swayfx/include/sway/tree/workspace.h
William McKinnon 2c4fe20456
Blur damage tracking simplification (#155)
* suplified conditional in find_con_effect_iterator

* removed has_blur

* simplified optimized blur check

* moved damage expansion to output.c

* removed extraneous fx_renderer_scissor

* cleaned up render_output

* removed unneeded damage scale

* moved workspace optimized check function to workspace.c

* renamed ws iterator function

* added back region expansion

* removed uneeded parameter from get_main_buffer_blur

* returned extended damage

* moved get_blur_size back to original spot (reduce diff size)

* Fixed blur artifacting

* Fixed damage highlight not clearing correct framebuffer

* removed unneeded conditional

* moved initial damage expansion to output.c

* moved extended damage to the top of output_render

* moved blur damage to damage_surface_iterator

* ensure damage doesnt expand beyond output size

* removed stdint import

---------

Co-authored-by: Erik Reider <ereider20010103@gmail.com>
2023-05-16 02:26:01 -04:00

155 lines
4.6 KiB
C

#ifndef _SWAY_WORKSPACE_H
#define _SWAY_WORKSPACE_H
#include <stdbool.h>
#include "sway/tree/container.h"
#include "sway/tree/node.h"
struct sway_view;
struct sway_workspace_state {
struct sway_container *fullscreen;
double x, y;
int width, height;
enum sway_container_layout layout;
struct sway_output *output;
list_t *floating;
list_t *tiling;
struct sway_container *focused_inactive_child;
bool focused;
};
struct sway_workspace {
struct sway_node node;
struct sway_container *fullscreen;
char *name;
char *representation;
double x, y;
int width, height;
enum sway_container_layout layout;
enum sway_container_layout prev_split_layout;
struct side_gaps current_gaps;
int gaps_inner;
struct side_gaps gaps_outer;
struct sway_output *output; // NULL if no outputs are connected
list_t *floating; // struct sway_container
list_t *tiling; // struct sway_container
list_t *output_priority;
bool urgent;
struct sway_workspace_state current;
};
struct workspace_config *workspace_find_config(const char *ws_name);
struct sway_output *workspace_get_initial_output(const char *name);
struct sway_workspace *workspace_create(struct sway_output *output,
const char *name);
void workspace_destroy(struct sway_workspace *workspace);
void workspace_begin_destroy(struct sway_workspace *workspace);
void workspace_consider_destroy(struct sway_workspace *ws);
char *workspace_next_name(const char *output_name);
struct sway_workspace *workspace_auto_back_and_forth(
struct sway_workspace *workspace);
bool workspace_switch(struct sway_workspace *workspace);
struct sway_workspace *workspace_by_number(const char* name);
struct sway_workspace *workspace_by_name(const char*);
struct sway_workspace *workspace_output_next(struct sway_workspace *current);
struct sway_workspace *workspace_next(struct sway_workspace *current);
struct sway_workspace *workspace_output_prev(struct sway_workspace *current);
struct sway_workspace *workspace_prev(struct sway_workspace *current);
bool workspace_is_visible(struct sway_workspace *ws);
bool workspace_is_empty(struct sway_workspace *ws);
void workspace_output_raise_priority(struct sway_workspace *workspace,
struct sway_output *old_output, struct sway_output *new_output);
void workspace_output_add_priority(struct sway_workspace *workspace,
struct sway_output *output);
struct sway_output *workspace_output_get_highest_available(
struct sway_workspace *ws, struct sway_output *exclude);
void workspace_detect_urgent(struct sway_workspace *workspace);
bool should_workspace_have_blur(struct sway_workspace *ws);
void workspace_for_each_container(struct sway_workspace *ws,
void (*f)(struct sway_container *con, void *data), void *data);
struct sway_container *workspace_find_container(struct sway_workspace *ws,
bool (*test)(struct sway_container *con, void *data), void *data);
/**
* Wrap the workspace's tiling children in a new container.
* The new container will be the only direct tiling child of the workspace.
* The new container is returned.
*/
struct sway_container *workspace_wrap_children(struct sway_workspace *ws);
void workspace_unwrap_children(struct sway_workspace *ws,
struct sway_container *wrap);
void workspace_detach(struct sway_workspace *workspace);
struct sway_container *workspace_add_tiling(struct sway_workspace *workspace,
struct sway_container *con);
void workspace_add_floating(struct sway_workspace *workspace,
struct sway_container *con);
/**
* Adds a tiling container to the workspace without considering
* the workspace_layout, so the con will not be split.
*/
void workspace_insert_tiling_direct(struct sway_workspace *workspace,
struct sway_container *con, int index);
struct sway_container *workspace_insert_tiling(struct sway_workspace *workspace,
struct sway_container *con, int index);
void workspace_remove_gaps(struct sway_workspace *ws);
void workspace_add_gaps(struct sway_workspace *ws);
struct sway_container *workspace_split(struct sway_workspace *workspace,
enum sway_container_layout layout);
void workspace_update_representation(struct sway_workspace *ws);
void workspace_get_box(struct sway_workspace *workspace, struct wlr_box *box);
size_t workspace_num_tiling_views(struct sway_workspace *ws);
size_t workspace_num_sticky_containers(struct sway_workspace *ws);
/**
* workspace_squash is container_flatten in the reverse
* direction. Instead of eliminating redundant splits that are
* parents of the target container, it eliminates pairs of
* redundant H/V splits that are children of the workspace.
*/
void workspace_squash(struct sway_workspace *workspace);
#endif