2022-04-15 07:55:45 +10:00
|
|
|
use std::any::Any;
|
|
|
|
use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4};
|
2022-04-30 22:06:20 +10:00
|
|
|
use std::panic::{RefUnwindSafe, UnwindSafe};
|
2022-04-15 07:55:45 +10:00
|
|
|
|
|
|
|
use async_trait::async_trait;
|
|
|
|
use tokio::runtime::Handle as TokioHandle;
|
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
use crate::client::ClientMut;
|
|
|
|
use crate::{ident, Identifier, NewClientData, Server, Text, Ticks, WorldId, WorldsMut};
|
2022-04-15 07:55:45 +10:00
|
|
|
|
2022-04-30 22:06:20 +10:00
|
|
|
/// A trait containing callbacks which are invoked by the running Minecraft
|
|
|
|
/// server.
|
|
|
|
///
|
|
|
|
/// The config is used from multiple threads and must therefore implement
|
|
|
|
/// `Send` and `Sync`. From within a single thread, methods are never invoked
|
2022-05-16 19:36:14 +10:00
|
|
|
/// recursively by the library. In other words, a mutex can be aquired at
|
|
|
|
/// the beginning of a method and released at the end without risk of
|
|
|
|
/// deadlocking.
|
2022-04-30 22:06:20 +10:00
|
|
|
///
|
|
|
|
/// This trait uses the [async_trait](https://docs.rs/async-trait/latest/async_trait/) attribute macro.
|
|
|
|
/// This will be removed once `impl Trait` in return position in traits is
|
|
|
|
/// available in stable rust.
|
|
|
|
#[async_trait]
|
|
|
|
#[allow(unused_variables)]
|
|
|
|
pub trait Config: Any + Send + Sync + UnwindSafe + RefUnwindSafe {
|
|
|
|
/// Called once at startup to get the maximum number of connections allowed
|
|
|
|
/// to the server. Note that this includes all connections, not just those
|
|
|
|
/// past the login stage.
|
|
|
|
///
|
|
|
|
/// You will want this value to be somewhere above the maximum number of
|
|
|
|
/// players, since status pings should still succeed even when the server is
|
|
|
|
/// full.
|
|
|
|
fn max_connections(&self) -> usize;
|
2022-04-15 07:55:45 +10:00
|
|
|
|
2022-04-30 22:06:20 +10:00
|
|
|
/// Called once at startup to get the socket address the server will
|
|
|
|
/// be bound to.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-04-30 22:06:20 +10:00
|
|
|
/// # Default Implementation
|
|
|
|
/// Returns `127.0.0.1:25565`.
|
|
|
|
fn address(&self) -> SocketAddr {
|
|
|
|
SocketAddrV4::new(Ipv4Addr::new(127, 0, 0, 1), 25565).into()
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-05-01 11:01:41 +10:00
|
|
|
/// Called once at startup to get the tick rate, which is the number of game
|
|
|
|
/// updates that should occur in one second.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-05-01 11:01:41 +10:00
|
|
|
/// On each game update (tick), the server is expected to update game logic
|
|
|
|
/// and respond to packets from clients. Once this is complete, the server
|
|
|
|
/// will sleep for any remaining time until a full tick has passed.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-05-01 11:01:41 +10:00
|
|
|
/// The tick rate must be greater than zero.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-05-16 19:36:14 +10:00
|
|
|
/// Note that the official Minecraft client only processes packets at 20hz,
|
|
|
|
/// so there is little benefit to a tick rate higher than 20.
|
|
|
|
///
|
2022-04-30 22:06:20 +10:00
|
|
|
/// # Default Implementation
|
2022-05-01 11:01:41 +10:00
|
|
|
/// Returns `20`, which is the same as Minecraft's official server.
|
|
|
|
fn tick_rate(&self) -> Ticks {
|
|
|
|
20
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-04-30 22:06:20 +10:00
|
|
|
/// Called once at startup to get the "online mode" option, which determines
|
|
|
|
/// if client authentication and encryption should take place.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
|
|
|
/// When online mode is disabled, malicious clients can give themselves any
|
|
|
|
/// username and UUID they want, potentially gaining privileges they
|
|
|
|
/// might not otherwise have. Additionally, encryption is only enabled in
|
|
|
|
/// online mode. For these reasons online mode should only be disabled
|
|
|
|
/// for development purposes and enabled on servers exposed to the
|
|
|
|
/// internet.
|
|
|
|
///
|
2022-04-30 22:06:20 +10:00
|
|
|
/// # Default Implementation
|
|
|
|
/// Returns `true`.
|
|
|
|
fn online_mode(&self) -> bool {
|
|
|
|
true
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-04-30 22:06:20 +10:00
|
|
|
/// Called once at startup to get the capacity of the buffer used to
|
|
|
|
/// hold incoming packets.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
|
|
|
/// A larger capcity reduces the chance of packet loss but increases
|
2022-04-30 22:06:20 +10:00
|
|
|
/// potential memory usage.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-04-30 22:06:20 +10:00
|
|
|
/// # Default Implementation
|
|
|
|
/// An unspecified value is returned that should be adequate in most
|
|
|
|
/// situations.
|
|
|
|
fn incoming_packet_capacity(&self) -> usize {
|
|
|
|
32
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-04-30 22:06:20 +10:00
|
|
|
/// Called once at startup to get the capacity of the buffer used to
|
|
|
|
/// hold outgoing packets.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-04-30 22:06:20 +10:00
|
|
|
/// A larger capcity reduces the chance of packet loss due to a full buffer
|
|
|
|
/// but increases potential memory usage.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-04-30 22:06:20 +10:00
|
|
|
/// # Default Implementation
|
|
|
|
/// An unspecified value is returned that should be adequate in most
|
|
|
|
/// situations.
|
|
|
|
fn outgoing_packet_capacity(&self) -> usize {
|
|
|
|
128
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-04-30 22:06:20 +10:00
|
|
|
/// Called once at startup to get a handle to the tokio runtime the server
|
|
|
|
/// will use.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
|
|
|
/// If a handle is not provided, the server will create its own tokio
|
|
|
|
/// runtime.
|
2022-04-30 22:06:20 +10:00
|
|
|
///
|
|
|
|
/// # Default Implementation
|
|
|
|
/// Returns `None`.
|
|
|
|
fn tokio_handle(&self) -> Option<TokioHandle> {
|
|
|
|
None
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-04-30 22:06:20 +10:00
|
|
|
/// Called once at startup to get the list of [`Dimension`]s usable on the
|
|
|
|
/// server.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-04-30 22:06:20 +10:00
|
|
|
/// The dimensions traversed by [`Server::dimensions`] will be in the same
|
|
|
|
/// order as the `Vec` returned by this function.
|
|
|
|
///
|
|
|
|
/// The number of elements in the returned `Vec` must be in \[1, u16::MAX].
|
2022-04-15 07:55:45 +10:00
|
|
|
/// Additionally, the documented requirements on the fields of [`Dimension`]
|
2022-04-30 22:06:20 +10:00
|
|
|
/// must be met.
|
|
|
|
///
|
|
|
|
/// # Default Implementation
|
|
|
|
/// Returns `vec![Dimension::default()]`.
|
|
|
|
fn dimensions(&self) -> Vec<Dimension> {
|
|
|
|
vec![Dimension::default()]
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-04-30 22:06:20 +10:00
|
|
|
/// Called once at startup to get the list of [`Biome`]s usable on the
|
|
|
|
/// server.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-04-30 22:06:20 +10:00
|
|
|
/// The biomes traversed by [`Server::biomes`] will be in the same
|
|
|
|
/// order as the `Vec` returned by this function.
|
|
|
|
///
|
|
|
|
/// The number of elements in the returned `Vec` must be in \[1, u16::MAX].
|
2022-04-15 07:55:45 +10:00
|
|
|
/// Additionally, the documented requirements on the fields of [`Biome`]
|
2022-04-30 22:06:20 +10:00
|
|
|
/// must be met.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-04-30 22:06:20 +10:00
|
|
|
/// # Default Implementation
|
|
|
|
/// Returns `vec![Dimension::default()]`.
|
|
|
|
fn biomes(&self) -> Vec<Biome> {
|
|
|
|
vec![Biome::default()]
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
/// Called when the server receives a Server List Ping query.
|
|
|
|
/// Data for the response can be provided or the query can be ignored.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-04-30 22:06:20 +10:00
|
|
|
/// This method is called from within a tokio runtime.
|
|
|
|
///
|
2022-04-15 07:55:45 +10:00
|
|
|
/// # Default Implementation
|
2022-05-16 19:36:14 +10:00
|
|
|
/// The query is ignored.
|
|
|
|
async fn server_list_ping(&self, server: &Server, remote_addr: SocketAddr) -> ServerListPing {
|
|
|
|
ServerListPing::Ignore
|
|
|
|
}
|
2022-04-15 07:55:45 +10:00
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
/// Called asynchronously for each client after successful authentication
|
|
|
|
/// (if online mode is enabled) to determine if they can continue to join
|
|
|
|
/// the server. On success, [`Config::join`] is called with the new
|
|
|
|
/// client. If this method returns with `Err(reason)`, then the client is
|
|
|
|
/// immediately disconnected with the given reason.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-05-16 19:36:14 +10:00
|
|
|
/// This method is the appropriate place to perform asynchronous
|
|
|
|
/// operations such as database queries which may take some time to
|
|
|
|
/// complete. If you need access to the worlds on the server and don't need
|
|
|
|
/// async, see [`Config::join`].
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-04-30 22:06:20 +10:00
|
|
|
/// This method is called from within a tokio runtime.
|
|
|
|
///
|
2022-04-15 07:55:45 +10:00
|
|
|
/// # Default Implementation
|
2022-05-16 19:36:14 +10:00
|
|
|
/// The client is allowed to join unconditionally.
|
|
|
|
async fn login(&self, server: &Server, ncd: &NewClientData) -> Result<(), Text> {
|
|
|
|
Ok(())
|
|
|
|
}
|
2022-04-15 07:55:45 +10:00
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
/// Called after a successful [`Config::login`] to determine what world the
|
|
|
|
/// new client should join. If this method returns with `Err(reason)`, then
|
|
|
|
/// the client is immediately disconnected with the given reason.
|
|
|
|
///
|
|
|
|
/// If the returned [`WorldId`] is invalid, then the client is disconnected.
|
2022-04-30 22:06:20 +10:00
|
|
|
///
|
|
|
|
/// This method is called from within a tokio runtime.
|
2022-05-16 19:36:14 +10:00
|
|
|
fn join(&self, server: &Server, client: ClientMut, worlds: WorldsMut) -> Result<WorldId, Text>;
|
|
|
|
|
|
|
|
/// Called after the server is created, but prior to accepting connections
|
|
|
|
/// and entering the update loop.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-05-16 19:36:14 +10:00
|
|
|
/// This is useful for performing initialization work with a guarantee that
|
|
|
|
/// no connections to the server will be made until this function returns.
|
|
|
|
///
|
|
|
|
/// This method is called from within a tokio runtime.
|
|
|
|
fn init(&self, server: &Server, worlds: WorldsMut) {}
|
2022-04-15 07:55:45 +10:00
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
/// Called once at the beginning of every server update (also known as
|
|
|
|
/// a "tick").
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-05-16 19:36:14 +10:00
|
|
|
/// The frequency of server updates can be configured by `update_duration`
|
|
|
|
/// in [`ServerConfig`].
|
2022-04-30 22:06:20 +10:00
|
|
|
///
|
|
|
|
/// This method is called from within a tokio runtime.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
|
|
|
/// # Default Implementation
|
2022-05-16 19:36:14 +10:00
|
|
|
/// The default implementation does nothing.
|
|
|
|
fn update(&self, server: &Server, worlds: WorldsMut);
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
|
|
|
/// The result of the [`server_list_ping`](Handler::server_list_ping) callback.
|
2022-04-30 22:06:20 +10:00
|
|
|
#[derive(Debug)]
|
2022-05-01 11:01:41 +10:00
|
|
|
pub enum ServerListPing<'a> {
|
2022-04-15 07:55:45 +10:00
|
|
|
/// Responds to the server list ping with the given information.
|
|
|
|
Respond {
|
|
|
|
online_players: i32,
|
|
|
|
max_players: i32,
|
|
|
|
description: Text,
|
|
|
|
/// The server's icon as the bytes of a PNG image.
|
|
|
|
/// The image must be 64x64 pixels.
|
|
|
|
///
|
|
|
|
/// No icon is used if the value is `None`.
|
2022-05-01 11:01:41 +10:00
|
|
|
favicon_png: Option<&'a [u8]>,
|
2022-04-15 07:55:45 +10:00
|
|
|
},
|
|
|
|
/// Ignores the query and disconnects from the client.
|
|
|
|
Ignore,
|
|
|
|
}
|
|
|
|
|
2022-04-30 22:06:20 +10:00
|
|
|
/// A handle to a particular [`Dimension`] on the server.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
2022-04-30 22:06:20 +10:00
|
|
|
/// Dimension IDs must only be used on servers from which they originate.
|
|
|
|
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
|
2022-04-15 07:55:45 +10:00
|
|
|
pub struct DimensionId(pub(crate) u16);
|
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
impl DimensionId {
|
|
|
|
pub fn to_index(self) -> usize {
|
2022-04-30 22:06:20 +10:00
|
|
|
self.0 as usize
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// The default dimension ID corresponds to the first element in the `Vec`
|
|
|
|
/// returned by [`Config::dimensions`].
|
|
|
|
impl Default for DimensionId {
|
|
|
|
fn default() -> Self {
|
|
|
|
Self(0)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Contains the configuration for a dimension type.
|
2022-04-15 07:55:45 +10:00
|
|
|
///
|
|
|
|
/// In Minecraft, "dimension" and "dimension type" are two different concepts.
|
|
|
|
/// For instance, the Overworld and Nether are dimensions, each with
|
|
|
|
/// their own dimension type. A dimension in this library is analogous to a
|
2022-04-30 22:06:20 +10:00
|
|
|
/// [`World`](crate::World) while [`Dimension`] represents a
|
2022-04-15 07:55:45 +10:00
|
|
|
/// dimension type.
|
|
|
|
#[derive(Clone, Debug)]
|
|
|
|
pub struct Dimension {
|
|
|
|
/// When false, compases will spin randomly.
|
|
|
|
pub natural: bool,
|
|
|
|
/// Must be between 0.0 and 1.0.
|
|
|
|
pub ambient_light: f32,
|
|
|
|
/// Must be between 0 and 24000.
|
|
|
|
pub fixed_time: Option<u16>,
|
|
|
|
/// Determines what skybox/fog effects to use.
|
|
|
|
pub effects: DimensionEffects,
|
|
|
|
/// The minimum height in which blocks can exist in this dimension.
|
|
|
|
///
|
|
|
|
/// `min_y` must meet the following conditions:
|
|
|
|
/// * `min_y % 16 == 0`
|
|
|
|
/// * `-2032 <= min_y <= 2016`
|
|
|
|
pub min_y: i32,
|
|
|
|
/// The total height in which blocks can exist in this dimension.
|
|
|
|
///
|
|
|
|
/// `height` must meet the following conditions:
|
|
|
|
/// * `height % 16 == 0`
|
|
|
|
/// * `0 <= height <= 4064`
|
|
|
|
/// * `min_y + height <= 2032`
|
|
|
|
pub height: i32,
|
|
|
|
// TODO: The following fields should be added if they can affect the
|
|
|
|
// appearance of the dimension to clients.
|
|
|
|
// * infiniburn
|
|
|
|
// * respawn_anchor_works
|
|
|
|
// * has_skylight
|
|
|
|
// * bed_works
|
|
|
|
// * has_raids
|
|
|
|
// * logical_height
|
|
|
|
// * coordinate_scale
|
|
|
|
// * ultrawarm
|
|
|
|
// * has_ceiling
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Default for Dimension {
|
|
|
|
fn default() -> Self {
|
|
|
|
Self {
|
|
|
|
natural: true,
|
2022-04-30 22:06:20 +10:00
|
|
|
ambient_light: 1.0,
|
2022-04-15 07:55:45 +10:00
|
|
|
fixed_time: None,
|
|
|
|
effects: DimensionEffects::Overworld,
|
|
|
|
min_y: -64,
|
|
|
|
height: 384,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
|
|
|
pub enum DimensionEffects {
|
|
|
|
Overworld,
|
|
|
|
TheNether,
|
|
|
|
TheEnd,
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Identifies a particular [`Biome`].
|
|
|
|
///
|
|
|
|
/// Biome IDs are always valid and are cheap to copy and store.
|
|
|
|
#[derive(Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
|
|
|
|
pub struct BiomeId(pub(crate) u16);
|
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
impl BiomeId {
|
|
|
|
pub fn to_index(self) -> usize {
|
2022-04-30 22:06:20 +10:00
|
|
|
self.0 as usize
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Contains the configuration for a biome.
|
2022-04-15 07:55:45 +10:00
|
|
|
#[derive(Clone, Debug)]
|
|
|
|
pub struct Biome {
|
|
|
|
/// The unique name for this biome. The name can be
|
|
|
|
/// seen in the F3 debug menu.
|
|
|
|
pub name: Identifier,
|
|
|
|
pub precipitation: BiomePrecipitation,
|
|
|
|
pub sky_color: u32,
|
|
|
|
pub water_fog_color: u32,
|
|
|
|
pub fog_color: u32,
|
|
|
|
pub water_color: u32,
|
|
|
|
pub foliage_color: Option<u32>,
|
|
|
|
pub grass_color_modifier: BiomeGrassColorModifier,
|
|
|
|
pub music: Option<BiomeMusic>,
|
|
|
|
pub ambient_sound: Option<Identifier>,
|
|
|
|
pub additions_sound: Option<BiomeAdditionsSound>,
|
|
|
|
pub mood_sound: Option<BiomeMoodSound>,
|
|
|
|
pub particle: Option<BiomeParticle>,
|
|
|
|
// TODO: The following fields should be added if they can affect the appearance of the biome to
|
|
|
|
// clients.
|
|
|
|
// * depth: f32
|
|
|
|
// * temperature: f32
|
|
|
|
// * scale: f32
|
|
|
|
// * downfall: f32
|
|
|
|
// * category
|
|
|
|
// * temperature_modifier
|
|
|
|
// * grass_color (misleading name?)
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Default for Biome {
|
|
|
|
fn default() -> Self {
|
|
|
|
Self {
|
|
|
|
name: ident!("plains"),
|
|
|
|
precipitation: BiomePrecipitation::Rain,
|
|
|
|
sky_color: 7907327,
|
|
|
|
water_fog_color: 329011,
|
|
|
|
fog_color: 12638463,
|
|
|
|
water_color: 4159204,
|
|
|
|
foliage_color: None,
|
|
|
|
grass_color_modifier: BiomeGrassColorModifier::None,
|
|
|
|
music: None,
|
|
|
|
ambient_sound: None,
|
|
|
|
additions_sound: None,
|
|
|
|
mood_sound: None,
|
|
|
|
particle: None,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
|
|
|
pub enum BiomePrecipitation {
|
|
|
|
Rain,
|
|
|
|
Snow,
|
|
|
|
None,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Default for BiomePrecipitation {
|
|
|
|
fn default() -> Self {
|
|
|
|
Self::Rain
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Minecraft handles grass colors for swamps and dark oak forests in a special
|
|
|
|
/// way.
|
|
|
|
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
|
|
|
pub enum BiomeGrassColorModifier {
|
|
|
|
Swamp,
|
|
|
|
DarkForest,
|
|
|
|
None,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Default for BiomeGrassColorModifier {
|
|
|
|
fn default() -> Self {
|
|
|
|
Self::None
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Debug)]
|
|
|
|
pub struct BiomeMusic {
|
|
|
|
pub replace_current_music: bool,
|
|
|
|
pub sound: Identifier,
|
|
|
|
pub min_delay: i32,
|
|
|
|
pub max_delay: i32,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Debug)]
|
|
|
|
pub struct BiomeAdditionsSound {
|
|
|
|
pub sound: Identifier,
|
|
|
|
pub tick_chance: f64,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Debug)]
|
|
|
|
pub struct BiomeMoodSound {
|
|
|
|
pub sound: Identifier,
|
|
|
|
pub tick_delay: i32,
|
|
|
|
pub offset: f64,
|
|
|
|
pub block_search_extent: i32,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Debug)]
|
|
|
|
pub struct BiomeParticle {
|
|
|
|
pub probability: f32,
|
|
|
|
pub typ: Identifier,
|
|
|
|
}
|