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use std::any::Any;
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use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4};
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use std::panic::{RefUnwindSafe, UnwindSafe};
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use async_trait::async_trait;
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use tokio::runtime::Handle as TokioHandle;
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use crate::{ident, Id, Identifier, NewClientData, Server, SharedServer, Text, Ticks};
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/// A trait containing callbacks which are invoked by the running Minecraft
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/// server.
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///
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/// The config is used from multiple threads and must therefore implement
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/// `Send` and `Sync`. From within a single thread, methods are never invoked
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/// recursively. In other words, a mutex can always be aquired at the beginning
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/// of a method and released at the end without risk of deadlocking.
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///
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/// This trait uses the [async_trait](https://docs.rs/async-trait/latest/async_trait/) attribute macro.
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/// This will be removed once `impl Trait` in return position in traits is
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/// available in stable rust.
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#[async_trait]
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#[allow(unused_variables)]
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pub trait Config: Any + Send + Sync + UnwindSafe + RefUnwindSafe {
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/// Called once at startup to get the maximum number of connections allowed
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/// to the server. Note that this includes all connections, not just those
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/// past the login stage.
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///
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/// You will want this value to be somewhere above the maximum number of
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/// players, since status pings should still succeed even when the server is
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/// full.
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fn max_connections(&self) -> usize;
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/// Called once at startup to get the socket address the server will
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/// be bound to.
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///
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/// # Default Implementation
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/// Returns `127.0.0.1:25565`.
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fn address(&self) -> SocketAddr {
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SocketAddrV4::new(Ipv4Addr::new(127, 0, 0, 1), 25565).into()
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}
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/// Called once at startup to get the tick rate, which is the number of game
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/// updates that should occur in one second.
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///
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/// On each game update (tick), the server is expected to update game logic
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/// and respond to packets from clients. Once this is complete, the server
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/// will sleep for any remaining time until a full tick has passed.
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///
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/// The tick rate must be greater than zero.
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///
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/// # Default Implementation
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/// Returns `20`, which is the same as Minecraft's official server.
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fn tick_rate(&self) -> Ticks {
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20
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}
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/// Called once at startup to get the "online mode" option, which determines
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/// if client authentication and encryption should take place.
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///
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/// When online mode is disabled, malicious clients can give themselves any
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/// username and UUID they want, potentially gaining privileges they
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/// might not otherwise have. Additionally, encryption is only enabled in
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/// online mode. For these reasons online mode should only be disabled
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/// for development purposes and enabled on servers exposed to the
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/// internet.
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///
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/// # Default Implementation
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/// Returns `true`.
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fn online_mode(&self) -> bool {
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true
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}
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/// Called once at startup to get the capacity of the buffer used to
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/// hold incoming packets.
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///
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/// A larger capcity reduces the chance of packet loss but increases
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/// potential memory usage.
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///
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/// # Default Implementation
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/// An unspecified value is returned that should be adequate in most
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/// situations.
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fn incoming_packet_capacity(&self) -> usize {
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32
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}
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/// Called once at startup to get the capacity of the buffer used to
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/// hold outgoing packets.
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///
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/// A larger capcity reduces the chance of packet loss due to a full buffer
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/// but increases potential memory usage.
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///
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/// # Default Implementation
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/// An unspecified value is returned that should be adequate in most
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/// situations.
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fn outgoing_packet_capacity(&self) -> usize {
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128
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}
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/// Called once at startup to get a handle to the tokio runtime the server
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/// will use.
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///
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/// If a handle is not provided, the server will create its own tokio
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/// runtime.
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///
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/// # Default Implementation
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/// Returns `None`.
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fn tokio_handle(&self) -> Option<TokioHandle> {
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None
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}
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/// Called once at startup to get the list of [`Dimension`]s usable on the
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/// server.
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///
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/// The dimensions traversed by [`Server::dimensions`] will be in the same
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/// order as the `Vec` returned by this function.
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///
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/// The number of elements in the returned `Vec` must be in \[1, u16::MAX].
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/// Additionally, the documented requirements on the fields of [`Dimension`]
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/// must be met.
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///
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/// # Default Implementation
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/// Returns `vec![Dimension::default()]`.
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fn dimensions(&self) -> Vec<Dimension> {
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vec![Dimension::default()]
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}
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/// Called once at startup to get the list of [`Biome`]s usable on the
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/// server.
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///
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/// The biomes traversed by [`Server::biomes`] will be in the same
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/// order as the `Vec` returned by this function.
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///
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/// The number of elements in the returned `Vec` must be in \[1, u16::MAX].
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/// Additionally, the documented requirements on the fields of [`Biome`]
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/// must be met.
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///
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/// # Default Implementation
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/// Returns `vec![Dimension::default()]`.
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fn biomes(&self) -> Vec<Biome> {
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vec![Biome::default()]
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}
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/// Called after the server is created, but prior to accepting connections
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/// and entering the update loop.
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///
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/// This is useful for performing initialization work with a guarantee that
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/// no connections to the server will be made until this function returns.
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///
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/// This method is called from within a tokio runtime.
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///
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/// # Default Implementation
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/// The default implementation does nothing.
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fn init(&self, server: &mut Server) {}
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/// Called once at the beginning of every server update (also known as
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/// a "tick").
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///
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/// The frequency of server updates can be configured by `update_duration`
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/// in [`ServerConfig`].
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///
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/// This method is called from within a tokio runtime.
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///
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/// # Default Implementation
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/// The default implementation does nothing.
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fn update(&self, server: &mut Server) {}
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/// Called when the server receives a Server List Ping query.
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/// Data for the response can be provided or the query can be ignored.
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///
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/// This method is called from within a tokio runtime.
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///
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/// # Default Implementation
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/// The query is ignored.
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async fn server_list_ping(
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&self,
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server: &SharedServer,
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remote_addr: SocketAddr,
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) -> ServerListPing {
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ServerListPing::Ignore
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}
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/// Called asynchronously for each client after successful authentication
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/// (if online mode is enabled) to determine if they are allowed to join the
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/// server. On success, a client-backed entity is spawned.
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///
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/// This function is the appropriate place to perform
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/// player count checks, whitelist checks, database queries, etc.
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///
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/// This method is called from within a tokio runtime.
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///
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/// # Default Implementation
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/// The client is allowed to join unconditionally.
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async fn login(&self, server: &SharedServer, ncd: &NewClientData) -> Login {
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Login::Join
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}
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}
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/// The result of the [`server_list_ping`](Handler::server_list_ping) callback.
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#[derive(Debug)]
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pub enum ServerListPing<'a> {
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/// Responds to the server list ping with the given information.
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Respond {
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online_players: i32,
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max_players: i32,
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description: Text,
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/// The server's icon as the bytes of a PNG image.
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/// The image must be 64x64 pixels.
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///
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/// No icon is used if the value is `None`.
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favicon_png: Option<&'a [u8]>,
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},
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/// Ignores the query and disconnects from the client.
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Ignore,
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}
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/// The result of the [`login`](Handler::login) callback.
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#[derive(Debug)]
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pub enum Login {
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/// The client may join the server.
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Join,
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/// The client may not join the server and will be disconnected with the
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/// provided reason.
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Disconnect(Text),
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}
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/// A handle to a particular [`Dimension`] on the server.
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///
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/// Dimension IDs must only be used on servers from which they originate.
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
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pub struct DimensionId(pub(crate) u16);
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/// All dimension IDs are valid.
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impl Id for DimensionId {
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fn idx(self) -> usize {
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self.0 as usize
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}
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}
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/// The default dimension ID corresponds to the first element in the `Vec`
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/// returned by [`Config::dimensions`].
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impl Default for DimensionId {
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fn default() -> Self {
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Self(0)
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}
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}
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/// Contains the configuration for a dimension type.
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///
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/// In Minecraft, "dimension" and "dimension type" are two different concepts.
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/// For instance, the Overworld and Nether are dimensions, each with
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/// their own dimension type. A dimension in this library is analogous to a
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/// [`World`](crate::World) while [`Dimension`] represents a
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/// dimension type.
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#[derive(Clone, Debug)]
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pub struct Dimension {
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/// When false, compases will spin randomly.
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pub natural: bool,
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/// Must be between 0.0 and 1.0.
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pub ambient_light: f32,
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/// Must be between 0 and 24000.
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pub fixed_time: Option<u16>,
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/// Determines what skybox/fog effects to use.
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pub effects: DimensionEffects,
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/// The minimum height in which blocks can exist in this dimension.
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///
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/// `min_y` must meet the following conditions:
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/// * `min_y % 16 == 0`
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/// * `-2032 <= min_y <= 2016`
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pub min_y: i32,
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/// The total height in which blocks can exist in this dimension.
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///
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/// `height` must meet the following conditions:
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/// * `height % 16 == 0`
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/// * `0 <= height <= 4064`
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/// * `min_y + height <= 2032`
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pub height: i32,
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// TODO: The following fields should be added if they can affect the
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// appearance of the dimension to clients.
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// * infiniburn
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// * respawn_anchor_works
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// * has_skylight
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// * bed_works
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// * has_raids
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// * logical_height
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// * coordinate_scale
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// * ultrawarm
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// * has_ceiling
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}
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impl Default for Dimension {
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fn default() -> Self {
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Self {
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natural: true,
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ambient_light: 1.0,
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fixed_time: None,
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effects: DimensionEffects::Overworld,
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min_y: -64,
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height: 384,
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}
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}
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}
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#[derive(Clone, Copy, PartialEq, Eq, Debug)]
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pub enum DimensionEffects {
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Overworld,
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TheNether,
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TheEnd,
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}
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/// Identifies a particular [`Biome`].
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///
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/// Biome IDs are always valid and are cheap to copy and store.
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#[derive(Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
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pub struct BiomeId(pub(crate) u16);
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/// All Biome IDs are valid.
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impl Id for BiomeId {
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fn idx(self) -> usize {
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self.0 as usize
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}
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}
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/// Contains the configuration for a biome.
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2022-04-15 07:55:45 +10:00
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#[derive(Clone, Debug)]
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pub struct Biome {
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/// The unique name for this biome. The name can be
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/// seen in the F3 debug menu.
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pub name: Identifier,
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pub precipitation: BiomePrecipitation,
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pub sky_color: u32,
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pub water_fog_color: u32,
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pub fog_color: u32,
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pub water_color: u32,
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pub foliage_color: Option<u32>,
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pub grass_color_modifier: BiomeGrassColorModifier,
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pub music: Option<BiomeMusic>,
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pub ambient_sound: Option<Identifier>,
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pub additions_sound: Option<BiomeAdditionsSound>,
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pub mood_sound: Option<BiomeMoodSound>,
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pub particle: Option<BiomeParticle>,
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// TODO: The following fields should be added if they can affect the appearance of the biome to
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// clients.
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// * depth: f32
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// * temperature: f32
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// * scale: f32
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// * downfall: f32
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// * category
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// * temperature_modifier
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// * grass_color (misleading name?)
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}
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impl Default for Biome {
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fn default() -> Self {
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Self {
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name: ident!("plains"),
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precipitation: BiomePrecipitation::Rain,
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sky_color: 7907327,
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water_fog_color: 329011,
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fog_color: 12638463,
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water_color: 4159204,
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foliage_color: None,
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grass_color_modifier: BiomeGrassColorModifier::None,
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music: None,
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ambient_sound: None,
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additions_sound: None,
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mood_sound: None,
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particle: None,
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}
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}
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}
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#[derive(Clone, Copy, PartialEq, Eq, Debug)]
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pub enum BiomePrecipitation {
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Rain,
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Snow,
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None,
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}
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impl Default for BiomePrecipitation {
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fn default() -> Self {
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Self::Rain
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}
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}
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|
/// Minecraft handles grass colors for swamps and dark oak forests in a special
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/// way.
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#[derive(Clone, Copy, PartialEq, Eq, Debug)]
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|
pub enum BiomeGrassColorModifier {
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Swamp,
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DarkForest,
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None,
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}
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impl Default for BiomeGrassColorModifier {
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|
|
fn default() -> Self {
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|
Self::None
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|
}
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}
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#[derive(Clone, Debug)]
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|
|
pub struct BiomeMusic {
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|
|
pub replace_current_music: bool,
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|
pub sound: Identifier,
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|
|
pub min_delay: i32,
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|
|
pub max_delay: i32,
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|
|
}
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|
#[derive(Clone, Debug)]
|
|
|
|
pub struct BiomeAdditionsSound {
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|
|
|
pub sound: Identifier,
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|
|
pub tick_chance: f64,
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|
|
|
}
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|
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|
|
#[derive(Clone, Debug)]
|
|
|
|
pub struct BiomeMoodSound {
|
|
|
|
pub sound: Identifier,
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|
|
|
pub tick_delay: i32,
|
|
|
|
pub offset: f64,
|
|
|
|
pub block_search_extent: i32,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Debug)]
|
|
|
|
pub struct BiomeParticle {
|
|
|
|
pub probability: f32,
|
|
|
|
pub typ: Identifier,
|
|
|
|
}
|