04-10 10:45:47 +02:00
Simon Ser 679aa6032d Fix unreliable scaling filter
Two changes were made:

- Bind the texture before glTexParameteri
- Set the scaling filter before each wlr_render_texture_with_matrix call

Logging in wlroots allows to check that the scaling filter is properly
set prior to rendering.

Fixes: 6968fb3123 ("add scale_filter output config option")
Closes: https://github.com/swaywm/sway/issues/4798
2020-01-13 12:36:14 -07:00
Brian Ashworth b977c02e35 render: do not render indicator on floating views
This adds a check to make it so the indicator is only rendered on views
with a parent, which floating views do not. Since floating views do not
have a parent, the workspace layout was being incorrectly used to
determine whether to show the split indicator previously. This has no
impact on floating containers and a view within a floating container
will still have indicators rendered appropriately.
2020-01-05 22:16:44 +01:00
Ronan Pigott 6968fb3123 add scale_filter output config option 2019-11-29 18:13:37 +01:00
Simon Ser 1d3cbe9f27 Use new presentation-time helper
This has the advantage to (1) reduce boilerplate and (2) make us
correctly handle wlr_output_event_present.commit_seq.
2019-11-21 11:19:00 -05:00
Ivan Molodetskikh bd9a53f1a3 view: add max_render_time 2019-11-17 20:18:42 +01:00
Simon Ser 00c4c7e8cc Fix direct scan-out flickering
Sometimes when using direct scan-out, some flickering between the
fullscreen app and the regular desktop could be seen.

This happened because we called wlr_output_attach_render and then
wlr_output_attach_buffer for direct scan-out. wlr_output_attach_render
makes the OpenGL context current but also attaches the OpenGL buffer to
the primary plane apparently (all of this happens inside
eglMakeCurrent).

This patch moves the scan-out logic outside of output_render, before
wlr_output_attach_render. This lines it up with rootston's
implementation. This also makes more sense since no rendering is
involved when using direct scan-out.

Sorry about that, I should've tested this with more clients. The new
code has been tested with mpv and a GLFW demo.
2019-09-26 10:36:18 -04:00
Simon Ser 875edc9c2f Add support for fullscreen view direct scan-out 2019-09-25 23:00:08 -04:00
Ivan Molodetskikh fba248ed5e render: set surface as sampled for presentation 2019-09-19 19:47:24 +03:00
Dark c3fbb01e07 Update titlebar borders to match i3's current behavior. 2019-08-24 00:41:19 -04:00
Simon Ser f984f21b6a Remove all wayland-server.h includes
The documentation for wayland-server.h says:

> Use of this header file is discouraged. Prefer including
> wayland-server-core.h instead, which does not include the server protocol
> header and as such only defines the library PI, excluding the deprecated API
> below.

Replacing wayland-server.h with wayland-server-core.h allows us to drop the
WL_HIDE_DEPRECATED declaration.

This commit si similar to wlroots' ca45f4490ccc ("Remove all wayland-server.h
includes").
2019-07-27 17:16:56 -04:00
Simon Ser 9aafef352b Don't submit too much damage 2019-04-27 09:50:49 -06:00
Simon Ser b6e55064fe Update for wlroots#1660 2019-04-23 14:37:44 -06:00
Brian Ashworth 69a1a0ff99 Fix scratchpad fullscreen behavior and crash
When setting fullscreen on a hidden scratchpad container, there was a
check to see if there was an existing fullscreen container on the
workspace so it could be fullscreen disabled first. Since the workspace
is NULL, it would cause a SIGSEGV. This adds a NULL check to avoid the
crash.

This also changes the behavior of how fullscreen is handled when adding
a container to the scratchpad or changing visibility of a scratchpad
container to match i3's. The behavior is as follows:
- When adding a container to the scratchpad or hiding a container back
  into the scratchpad, there is an implicit fullscreen disable
- When setting fullscreen on a container that is hidden in the
  scratchpad, it will be fullscreen when shown (and fullscreen disabled
  when hidden as stated above)
- When setting fullscreen global on a container that is hidden in the
  scratchpad, it will be shown immediately as fullscreen global. The
  container is not moved to a workspace and remains in the
  scratchpad. The container will be visible until fullscreen disabled
  or killed. Since the container is in the scratchpad, running
  `scratchpad show` or `move container to scratchpad` will have no
  effect

This also changes `container_replace` to transfer fullscreen and
scratchpad status.
2019-04-13 08:48:37 -06:00
Ryan Dwyer e9a476244d Remove debug tree
This feature has served its purpose. It's better to use IPC now.
2019-03-18 11:29:19 -04:00
emersion 076257a978 Stop using wlr_output->{lx,ly}
Also fixes sway_output->{lx,ly,width,height} not being updated. Also fixes
output_get_in_direction adding buffer coords to layout coords.
2019-03-11 12:43:01 -04:00
Brian Ashworth 23f075e71d render_floating: skip fullscreen floaters
If a floater is fullscreen either on a workspace or globally, it
should not be rendered on any output is is not fullscreened on. When
rendering it on an output it should not be rendered on, there will be
an extraneous border along the adjacent side of the output. This adds
a check in render_floating to skip all fullscreened floaters
2019-03-03 09:25:10 +01:00
db 2510e3df38 add --i3 flag to hide_edge_borders
Enables i3-compatible behavior regarding hiding the title bar on tabbed and
stacked containers with one child.

Related issues and merge requests: #3031, #3002, #2912, #2987.
2019-02-24 15:26:37 -05:00
Ryan Dwyer 6b8bf10941 Introduce container_is_scratchpad_hidden
Just a convenience function that improves readability of the code.

Other things worth noting:

* container_get_siblings and container_sibling_index no longer use the
const keyword
* container_handle_fullscreen_reparent is only ever called after
attaching the container to a workspace, so its con->workspace check has
been changed to an assertion
2019-01-28 10:35:40 +01:00
Ryan Dwyer 0a9ff774ad Center surface inside container when it's too small
The goal here is to center fullscreen views when they are both too small
for the output and refuse to resize to the output's dimensions. It has
the side effect of also centering the view when it's too small for its
container.

Example clients that have this behaviour are emersion's hello-wayland
and weston.

It works by introducing surface_{x,y,width,height} properties to the
container struct. The x and y represent layout-local coordinates where
the surface will be rendered. The width and height are only used to
track the surface's previous dimensions so we can detect when the client
has resized it and recenter and apply damage accordingly.

The new surface properties are calculated when a transaction is applied,
as well as when a view resizes itself unexpectedly. The latter is done
in view_update_size. This function was previously restricted to views
which are floating, but can now be called for any views.

For views which refuse to resize *smaller* than a particular size, such
as gnome-calculator, the surface is still anchored to the top left as
per the current behaviour.
2019-01-28 01:17:21 -05:00
Ryan Dwyer 20aa8ee67d Implement fullscreen global 2019-01-25 08:29:21 +10:00
Ryan Dwyer ed5aafd90b Refactor seat operations to use an interface
This splits each seat operation (drag/move tiling/floating etc) into a
separate file and introduces a struct sway_seatop_impl to abstract the
operation.

The move_tiling_threshold operation has been merged into move_tiling.

The main logic for each operation is untouched aside from variable
renames.

The following previously-static functions have been made public:
* node_at_coords
* container_raise_floating
* render_rect
* premultiply_alpha
* scale_box
2019-01-10 22:04:42 +10:00
Mack Straight a96e86744f Fix fullscreen view rendering crash
See issue #3359 for reproduction details. When a fullscreen view is
unmapped and there's a preceding transaction waiting, there may be
neither a saved buffer or a surface to render. This change matches
the equivalent code in render_view.
2019-01-01 10:08:27 -05:00
Brian Ashworth cf7c77e56a Fix wlr_box_intersection args for wlroots 1441
The fix pushed to master missed wlr_box_intersection. This just fixes
those lines so sway renders properly again
2018-12-22 18:54:08 +01:00
Drew DeVault 788b715776 Fixes per wlroots#1441 2018-12-22 08:53:05 -05:00
emersion ed7bd683a7
Update for swaywm/wlroots#1403 2018-12-01 11:01:08 +01:00
Brian Ashworth 14cb39c772 Fix titlebar when no title or marks
This fixes the rendering of the titlebar when there is no title or marks.
2018-11-28 14:20:58 -05:00
Brian Ashworth e6562c8cd2 Implement title alignment
This adds support for `i3 4.16`'s ability to set the title alignment.
The command is `title_align left|center|right`.

When the title is on the right, marks are moved to the left. Otherwise,
they are on the right.
2018-11-25 22:08:58 -05:00
Florent de Lamotte 7555c7efdc Adding commands for configuring titlebar borders and padding 2018-11-22 10:30:04 +01:00
emersion cad851805b
Use #if instead of #ifdef 2018-11-18 00:33:06 +01:00
Ryan Dwyer be9348d25c Move view {x,y,width,height} into container struct
This renames/moves the following properties:

* sway_view.{x,y,width,height} ->
sway_container.content_{x,y,width,height}
    * This is required to support placeholder containers as they don't
    have a view.
* sway_container_state.view_{x,y,width,height} ->
sway_container_state.content_{x,y,width,height}
    * To remain consistent with the above.
* sway_container_state.con_{x,y,width,height} ->
sway_container_state.{x,y,width,height}
    * The con prefix was there to give it contrast from the view
    properties, and is no longer useful.

The function container_set_geometry_from_floating_view has also been
renamed to container_set_geometry_from_content.
2018-11-17 21:29:42 +10:00
emersion 528f129c98
Render software cursors with wlr_output_render_software_cursors 2018-11-10 19:22:32 +01:00
Ryan Dwyer 9fc736f4e1 Move view marks properties to container struct
Like border properties, this will be needed to implement layout saving
and restoring.
2018-11-01 18:09:51 +10:00
Rostislav Pehlivanov b0fb2846fe Revert "Respect border settings when rendering lone tabbed/stacked child"
This reverts commit 65328ef60c.
2018-10-30 11:42:44 +00:00
Ryan Dwyer 65328ef60c Respect border settings when rendering lone tabbed/stacked child
In i3, when a child of a tabbed or stacked container has no siblings,
its border settings are respected.

This patch achieves the same effect by rendering a lone tabbed/stacked
child as if it's a linear container. This makes the border settings be
respected.

Over in view_autoconfigure, we compensate for this by only adjusting
`y_offset` if there's multiple children.
2018-10-27 11:23:02 +10:00
Ryan Dwyer c006717910 Minor refactor of input manager
The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.

On a similar note:

* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.

Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.

Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
2018-10-20 13:11:43 +10:00
Ryan Dwyer c699a86e47 Fix pixel leaks when using fractional scaling
The basic idea here is to apply rounding after scaling. It's not as
simple as this, though, and I've detailed it in the comments for a
function.

In order to fix some pixel leaks in the title bar, I found it easier to
change how we place rectangles to fill the area. Instead of placing two
rectangles across the full width above and below the title and having
shorter rectangles in the inner area, it's now pieced together in
vertical chunks. This method involves drawing two less rectangles per
container.
2018-10-12 22:36:11 +10:00
Ryan Dwyer 88317b59ce Use current state when rendering transient containers 2018-10-08 23:27:19 +10:00
Ryan Dwyer f23588de3c Introduce container_is_transient_for 2018-10-08 23:00:36 +10:00
Ryan Dwyer 832ebc8966 Implement popup_during_fullscreen
This introduces a new view_impl function: is_transient_for. Similar to
container_has_ancestor but works using the surface parents rather than
the tree.

This patch modifies view_is_visible, container_at and so on to allow
transient views to function normally when they're in front of a
fullscreen view.
2018-10-08 22:49:59 +10:00
Ryan Dwyer 7b138e5ef0 Add CSD to border modes
This replaces view.using_csd with a new border mode: B_CSD. This also
removes sway_xdg_shell{_v6}_view.deco_mode and
view->has_client_side_decorations as we can now get these from the
border.

You can use `border toggle` to cycle through the modes including CSD, or
use `border csd` to set it directly. The client must support the
xdg-decoration protocol, and the only client I know of that does is the
example in wlroots.

If the client switches from SSD to CSD without us expecting it (via the
server-decoration protocol), we stash the previous border type into
view.saved_border so we can restore it if the client returns to SSD. I
haven't found a way to test this though.
2018-09-27 22:51:37 +10:00
emersion 4289343e17 Fix segfault in output_render 2018-09-19 11:03:25 +02:00
Ryan Dwyer eb74317c2d Fix dropzone box on scaled outputs 2018-09-11 22:26:39 +10:00
Ryan Dwyer 8bb40c24c7 Implement tiling drag
Hold floating_modifier and drag a tiling view to a new location.
2018-09-11 21:34:21 +10:00
Ryan Dwyer 9215ca0f01 Align titles to baseline
This does the following:

* Adds a baseline argument to get_text_size (the baseline is the
distance from the top of the texture to the baseline).
* Stores the baseline in the container when calculating the title
height.
* Takes the baseline into account when calculating the config's max font
height.
* When rendering, pads the textures according to the baseline so they
line up.
2018-09-08 16:25:07 +10:00
Ryan Dwyer 9226aad58c Fix gaps in title textures and vertically center them
There was code that attempted to fill in the gap below the title texture
when the texture isn't tall enough, but this only worked when the output
was positioned at 0,0. The reason is that render_rect expects a box
passed in a hybrid layout-local/output-buffer-local system, and we were
passing purely output-buffer-local. I've added a comment documenting
this.

By the way, we can't use layout-local coordinates for the rectangle box
because in some cases we set the box based on a texture size. Texture
sizes are buffer-local, and we'd have to divide them to bring it back to
layout-local which means losing precision. We could use
output-buffer-local coordinates for the box, but this would require
translating the coordinates from layout-local to output-buffer-local in
many places during rendering.

This patch also vertically centers the text inside the title bar.
2018-09-08 16:25:07 +10:00
Ryan Dwyer 5967ee1fbc Fix crash when switching to new workspace during transaction
When rendering, the workspace for the output needs to be retrieved from
the output's `current` state. output_get_active_workspace returns the
pending workspace, which crashes if the pending workspace is new and
hasn't completed a transaction yet.
2018-09-06 20:20:29 +10:00
Ryan Dwyer 9642b87b9e Fix crash when views rapidly map and unmap
Suppose the following:

* Transactions are already in progress - say transaction A.
* View A maps, which creates transaction B and appends it to the
transaction queue.
* View B maps, which creates transaction C and appends it to the queue.
* View A unmaps, which creates transaction D and appends it to the
queue.
* Transaction A completes, so transaction B attempts to save View A's
buffer, but this doesn't exist so it saves nothing.
* Rendering code attempts to render View A, but there is no saved buffer
nor live buffer that it can use.

Rather than implement an elaborate solution for a rare circumstance,
I've take the safe option of just not rendering anything for that view.
It means that if you reproduce the scenario above, you might get the
title and borders rendered but no surface.
2018-09-06 11:39:52 +10:00
Ryan Dwyer acc2628c79 Don't use wlr_output properties
These properties are before rotation.
2018-09-05 18:01:43 +10:00
Ryan Dwyer 7586f150c0 Implement type safe arguments and demote sway_container
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.

In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.

If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.

There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.

In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.

The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.

The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.

Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.

Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.

In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.

container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.

`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.

container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.

There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.

The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
2018-09-05 18:01:43 +10:00