Prior to this commit, a tablet device could trigger mouse button down
bindings if the pen was pressed on a surface that didn't bind tablet
handlers -- but it wouldn't if the surface did bind tablet handlers.
We should expose consistent behavior to users so that they don't have to
care about emulated vs. non-emulated input, so stop triggering bindings
for any non-pointer devices.
This commit makes tablet input more usable when `focus_follows_mouse` is
set to `no`.
Previously, tapping down on surfaces that bound tablet input would not
switch focus, whereas tapping on surfaces that didn't (and hence went
through pointer emulation) did.
If a resize is triggered on a tabbed or stacked container, change focus
to the tab which already had inactive focus, rather than to the tab
whose border was clicked -- otherwise, we'd change the active tab when
the user probably just wanted to resize.
We are not allowed to do what we did in #5222 and pass a `NULL` surface
wlr_seat_pointer_notify_enter(), and it's causing crashes when an
xdg-shell popup is active (see #5294 and swaywm/wlroots#2161).
Instead, solve #5220 using the new wlroots API introduced in
swaywm/wlroots#2217.
This commit moves tool tip event generation into seatops. In doing so,
some corner cases where we'd erroneously (but likely harmlessly)
generate both tablet and pointer events simultaneously are eliminated.
The spec has this to say about sending events on confine creation:
Whenever the confinement is activated, it is guaranteed that the
surface the pointer is confined to will already have received pointer
focus and that the pointer will be within the region passed to the
request creating this object.
...and on region update:
If warped, a wl_pointer.motion event will be emitted, but no
wp_relative_pointer.relative_motion event.
Prior to this patch, sway did neither, and updated the hardware cursor
position without notifying the underlying surface until the next motion
event. This led to inconsistent results, especially in applications that
draw their own software cursor.
Currently, when tablet input exits a window during an implicit grab, it
passes focus to another window.
For instance, this is problematic when trying to drag a scrollbar, and
exiting the window — the scrollbar motion stops. Additionally,
without `focus_follows_mouse no`, the tablet passes focus to whatever
surface it goes over regardless of if there is an active implicit.
If the tablet is over a surface that does not bind tablet handlers, sway
will fall back to pointer emulation, and all of this works fine. It
probably should have consistent behavior between emulated and
not-emulated input, though.
This commit adds a condition for entering seatop_down when a tablet's
tool tip goes down, and exiting when it goes up. Since events won't be
routed through seatop_default, this prevents windows losing focus during
implicit grabs.
Closes#5302.
This is a small cleanup commit for removing `sway_tablet` parameters
from functions that already accept `sway_tablet_tool`, since the tablet
reference can be accessed through `tool->tablet`.
This commit renames `motion` and `axis` handlers to `pointer_motion` and
`pointer_axis`, respectively, to disambiguate them from their tablet
(and future touch) handlers. `button` is left as-is, as it is generic
across input devices.
This commit moves tablet motion logic into a seatop handler.
As a side-effect of seatop implementations being able to receive
tablet motion events, fixes#5232.
This commit refactors `cursor_rebase` into `cursor_update_image`, and
moves sending pointer events to the two existing call sites. This will
enable this code to be reused for tablets.
Refs #5232
Currently, clients receive wl_data_device::leave events only when the
pointer enters another surface, which leads to issues, such as #5220.
This happens because wlr_seat_pointer_notify_enter() is called when
handling motion events only for non-NULL surfaces.
Fixes#5220
Instead of handling presses and releases on empty workspaces as setting
focus to the workspace, handle releases by notifying the seat of a
pointer action. This way DnDs are correctly released if the button is
released over an empty workspace. This is achieved by removing the early
return and letting the handle_button() call seat_pointer_notify_button()
at the very end.
Fixes#3932
When clicking on the titlebar of a floating container (or descendant of
a floating container), the top-level floating container was being
focused and then allowing you to move the top-level floating container.
This made it so you couldn't switch to a different tab/stack within the
floating container. With this patch, the focus inactive view for the
container that the titlebar is associated with is focused, then the
traversal to the top-level floating container is performed to use with
the move floating operation.
Subsurfaces (in most cases popups) aren't decorated by sway
and will never have any borders, but may be drawn beyond container
boundaries producing false positive when searching for edge.
So we want to skip edge search when handling mouse event on subsurface.
This matches i3's behavior of only focusing a container when pressed.
This allows for `bindsym button1 nop`, `bindsym BTN_LEFT nop`, or
`bindcode 272 nop` to be used to disable focusing when clicking on the
title (or with additional flags to bind{code,sym} other portions of
the container).
Without this additional condition, the user would need both
`bindsym button1 nop` and `bindsym --release button1 nop` to override
both the pressed and released behavior.
Firstly, this fixes a recent regression where having
`focus_follows_mouse yes` and hovering an inactive tab caused it to gain
focus. The code was missing a view_is_visible check.
The code is handling the logic for both focus_follows_mouse yes and
focus_follows_mouse always, where the latter will apply when nudging the
mouse after a workspace switch. However, the view_is_visible check
didn't apply when using focus_follows_mouse always, so hovering a tab
with that configuration would cause is to focus. This was a bug. When
adding the view_is_visible check, it now applies to both yes and always.
Note that the comment about the split container was wrong. At this point
the hovered node cannot be a split container because it passed the
node_is_view check. The comment has been removed.
Lastly, the else condition is completely removed. This didn't appear to
have any practical use. Setting focus to the result of
seat_get_focus_inactive is very likely going to be a no op. There is a
slim chance that this will break something, and if so I'd like to find
out what so it can be properly documented in the code.
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.