* Initial implementation without fullscreen support
* Limit saturation to 2
* Fixed saturation not working for fullscreen applications like CSGO
* Fixed saturation ignoring border radius
* Updated README and sway.5 man page
* Rebased from Master
* Added command to README
* Fixed nitpicks
Use fixed titlebar heights. The default height is calculated based on
font metrics for the configured font and current locale.
Some testing with titles with emoji and CJK characters (which are
substantially higher in my setup) shows that the titlebars retain their
initial value, text does shift up or down, and all titlebars always
remain aligned.
Also drop some also now-unecessary title_height calculations.
Makes also needed to be updated, since they should be positioned with
the same rules.
There was some unused code-paths for rendering surfaces with an
arbitrary rotation applied. This was imported from rootston.
Since we don't have plans to make use of this, remove it.
render_surface_iterator previously deduced the clip box from an optional
container passed with render data. This causes problems when offsets in
view geometry need to be compensated for in the clip dimensions.
Instead, prepare the clip box in render_view_toplevels where the offsets
are being applied, and compensate for them immediately.
A similar compensation is applied to render_saved_view.
Closes: https://github.com/swaywm/sway/issues/6223
These coordinates contain the all-time accumulated buffer attach point,
which is a way to perform incremental client-side initiated movement of
windows, intended as a way to maintain logical window positioning while
compensating for layout changes such as folding in a left side panel.
This value is not useful for implementing this feature, and break things
if they ever become non-zero. Their inclusion in calculations also tend
to cause confusion.
Remove usage of these coordinates, removing the ability for clients to
move themselves. This may again be supported if a better API is made
available from wlroots.
If a surface is associated with a sway container, we limit the
destination box to the container dimensions.
Floating views and popups are exempt from this clipping.
In e0a94bee8d, it was believed that if the
container is being rendered, it must have an output.
This turned out not to be the case. When rendering a container, all its
children are rendered, even if the children is positioned off screen and
thus not having any output. This is the cause of the crash in #6061.
This commit introduces a null-check, which fixes#6061.
Currently, various floating-point expressions involving
the coordinates of borders, titlebars and content surfaces
are directly assigned to integers, and so they are rounded
towards zero.
This results in off-by-one distances between these elements
when the signs of their coordinates differ.
Fixed by wrapping these expressions with a call to
floor before the assignment.
When a container straddles multiple outputs, the title bar is only rendered
at the scale of the "effective" output. If the title bar straddles onto
another output with a different scale factor, it was drawn at the wrong size.
In this commit, we take into consideration the scale the title was rendered
at and scale it accordingly so that it appears at the right size on the other
outputs.
This fixes#6054.
Pending state is currently inlined directly in the container struct,
while the current state is in a state struct. A side-effect of this is
that it is not immediately obvious that pending double-buffered state is
accessed, nor is it obvious what state is double-buffered.
Instead, use the state struct for both current and pending.
We need to use surface_x and surface_y when rendering and damaging saved
buffers as these compensate for views that have been centered due to
being smaller than their container.
Add them to the surface positions on the saved buffer so we have the
values from the time the buffer was saved.
Instead of calling wlr_xdg_surface_for_each_popup and then
wlr_surface_for_each_surface, use the new for_each_popup_surface helper
introduced in [1] that does it in one go.
[1]: https://github.com/swaywm/wlroots/pull/2609
i3 shows indicators for the workspace-level pseudo-split, but Sway does
not, as of b977c02. This commit replaces the floating container check
with a call to `container_is_floating`, which has some more robust
checks in place.
Fixes#5699.
During the execution of a resize transaction, the buffer associated
with a view's surface is saved and reused until the client acknowledges
the resulting configure event.
However, only one the main buffer of the main surface was stored and
rendered, meaning that subsurfaces disappear during resize.
Iterate over all, store and render buffers from all surfaces in the view
to ensure that correct rendering is preserved.
Two changes were made:
- Bind the texture before glTexParameteri
- Set the scaling filter before each wlr_render_texture_with_matrix call
Logging in wlroots allows to check that the scaling filter is properly
set prior to rendering.
Fixes: 6968fb3123 ("add scale_filter output config option")
Closes: https://github.com/swaywm/sway/issues/4798
This adds a check to make it so the indicator is only rendered on views
with a parent, which floating views do not. Since floating views do not
have a parent, the workspace layout was being incorrectly used to
determine whether to show the split indicator previously. This has no
impact on floating containers and a view within a floating container
will still have indicators rendered appropriately.
Sometimes when using direct scan-out, some flickering between the
fullscreen app and the regular desktop could be seen.
This happened because we called wlr_output_attach_render and then
wlr_output_attach_buffer for direct scan-out. wlr_output_attach_render
makes the OpenGL context current but also attaches the OpenGL buffer to
the primary plane apparently (all of this happens inside
eglMakeCurrent).
This patch moves the scan-out logic outside of output_render, before
wlr_output_attach_render. This lines it up with rootston's
implementation. This also makes more sense since no rendering is
involved when using direct scan-out.
Sorry about that, I should've tested this with more clients. The new
code has been tested with mpv and a GLFW demo.
The documentation for wayland-server.h says:
> Use of this header file is discouraged. Prefer including
> wayland-server-core.h instead, which does not include the server protocol
> header and as such only defines the library PI, excluding the deprecated API
> below.
Replacing wayland-server.h with wayland-server-core.h allows us to drop the
WL_HIDE_DEPRECATED declaration.
This commit si similar to wlroots' ca45f4490ccc ("Remove all wayland-server.h
includes").