Commit graph

132 commits

Author SHA1 Message Date
Brian Ashworth 69a1a0ff99 Fix scratchpad fullscreen behavior and crash
When setting fullscreen on a hidden scratchpad container, there was a
check to see if there was an existing fullscreen container on the
workspace so it could be fullscreen disabled first. Since the workspace
is NULL, it would cause a SIGSEGV. This adds a NULL check to avoid the
crash.

This also changes the behavior of how fullscreen is handled when adding
a container to the scratchpad or changing visibility of a scratchpad
container to match i3's. The behavior is as follows:
- When adding a container to the scratchpad or hiding a container back
  into the scratchpad, there is an implicit fullscreen disable
- When setting fullscreen on a container that is hidden in the
  scratchpad, it will be fullscreen when shown (and fullscreen disabled
  when hidden as stated above)
- When setting fullscreen global on a container that is hidden in the
  scratchpad, it will be shown immediately as fullscreen global. The
  container is not moved to a workspace and remains in the
  scratchpad. The container will be visible until fullscreen disabled
  or killed. Since the container is in the scratchpad, running
  `scratchpad show` or `move container to scratchpad` will have no
  effect

This also changes `container_replace` to transfer fullscreen and
scratchpad status.
2019-04-13 08:48:37 -06:00
Ryan Dwyer e9a476244d Remove debug tree
This feature has served its purpose. It's better to use IPC now.
2019-03-18 11:29:19 -04:00
emersion 076257a978 Stop using wlr_output->{lx,ly}
Also fixes sway_output->{lx,ly,width,height} not being updated. Also fixes
output_get_in_direction adding buffer coords to layout coords.
2019-03-11 12:43:01 -04:00
Brian Ashworth 23f075e71d render_floating: skip fullscreen floaters
If a floater is fullscreen either on a workspace or globally, it
should not be rendered on any output is is not fullscreened on. When
rendering it on an output it should not be rendered on, there will be
an extraneous border along the adjacent side of the output. This adds
a check in render_floating to skip all fullscreened floaters
2019-03-03 09:25:10 +01:00
db 2510e3df38 add --i3 flag to hide_edge_borders
Enables i3-compatible behavior regarding hiding the title bar on tabbed and
stacked containers with one child.

Related issues and merge requests: #3031, #3002, #2912, #2987.
2019-02-24 15:26:37 -05:00
Ryan Dwyer 6b8bf10941 Introduce container_is_scratchpad_hidden
Just a convenience function that improves readability of the code.

Other things worth noting:

* container_get_siblings and container_sibling_index no longer use the
const keyword
* container_handle_fullscreen_reparent is only ever called after
attaching the container to a workspace, so its con->workspace check has
been changed to an assertion
2019-01-28 10:35:40 +01:00
Ryan Dwyer 0a9ff774ad Center surface inside container when it's too small
The goal here is to center fullscreen views when they are both too small
for the output and refuse to resize to the output's dimensions. It has
the side effect of also centering the view when it's too small for its
container.

Example clients that have this behaviour are emersion's hello-wayland
and weston.

It works by introducing surface_{x,y,width,height} properties to the
container struct. The x and y represent layout-local coordinates where
the surface will be rendered. The width and height are only used to
track the surface's previous dimensions so we can detect when the client
has resized it and recenter and apply damage accordingly.

The new surface properties are calculated when a transaction is applied,
as well as when a view resizes itself unexpectedly. The latter is done
in view_update_size. This function was previously restricted to views
which are floating, but can now be called for any views.

For views which refuse to resize *smaller* than a particular size, such
as gnome-calculator, the surface is still anchored to the top left as
per the current behaviour.
2019-01-28 01:17:21 -05:00
Ryan Dwyer 20aa8ee67d Implement fullscreen global 2019-01-25 08:29:21 +10:00
Ryan Dwyer ed5aafd90b Refactor seat operations to use an interface
This splits each seat operation (drag/move tiling/floating etc) into a
separate file and introduces a struct sway_seatop_impl to abstract the
operation.

The move_tiling_threshold operation has been merged into move_tiling.

The main logic for each operation is untouched aside from variable
renames.

The following previously-static functions have been made public:
* node_at_coords
* container_raise_floating
* render_rect
* premultiply_alpha
* scale_box
2019-01-10 22:04:42 +10:00
Mack Straight a96e86744f Fix fullscreen view rendering crash
See issue #3359 for reproduction details. When a fullscreen view is
unmapped and there's a preceding transaction waiting, there may be
neither a saved buffer or a surface to render. This change matches
the equivalent code in render_view.
2019-01-01 10:08:27 -05:00
Brian Ashworth cf7c77e56a Fix wlr_box_intersection args for wlroots 1441
The fix pushed to master missed wlr_box_intersection. This just fixes
those lines so sway renders properly again
2018-12-22 18:54:08 +01:00
Drew DeVault 788b715776 Fixes per wlroots#1441 2018-12-22 08:53:05 -05:00
emersion ed7bd683a7
Update for swaywm/wlroots#1403 2018-12-01 11:01:08 +01:00
Brian Ashworth 14cb39c772 Fix titlebar when no title or marks
This fixes the rendering of the titlebar when there is no title or marks.
2018-11-28 14:20:58 -05:00
Brian Ashworth e6562c8cd2 Implement title alignment
This adds support for `i3 4.16`'s ability to set the title alignment.
The command is `title_align left|center|right`.

When the title is on the right, marks are moved to the left. Otherwise,
they are on the right.
2018-11-25 22:08:58 -05:00
Florent de Lamotte 7555c7efdc Adding commands for configuring titlebar borders and padding 2018-11-22 10:30:04 +01:00
emersion cad851805b
Use #if instead of #ifdef 2018-11-18 00:33:06 +01:00
Ryan Dwyer be9348d25c Move view {x,y,width,height} into container struct
This renames/moves the following properties:

* sway_view.{x,y,width,height} ->
sway_container.content_{x,y,width,height}
    * This is required to support placeholder containers as they don't
    have a view.
* sway_container_state.view_{x,y,width,height} ->
sway_container_state.content_{x,y,width,height}
    * To remain consistent with the above.
* sway_container_state.con_{x,y,width,height} ->
sway_container_state.{x,y,width,height}
    * The con prefix was there to give it contrast from the view
    properties, and is no longer useful.

The function container_set_geometry_from_floating_view has also been
renamed to container_set_geometry_from_content.
2018-11-17 21:29:42 +10:00
emersion 528f129c98
Render software cursors with wlr_output_render_software_cursors 2018-11-10 19:22:32 +01:00
Ryan Dwyer 9fc736f4e1 Move view marks properties to container struct
Like border properties, this will be needed to implement layout saving
and restoring.
2018-11-01 18:09:51 +10:00
Rostislav Pehlivanov b0fb2846fe Revert "Respect border settings when rendering lone tabbed/stacked child"
This reverts commit 65328ef60c.
2018-10-30 11:42:44 +00:00
Ryan Dwyer 65328ef60c Respect border settings when rendering lone tabbed/stacked child
In i3, when a child of a tabbed or stacked container has no siblings,
its border settings are respected.

This patch achieves the same effect by rendering a lone tabbed/stacked
child as if it's a linear container. This makes the border settings be
respected.

Over in view_autoconfigure, we compensate for this by only adjusting
`y_offset` if there's multiple children.
2018-10-27 11:23:02 +10:00
Ryan Dwyer c006717910 Minor refactor of input manager
The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.

On a similar note:

* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.

Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.

Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
2018-10-20 13:11:43 +10:00
Ryan Dwyer c699a86e47 Fix pixel leaks when using fractional scaling
The basic idea here is to apply rounding after scaling. It's not as
simple as this, though, and I've detailed it in the comments for a
function.

In order to fix some pixel leaks in the title bar, I found it easier to
change how we place rectangles to fill the area. Instead of placing two
rectangles across the full width above and below the title and having
shorter rectangles in the inner area, it's now pieced together in
vertical chunks. This method involves drawing two less rectangles per
container.
2018-10-12 22:36:11 +10:00
Ryan Dwyer 88317b59ce Use current state when rendering transient containers 2018-10-08 23:27:19 +10:00
Ryan Dwyer f23588de3c Introduce container_is_transient_for 2018-10-08 23:00:36 +10:00
Ryan Dwyer 832ebc8966 Implement popup_during_fullscreen
This introduces a new view_impl function: is_transient_for. Similar to
container_has_ancestor but works using the surface parents rather than
the tree.

This patch modifies view_is_visible, container_at and so on to allow
transient views to function normally when they're in front of a
fullscreen view.
2018-10-08 22:49:59 +10:00
Ryan Dwyer 7b138e5ef0 Add CSD to border modes
This replaces view.using_csd with a new border mode: B_CSD. This also
removes sway_xdg_shell{_v6}_view.deco_mode and
view->has_client_side_decorations as we can now get these from the
border.

You can use `border toggle` to cycle through the modes including CSD, or
use `border csd` to set it directly. The client must support the
xdg-decoration protocol, and the only client I know of that does is the
example in wlroots.

If the client switches from SSD to CSD without us expecting it (via the
server-decoration protocol), we stash the previous border type into
view.saved_border so we can restore it if the client returns to SSD. I
haven't found a way to test this though.
2018-09-27 22:51:37 +10:00
emersion 4289343e17 Fix segfault in output_render 2018-09-19 11:03:25 +02:00
Ryan Dwyer eb74317c2d Fix dropzone box on scaled outputs 2018-09-11 22:26:39 +10:00
Ryan Dwyer 8bb40c24c7 Implement tiling drag
Hold floating_modifier and drag a tiling view to a new location.
2018-09-11 21:34:21 +10:00
Ryan Dwyer 9215ca0f01 Align titles to baseline
This does the following:

* Adds a baseline argument to get_text_size (the baseline is the
distance from the top of the texture to the baseline).
* Stores the baseline in the container when calculating the title
height.
* Takes the baseline into account when calculating the config's max font
height.
* When rendering, pads the textures according to the baseline so they
line up.
2018-09-08 16:25:07 +10:00
Ryan Dwyer 9226aad58c Fix gaps in title textures and vertically center them
There was code that attempted to fill in the gap below the title texture
when the texture isn't tall enough, but this only worked when the output
was positioned at 0,0. The reason is that render_rect expects a box
passed in a hybrid layout-local/output-buffer-local system, and we were
passing purely output-buffer-local. I've added a comment documenting
this.

By the way, we can't use layout-local coordinates for the rectangle box
because in some cases we set the box based on a texture size. Texture
sizes are buffer-local, and we'd have to divide them to bring it back to
layout-local which means losing precision. We could use
output-buffer-local coordinates for the box, but this would require
translating the coordinates from layout-local to output-buffer-local in
many places during rendering.

This patch also vertically centers the text inside the title bar.
2018-09-08 16:25:07 +10:00
Ryan Dwyer 5967ee1fbc Fix crash when switching to new workspace during transaction
When rendering, the workspace for the output needs to be retrieved from
the output's `current` state. output_get_active_workspace returns the
pending workspace, which crashes if the pending workspace is new and
hasn't completed a transaction yet.
2018-09-06 20:20:29 +10:00
Ryan Dwyer 9642b87b9e Fix crash when views rapidly map and unmap
Suppose the following:

* Transactions are already in progress - say transaction A.
* View A maps, which creates transaction B and appends it to the
transaction queue.
* View B maps, which creates transaction C and appends it to the queue.
* View A unmaps, which creates transaction D and appends it to the
queue.
* Transaction A completes, so transaction B attempts to save View A's
buffer, but this doesn't exist so it saves nothing.
* Rendering code attempts to render View A, but there is no saved buffer
nor live buffer that it can use.

Rather than implement an elaborate solution for a rare circumstance,
I've take the safe option of just not rendering anything for that view.
It means that if you reproduce the scenario above, you might get the
title and borders rendered but no surface.
2018-09-06 11:39:52 +10:00
Ryan Dwyer acc2628c79 Don't use wlr_output properties
These properties are before rotation.
2018-09-05 18:01:43 +10:00
Ryan Dwyer 7586f150c0 Implement type safe arguments and demote sway_container
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.

In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.

If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.

There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.

In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.

The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.

The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.

Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.

Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.

In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.

container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.

`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.

container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.

There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.

The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
2018-09-05 18:01:43 +10:00
Ian Fan e6fde0739a Fix crash when a splash screen opens on an empty workspace 2018-09-03 14:03:49 +01:00
Ryan Dwyer 126a82f14f Fix gaps issues
* In layout command, arrange parent of parent - not sure why this is
needed but it is
* Remove gap adjustment when rendering
* Workspace should use outer gaps, not inner
* Add exceptions for tabbed and stacked containers
* Don't mess with gap state when splitting a container
2018-08-28 23:53:51 +10:00
Ryan Dwyer f5b9815128 Prepare arrange code for type safe arguments
This commit changes the arrange code in a way that will support type
safe arguments.

The arrange_output et al functions are now public, however I opted not
to use them directly yet. I've kept the generic arrange_windows there
for convenience until type safety is fully implemented. This means this
patch has much less risk of breaking things as it would otherwise.

To be type safe, arrange_children_of cannot exist in its previous form
because the thing passed to it could be either a workspace or a
container. So it's now renamed to arrange_children and accepts a list_t,
as well as the parent layout and parent's box.

There was some code which checked the grandparent's layout to see if it
was tabbed or stacked and adjusted the Y offset of the grandchild
accordingly. Accessing the grandparent layout isn't easy when using type
safe arguments, and it seemed odd to even need to do this. I determined
that this was needed because a child of a tabbed container would have a
swayc Y matching the top of the tab bar. I've changed this so a child of
a tabbed container will have a swayc Y matching the bottom of the tab
bar, which means we don't need to access the grandparent layout.  Some
tweaks to the rendering and autoconfigure code have been made to
implement this, and the container_at code appears to work without
needing any changes.

arrange_children_of (now arrange_children) would check if the parent had
gaps and would copy them to the child, effectively making the
workspace's gaps recurse into all children. We can't do this any more
without passing has_gaps, gaps_inner and gaps_outer as arguments to
arrange_children, so I've changed the add_gaps function to retrieve it
from the workspace directly.

apply_tabbed_or_stacked_layout has been split into two functions, as it
had different logic depending on the layout.

Lastly, arrange.h had an unnecessary include of transaction.h. I've
removed it, which means I've had to add it to several other files.
2018-08-28 23:50:41 +10:00
Ryan Dwyer 5dbbab7bdc Remove layout.c
When we have type safety we'll need to have functions for
workspace_add_tiling and so on. This means the existing container
functions will be just for containers, so they are being moved to
container.c. At this point layout.c doesn't contain much else, so I've
relocated everything and removed the file.

* container_swap and its static functions have been moved to the swap
command and made static.
* container_recursive_resize has been moved to the resize command and
made static.
* The following have been moved to container.c:
    * container_handle_fullscreen_reparent
    * container_insert_child
    * container_add_sibling
    * container_add_child
    * container_remove_child
    * container_replace_child
    * container_split
* enum movement_direction and sway_dir_to_wlr have been moved to util.c.

Side note: Several commands included layout.h which then included
root.h. With layout.h gone, root.h has to be included by those commands.
2018-08-26 12:05:16 +10:00
Drew DeVault 9f913614ca
Merge pull request #2478 from RyanDwyer/standardise-debug
Standardise debug variables
2018-08-19 10:29:29 -04:00
Ryan Dwyer 2b5a404ac9 Replace hacky L_FLOATING container with a list
Workspaces previously had a magical `workspace->floating` container,
which had a layout of L_FLOATING and whose children were actual floating
views. This allowed some conveniences, but was a hacky solution because
the container has to be exempt from focus, coordinate transactions with
the workspace, and omit emitting IPC events (which we didn't do).

This commit changes it to be a list directly in the sway_workspace. The
L_FLOATING layout is no longer used so this has been removed as well.

* Fixes incorrect check in the swap command (it checked if the
containers had the L_FLOATING layout, but this layout applied to the
magical container).
* Introduces workspace_add_floating
2018-08-19 16:18:33 +10:00
Ryan Dwyer f9563d88f3 Use enum for damage debug options 2018-08-19 16:17:24 +10:00
Ryan Dwyer 8d1dd03823 Standardise debug variables
This makes all debug options stored in a single struct rather than in
various places, changes/fixes the behaviour of existing options, and
introduces some new options.

* Fixes damage issues with `-Drender-tree` texture (by removing scissor)
* Offsets the render tree overlay's `y` position for those who have
swaybar at the top
* Replaces `-Ddamage=rerender` with `-Dnodamage`
* Replaces `-Ddamage=highlight` with `-Dhighlight-damage`
* Replaces `-Dtxn-debug` with `-Dtxn-wait`
* Introduces `-Dnoatomic`
* Removes the `create_time` and `ms_arranging` figures from transactions
and the log message. Transactions are created after arranging and the
create time is of no significance.
* Fixes `-Dtxn-debug` (now `-Dtxn-wait`) not working.
2018-08-19 16:17:24 +10:00
Ryan Dwyer ce78f6770e Fix nitpick 2018-08-18 15:11:46 +10:00
Ryan Dwyer b0a5f3a25f Store geometry in the view and handle any floating view resizing 2018-08-18 15:10:06 +10:00
Ryan Dwyer 8034c25426 Render saved buffer using saved geometry 2018-08-18 10:39:38 +10:00
Ryan Dwyer 982a2d0c99 Fix geometry 2018-08-18 10:39:38 +10:00
Ryan Dwyer 1801b725e2 Add using_csd variable to transaction state
This fixes a race condition flicker when unfloating a view which uses
client side decorations.

When the view is floated it has using_csd = true, so the decorations are
not drawn. When unfloating it it changes to false, but this change
wasn't part of transactions so it could potentially render the
decorations around the view while it's waiting for the transaction to
apply.
2018-08-17 20:25:33 +10:00
Ryan Dwyer 787f08da7f Convert toplevel coordinates to output-local 2018-08-02 23:36:36 +10:00
Ryan Dwyer 8392eae40f Revert "Revert "Fix popups""
This reverts commit 9aa258d33a.

Reverting the revert, so that popups can be fixed.
2018-08-02 23:36:36 +10:00
Drew DeVault 9aa258d33a Revert "Fix popups"
This reverts commit de86d65627.
2018-08-02 09:05:46 -04:00
emersion 47bf4ed0cb
Merge branch 'master' into fix-resize-wiggle 2018-08-02 08:11:10 +01:00
Ryan Dwyer d10ccc1eb1 Correctly track saved surfaces during multiple transactions
Fixes #2364.

Suppose a view is 600px wide, and we tell it to resize to 601px during a
resize operation. We create a transaction, save the 600px buffer and
send the configure. This buffer is saved into the associated
instruction, and is rendered while we wait for the view to commit a
601px buffer.

Before the view commits the 601px buffer, suppose we tell it to resize
to 602px. The new transaction will also save the buffer, but it's still
the 600px buffer because we haven't received a new one yet.

Then suppose the view commits its original 601px buffer. This completes
the first transaction, so we apply the 601px width to the container.
There's still the second (now only) transaction remaining, so we render
the saved buffer from that. But this is still the 600px buffer, and we
believe it's 601px. Whoops.

The problem here is we can't stack buffers like this. So this commit
removes the saved buffer from the instructions, places it in the view
instead, and re-saves the latest buffer every time the view completes a
transaction and still has further pending transactions.

As saved buffers are now specific to views rather than instructions, the
functions for saving and removing the saved buffer have been moved to
view.c.

The calls to save and restore the buffer have been relocated to more
appropriate functions too, favouring transaction_commit and
transaction_apply rather than transaction_add_container and
transaction_destroy.
2018-08-01 16:24:15 +10:00
Ryan Dwyer de86d65627 Fix popups
Fixes the render and container_at order for popups.

Fixes #2210

For rendering:

* render_view_surfaces has been renamed to render_view_toplevels
* render_view_toplevels now uses output_surface_for_each_surface (which
is now public), as that function uses wlr_surface_for_each_surface which
doesn't descend into popups
* Views now have a for_each_popup iterator, which is used by the
renderer to render the focused view's popups
* When rendering a popup, toplevels (xdg subsurfaces) of that popup are
also rendered

For sending frame done, the logic has been updated to match the
rendering logic:

* send_frame_done_container no longer descends into popups
* for_each_popup is used to send frame done to the focused view's popups
and their child toplevels

For container_at:

* floating_container_at is now static, which means it had to be moved
higher in the file.
* container_at now considers popups for the focused view before checking
containers.
* tiling_container_at has been introduced, so that it doesn't call
container_at recursively (it would check popups recursively if it did)
2018-07-31 18:41:30 +10:00
emersion 8d5cc8625c Completely switch over to new iterators 2018-07-29 14:33:26 +01:00
emersion e9d674cfd2 wip: redesign output_view_for_each_surface iterator 2018-07-29 14:33:26 +01:00
emersion a0dd977617 wip: redesign output_layer_for_each_surface iterator 2018-07-29 14:33:26 +01:00
emersion dbf6dd0dae wip: redesign output_drag_icons_for_each_surface iterator 2018-07-29 14:33:26 +01:00
emersion d2172bd331 wip: redesign output_unmanaged_for_each_surface iterator 2018-07-29 14:33:26 +01:00
Ryan Dwyer 08cfba2192 Allow containers to float
Things worth noting:

* When a fullscreen view unmaps, the check to unset fullscreen on the
workspace has been moved out of view_unmap and into container_destroy,
because containers can be fullscreen too
* The calls to `container_reap_empty_recursive(workspace)` have been
removed from `container_set_floating`. That function reaps upwards so it
wouldn't do anything. I'm probably the one who originally added it...
* My fix (b14bd1b0b1) for the tabbed child
crash has a side effect where when you close a floating container, focus
is not given to the tiled container again. I've removed my fix and
removed the call to `send_cursor_motion` from `seat_set_focus_warp`. We
should consider calling it from somewhere earlier in the call stack.
2018-07-28 22:41:04 +10:00
Ryan Dwyer 868dcde14e Fix indent 2018-07-26 08:28:05 +10:00
Ryan Dwyer 27a20a4884 Allow containers to be fullscreen 2018-07-26 08:27:07 +10:00
Drew DeVault 53dbe2da4b
Merge pull request #2353 from emersion/render-opaque-overlay
Improve rendering with a fullscreen opaque overlay surface
2018-07-25 08:32:32 -04:00
Pascal Pascher f95cb9a7c1 reverted includes of "sway/config.h" and replaced with "config.h" from meson build 2018-07-25 13:32:20 +02:00
emersion 0e79b2114c Improve rendering with a fullscreen opaque overlay surface
The rendering code doesn't use the exclusive input surface at all
anymore to decide to skip rendering of shell surfaces. This fixes
a weird situation in which a client requests exclusive input but
isn't an overlay layer surface.

The renderer also renders all overlay surfaces in this situation,
not just one. This simplifies the code and fixes rendering when
there are more than one overlay surfaces (e.g. for a virtual
keyboard to type the lockscreen password).
2018-07-25 08:55:41 +01:00
Pascal Pascher 2bf893248a style fixes, exclude sway/desctop/xwayland.c when enable_xwayland: false 2018-07-24 23:37:41 +02:00
Pascal Pascher 24ad1c3983 Added meson option "enable_xwayland" (default: true) to enable/disable xwayland support 2018-07-24 22:16:06 +02:00
somdoron 7ead2e85a7 fix crash on new output while swaylock is running 2018-07-23 19:35:40 +03:00
Ryan Dwyer 75c699db62 Implement default_floating_border command and adjust CSD behaviour 2018-07-17 10:14:33 +10:00
Ryan Dwyer af5f736277 Render containers as urgent if they have an urgent child 2018-07-16 18:22:27 +10:00
Ryan Dwyer 315d5311b2 Implement urgency base functionality
Introduces a command to manually set urgency, as well as rendering of
urgent views, sending the IPC event, removing urgency after focused for
one second, and matching urgent views via criteria.
2018-07-16 08:19:25 +10:00
Ryan Dwyer a120d4c79f Make focus part of transactions
Rather than maintain copies of the entire focus stack, this PR
transactionises the focus by introducing two new properties to the
container state and using those when rendering.

* `bool focused` means this container has actual focus. Only one
container should have this equalling true in its current state.
* `struct sway_container *focus_inactive_child` points to the immediate
child that was most recently focused (eg. for tabbed and stacked
containers).
2018-07-15 22:08:26 +10:00
Drew DeVault b1afcc69fa Add extended debugging flags
We currently have several ways of setting debug flags, including command
line arguments, environment variables, and compile-time macros. This
replaces the lot with command line flags.
2018-07-14 20:44:32 -04:00
Ryan Dwyer 3b50a2a3af Use saved buffer when fullscreen view is in a transaction
Fixes #2237.
2018-07-11 20:33:36 +10:00
russ morris 6ae1004cd1 removed unnecessary parens 2018-07-10 20:57:05 -07:00
russ morris c06266e12d fix line lengths 2018-07-10 20:34:51 -07:00
russ morris b9d8ecc548 tabs instead of spaces 2018-07-10 20:24:57 -07:00
russ morris 89c25dd149 fix tabbed titlebar widths 2018-07-10 17:59:00 -07:00
Konstantin Pospelov 9dd54f934e Fix titlebar rendering for nested stacked containers 2018-07-10 00:33:13 +03:00
emersion f9625d1d56
Split renderer 2018-07-07 10:30:52 +01:00