valence/src/entity.rs

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//! Entities in a world.
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use std::collections::hash_map::Entry;
use std::collections::HashMap;
use std::iter::FusedIterator;
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use std::num::NonZeroU32;
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use bitfield_struct::bitfield;
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pub use data::{EntityKind, TrackedData};
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use rayon::iter::ParallelIterator;
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use uuid::Uuid;
use vek::{Aabb, Vec3};
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use crate::config::Config;
use crate::entity::types::{Facing, PaintingKind, Pose};
use crate::protocol::packets::s2c::play::{
S2cPlayPacket, SetEntityMetadata, SpawnEntity, SpawnExperienceOrb, SpawnPlayer,
};
use crate::protocol::{ByteAngle, RawBytes, VarInt};
use crate::slab_versioned::{Key, VersionedSlab};
use crate::util::aabb_from_bottom_and_size;
use crate::world::WorldId;
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use crate::STANDARD_TPS;
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pub mod data;
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pub mod types;
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include!(concat!(env!("OUT_DIR"), "/entity_event.rs"));
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/// A container for all [`Entity`]s on a server.
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///
/// # Spawning Player Entities
///
/// [`Player`] entities are treated specially by the client. For the player
/// entity to be visible to clients, the player's UUID must be added to the
/// [`PlayerList`] _before_ being loaded by the client.
///
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/// [`Player`]: crate::entity::data::Player
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/// [`PlayerList`]: crate::player_list::PlayerList
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pub struct Entities<C: Config> {
slab: VersionedSlab<Entity<C>>,
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uuid_to_entity: HashMap<Uuid, EntityId>,
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network_id_to_entity: HashMap<NonZeroU32, u32>,
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}
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impl<C: Config> Entities<C> {
pub(crate) fn new() -> Self {
Self {
slab: VersionedSlab::new(),
uuid_to_entity: HashMap::new(),
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network_id_to_entity: HashMap::new(),
}
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}
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/// Spawns a new entity with a random UUID. A reference to the entity along
/// with its ID is returned.
pub fn insert(
&mut self,
kind: EntityKind,
state: C::EntityState,
) -> (EntityId, &mut Entity<C>) {
self.insert_with_uuid(kind, Uuid::from_bytes(rand::random()), state)
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.expect("UUID collision")
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}
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/// Like [`Self::insert`], but requires specifying the new
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/// entity's UUID.
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///
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/// The provided UUID must not conflict with an existing entity UUID. If it
/// does, `None` is returned and the entity is not spawned.
pub fn insert_with_uuid(
&mut self,
kind: EntityKind,
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uuid: Uuid,
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data: C::EntityState,
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) -> Option<(EntityId, &mut Entity<C>)> {
match self.uuid_to_entity.entry(uuid) {
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Entry::Occupied(_) => None,
Entry::Vacant(ve) => {
let (k, e) = self.slab.insert(Entity {
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state: data,
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variants: TrackedData::new(kind),
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events: Vec::new(),
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bits: EntityBits::new(),
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world: WorldId::NULL,
new_position: Vec3::default(),
old_position: Vec3::default(),
yaw: 0.0,
pitch: 0.0,
head_yaw: 0.0,
velocity: Vec3::default(),
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uuid,
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});
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// TODO check for overflowing version?
self.network_id_to_entity.insert(k.version(), k.index());
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ve.insert(EntityId(k));
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Some((EntityId(k), e))
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}
}
}
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/// Removes an entity from the server.
///
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/// If the given entity ID is valid, the entity's `EntityState` is returned
/// and the entity is deleted. Otherwise, `None` is returned and the
/// function has no effect.
pub fn remove(&mut self, entity: EntityId) -> Option<C::EntityState> {
self.slab.remove(entity.0).map(|e| {
self.uuid_to_entity
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.remove(&e.uuid)
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.expect("UUID should have been in UUID map");
self.network_id_to_entity
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.remove(&entity.0.version())
.expect("network ID should have been in the network ID map");
e.state
})
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}
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/// Removes all entities from the server for which `f` returns `true`.
///
/// All entities are visited in an unspecified order.
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pub fn retain(&mut self, mut f: impl FnMut(EntityId, &mut Entity<C>) -> bool) {
self.slab.retain(|k, v| {
if f(EntityId(k), v) {
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true
} else {
self.uuid_to_entity
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.remove(&v.uuid)
.expect("UUID should have been in UUID map");
self.network_id_to_entity
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.remove(&k.version())
.expect("network ID should have been in the network ID map");
false
}
});
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}
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/// Returns the number of entities in this container.
pub fn len(&self) -> usize {
self.slab.len()
}
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/// Returns `true` if there are no entities.
pub fn is_empty(&self) -> bool {
self.slab.len() == 0
}
/// Gets the [`EntityId`] of the entity with the given UUID in an efficient
/// manner.
///
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/// If there is no entity with the UUID, `None` is returned.
pub fn get_with_uuid(&self, uuid: Uuid) -> Option<EntityId> {
self.uuid_to_entity.get(&uuid).cloned()
}
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/// Gets a shared reference to the entity with the given [`EntityId`].
///
/// If the ID is invalid, `None` is returned.
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pub fn get(&self, entity: EntityId) -> Option<&Entity<C>> {
self.slab.get(entity.0)
}
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/// Gets an exclusive reference to the entity with the given [`EntityId`].
///
/// If the ID is invalid, `None` is returned.
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pub fn get_mut(&mut self, entity: EntityId) -> Option<&mut Entity<C>> {
self.slab.get_mut(entity.0)
}
pub(crate) fn get_with_network_id(&self, network_id: i32) -> Option<EntityId> {
let version = NonZeroU32::new(network_id as u32)?;
let index = *self.network_id_to_entity.get(&version)?;
Some(EntityId(Key::new(index, version)))
}
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/// Returns an iterator over all entities on the server in an unspecified
/// order.
pub fn iter(
&self,
) -> impl ExactSizeIterator<Item = (EntityId, &Entity<C>)> + FusedIterator + Clone + '_ {
self.slab.iter().map(|(k, v)| (EntityId(k), v))
}
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/// Returns a mutable iterator over all entities on the server in an
/// unspecified order.
pub fn iter_mut(
&mut self,
) -> impl ExactSizeIterator<Item = (EntityId, &mut Entity<C>)> + FusedIterator + '_ {
self.slab.iter_mut().map(|(k, v)| (EntityId(k), v))
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}
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/// Returns a parallel iterator over all entities on the server in an
/// unspecified order.
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pub fn par_iter(&self) -> impl ParallelIterator<Item = (EntityId, &Entity<C>)> + Clone + '_ {
self.slab.par_iter().map(|(k, v)| (EntityId(k), v))
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}
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/// Returns a parallel mutable iterator over all clients on the server in an
/// unspecified order.
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pub fn par_iter_mut(
&mut self,
) -> impl ParallelIterator<Item = (EntityId, &mut Entity<C>)> + '_ {
self.slab.par_iter_mut().map(|(k, v)| (EntityId(k), v))
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}
pub(crate) fn update(&mut self) {
for (_, e) in self.iter_mut() {
e.old_position = e.new_position;
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e.variants.clear_modifications();
e.events.clear();
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e.bits.set_yaw_or_pitch_modified(false);
e.bits.set_head_yaw_modified(false);
e.bits.set_velocity_modified(false);
}
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}
}
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/// An identifier for an [`Entity`] on the server.
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///
/// Entity IDs are either _valid_ or _invalid_. Valid entity IDs point to
/// entities that have not been deleted, while invalid IDs point to those that
/// have. Once an ID becomes invalid, it will never become valid again.
///
/// The [`Ord`] instance on this type is correct but otherwise unspecified. This
/// is useful for storing IDs in containers such as
/// [`BTreeMap`](std::collections::BTreeMap).
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default, Debug)]
pub struct EntityId(Key);
impl EntityId {
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/// The value of the default entity ID which is always invalid.
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pub const NULL: Self = Self(Key::NULL);
pub(crate) fn to_network_id(self) -> i32 {
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self.0.version().get() as i32
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}
}
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/// Represents an entity on the server.
///
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/// An entity is mostly anything in a world that isn't a block or client.
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/// Entities include paintings, falling blocks, zombies, fireballs, and more.
///
/// Every entity has common state which is accessible directly from
/// this struct. This includes position, rotation, velocity, UUID, and hitbox.
/// To access data that is not common to every kind of entity, see
/// [`Self::data`].
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pub struct Entity<C: Config> {
/// Custom data.
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pub state: C::EntityState,
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variants: TrackedData,
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bits: EntityBits,
events: Vec<EntityEvent>,
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world: WorldId,
new_position: Vec3<f64>,
old_position: Vec3<f64>,
yaw: f32,
pitch: f32,
head_yaw: f32,
velocity: Vec3<f32>,
uuid: Uuid,
}
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#[bitfield(u8)]
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pub(crate) struct EntityBits {
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pub yaw_or_pitch_modified: bool,
pub head_yaw_modified: bool,
pub velocity_modified: bool,
pub on_ground: bool,
#[bits(4)]
_pad: u8,
}
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impl<C: Config> Entity<C> {
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pub(crate) fn bits(&self) -> EntityBits {
self.bits
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}
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/// Returns a shared reference to this entity's tracked data.
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pub fn data(&self) -> &TrackedData {
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&self.variants
}
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/// Returns an exclusive reference to this entity's tracked data.
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pub fn data_mut(&mut self) -> &mut TrackedData {
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&mut self.variants
}
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/// Gets the [`EntityKind`] of this entity.
pub fn kind(&self) -> EntityKind {
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self.variants.kind()
}
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/// Triggers an entity event for this entity.
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pub fn push_event(&mut self, event: EntityEvent) {
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self.events.push(event);
}
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pub(crate) fn events(&self) -> &[EntityEvent] {
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&self.events
}
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/// Gets the [`WorldId`](crate::world::WorldId) of the world this entity is
/// located in.
///
/// By default, entities are located in
/// [`WorldId::NULL`](crate::world::WorldId::NULL).
pub fn world(&self) -> WorldId {
self.world
}
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/// Sets the world this entity is located in.
pub fn set_world(&mut self, world: WorldId) {
self.world = world;
}
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/// Gets the position of this entity in the world it inhabits.
///
/// The position of an entity is located on the botton of its
/// hitbox and not the center.
pub fn position(&self) -> Vec3<f64> {
self.new_position
}
/// Sets the position of this entity in the world it inhabits.
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///
/// The position of an entity is located on the botton of its
/// hitbox and not the center.
pub fn set_position(&mut self, pos: impl Into<Vec3<f64>>) {
self.new_position = pos.into();
}
/// Returns the position of this entity as it existed at the end of the
/// previous tick.
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pub(crate) fn old_position(&self) -> Vec3<f64> {
self.old_position
}
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/// Gets the yaw of this entity in degrees.
pub fn yaw(&self) -> f32 {
self.yaw
}
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/// Sets the yaw of this entity in degrees.
pub fn set_yaw(&mut self, yaw: f32) {
if self.yaw != yaw {
self.yaw = yaw;
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self.bits.set_yaw_or_pitch_modified(true);
}
}
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/// Gets the pitch of this entity in degrees.
pub fn pitch(&self) -> f32 {
self.pitch
}
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/// Sets the pitch of this entity in degrees.
pub fn set_pitch(&mut self, pitch: f32) {
if self.pitch != pitch {
self.pitch = pitch;
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self.bits.set_yaw_or_pitch_modified(true);
}
}
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/// Gets the head yaw of this entity in degrees.
pub fn head_yaw(&self) -> f32 {
self.head_yaw
}
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/// Sets the head yaw of this entity in degrees.
pub fn set_head_yaw(&mut self, head_yaw: f32) {
if self.head_yaw != head_yaw {
self.head_yaw = head_yaw;
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self.bits.set_head_yaw_modified(true);
}
}
/// Gets the velocity of this entity in meters per second.
pub fn velocity(&self) -> Vec3<f32> {
self.velocity
}
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/// Sets the velocity of this entity in meters per second.
pub fn set_velocity(&mut self, velocity: impl Into<Vec3<f32>>) {
let new_vel = velocity.into();
if self.velocity != new_vel {
self.velocity = new_vel;
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self.bits.set_velocity_modified(true);
}
}
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/// Gets the value of the "on ground" flag.
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pub fn on_ground(&self) -> bool {
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self.bits.on_ground()
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}
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/// Sets the value of the "on ground" flag.
pub fn set_on_ground(&mut self, on_ground: bool) {
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self.bits.set_on_ground(on_ground);
}
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/// Gets the UUID of this entity.
pub fn uuid(&self) -> Uuid {
self.uuid
}
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/// Returns the hitbox of this entity.
///
/// The hitbox describes the space that an entity occupies. Clients interact
/// with this space to create an [interact event].
///
/// The hitbox of an entity is determined by its position, entity type, and
/// other state specific to that type.
///
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/// [interact event]: crate::client::ClientEvent::InteractWithEntity
pub fn hitbox(&self) -> Aabb<f64> {
fn baby(is_baby: bool, adult_hitbox: [f64; 3]) -> [f64; 3] {
if is_baby {
adult_hitbox.map(|a| a / 2.0)
} else {
adult_hitbox
}
}
fn item_frame(pos: Vec3<f64>, rotation: i32) -> Aabb<f64> {
let mut center_pos = pos + 0.5;
match rotation {
0 => center_pos.y += 0.46875,
1 => center_pos.y -= 0.46875,
2 => center_pos.z += 0.46875,
3 => center_pos.z -= 0.46875,
4 => center_pos.x += 0.46875,
5 => center_pos.x -= 0.46875,
_ => center_pos.y -= 0.46875,
};
let bounds = Vec3::from(match rotation {
0 | 1 => [0.75, 0.0625, 0.75],
2 | 3 => [0.75, 0.75, 0.0625],
4 | 5 => [0.0625, 0.75, 0.75],
_ => [0.75, 0.0625, 0.75],
});
Aabb {
min: center_pos - bounds / 2.0,
max: center_pos + bounds / 2.0,
}
}
let dimensions = match &self.variants {
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TrackedData::Allay(_) => [0.6, 0.35, 0.6],
TrackedData::ChestBoat(_) => [1.375, 0.5625, 1.375],
TrackedData::Frog(_) => [0.5, 0.5, 0.5],
TrackedData::Tadpole(_) => [0.4, 0.3, 0.4],
TrackedData::Warden(e) => match e.get_pose() {
Pose::Emerging | Pose::Digging => [0.9, 1.0, 0.9],
_ => [0.9, 2.9, 0.9],
},
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TrackedData::AreaEffectCloud(e) => [
e.get_radius() as f64 * 2.0,
0.5,
e.get_radius() as f64 * 2.0,
],
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TrackedData::ArmorStand(e) => {
if e.get_marker() {
[0.0, 0.0, 0.0]
} else if e.get_small() {
[0.5, 0.9875, 0.5]
} else {
[0.5, 1.975, 0.5]
}
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}
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TrackedData::Arrow(_) => [0.5, 0.5, 0.5],
TrackedData::Axolotl(_) => [1.3, 0.6, 1.3],
TrackedData::Bat(_) => [0.5, 0.9, 0.5],
TrackedData::Bee(e) => baby(e.get_child(), [0.7, 0.6, 0.7]),
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TrackedData::Blaze(_) => [0.6, 1.8, 0.6],
TrackedData::Boat(_) => [1.375, 0.5625, 1.375],
TrackedData::Cat(_) => [0.6, 0.7, 0.6],
TrackedData::CaveSpider(_) => [0.7, 0.5, 0.7],
TrackedData::Chicken(e) => baby(e.get_child(), [0.4, 0.7, 0.4]),
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TrackedData::Cod(_) => [0.5, 0.3, 0.5],
TrackedData::Cow(e) => baby(e.get_child(), [0.9, 1.4, 0.9]),
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TrackedData::Creeper(_) => [0.6, 1.7, 0.6],
TrackedData::Dolphin(_) => [0.9, 0.6, 0.9],
TrackedData::Donkey(e) => baby(e.get_child(), [1.5, 1.39648, 1.5]),
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TrackedData::DragonFireball(_) => [1.0, 1.0, 1.0],
TrackedData::Drowned(e) => baby(e.get_baby(), [0.6, 1.95, 0.6]),
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TrackedData::ElderGuardian(_) => [1.9975, 1.9975, 1.9975],
TrackedData::EndCrystal(_) => [2.0, 2.0, 2.0],
TrackedData::EnderDragon(_) => [16.0, 8.0, 16.0],
TrackedData::Enderman(_) => [0.6, 2.9, 0.6],
TrackedData::Endermite(_) => [0.4, 0.3, 0.4],
TrackedData::Evoker(_) => [0.6, 1.95, 0.6],
TrackedData::EvokerFangs(_) => [0.5, 0.8, 0.5],
TrackedData::ExperienceOrb(_) => [0.5, 0.5, 0.5],
TrackedData::EyeOfEnder(_) => [0.25, 0.25, 0.25],
TrackedData::FallingBlock(_) => [0.98, 0.98, 0.98],
TrackedData::FireworkRocket(_) => [0.25, 0.25, 0.25],
TrackedData::Fox(e) => baby(e.get_child(), [0.6, 0.7, 0.6]),
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TrackedData::Ghast(_) => [4.0, 4.0, 4.0],
TrackedData::Giant(_) => [3.6, 12.0, 3.6],
TrackedData::GlowItemFrame(e) => {
return item_frame(self.new_position, e.get_rotation())
}
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TrackedData::GlowSquid(_) => [0.8, 0.8, 0.8],
TrackedData::Goat(e) => {
if e.get_pose() == Pose::LongJumping {
baby(e.get_child(), [0.63, 0.91, 0.63])
} else {
baby(e.get_child(), [0.9, 1.3, 0.9])
}
}
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TrackedData::Guardian(_) => [0.85, 0.85, 0.85],
TrackedData::Hoglin(e) => baby(e.get_child(), [1.39648, 1.4, 1.39648]),
TrackedData::Horse(e) => baby(e.get_child(), [1.39648, 1.6, 1.39648]),
TrackedData::Husk(e) => baby(e.get_baby(), [0.6, 1.95, 0.6]),
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TrackedData::Illusioner(_) => [0.6, 1.95, 0.6],
TrackedData::IronGolem(_) => [1.4, 2.7, 1.4],
TrackedData::Item(_) => [0.25, 0.25, 0.25],
TrackedData::ItemFrame(e) => return item_frame(self.new_position, e.get_rotation()),
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TrackedData::Fireball(_) => [1.0, 1.0, 1.0],
TrackedData::LeashKnot(_) => [0.375, 0.5, 0.375],
TrackedData::Lightning(_) => [0.0, 0.0, 0.0],
TrackedData::Llama(e) => baby(e.get_child(), [0.9, 1.87, 0.9]),
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TrackedData::LlamaSpit(_) => [0.25, 0.25, 0.25],
TrackedData::MagmaCube(e) => {
let s = 0.5202 * e.get_slime_size() as f64;
[s, s, s]
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}
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TrackedData::Marker(_) => [0.0, 0.0, 0.0],
TrackedData::Minecart(_) => [0.98, 0.7, 0.98],
TrackedData::ChestMinecart(_) => [0.98, 0.7, 0.98],
TrackedData::CommandBlockMinecart(_) => [0.98, 0.7, 0.98],
TrackedData::FurnaceMinecart(_) => [0.98, 0.7, 0.98],
TrackedData::HopperMinecart(_) => [0.98, 0.7, 0.98],
TrackedData::SpawnerMinecart(_) => [0.98, 0.7, 0.98],
TrackedData::TntMinecart(_) => [0.98, 0.7, 0.98],
TrackedData::Mule(e) => baby(e.get_child(), [1.39648, 1.6, 1.39648]),
TrackedData::Mooshroom(e) => baby(e.get_child(), [0.9, 1.4, 0.9]),
TrackedData::Ocelot(e) => baby(e.get_child(), [0.6, 0.7, 0.6]),
TrackedData::Painting(e) => {
let bounds: Vec3<u32> = match e.get_variant() {
PaintingKind::Kebab => [1, 1, 1],
PaintingKind::Aztec => [1, 1, 1],
PaintingKind::Alban => [1, 1, 1],
PaintingKind::Aztec2 => [1, 1, 1],
PaintingKind::Bomb => [1, 1, 1],
PaintingKind::Plant => [1, 1, 1],
PaintingKind::Wasteland => [1, 1, 1],
PaintingKind::Pool => [2, 1, 2],
PaintingKind::Courbet => [2, 1, 2],
PaintingKind::Sea => [2, 1, 2],
PaintingKind::Sunset => [2, 1, 2],
PaintingKind::Creebet => [2, 1, 2],
PaintingKind::Wanderer => [1, 2, 1],
PaintingKind::Graham => [1, 2, 1],
PaintingKind::Match => [2, 2, 2],
PaintingKind::Bust => [2, 2, 2],
PaintingKind::Stage => [2, 2, 2],
PaintingKind::Void => [2, 2, 2],
PaintingKind::SkullAndRoses => [2, 2, 2],
PaintingKind::Wither => [2, 2, 2],
PaintingKind::Fighters => [4, 2, 4],
PaintingKind::Pointer => [4, 4, 4],
PaintingKind::Pigscene => [4, 4, 4],
PaintingKind::BurningSkull => [4, 4, 4],
PaintingKind::Skeleton => [4, 3, 4],
PaintingKind::Earth => [2, 2, 2],
PaintingKind::Wind => [2, 2, 2],
PaintingKind::Water => [2, 2, 2],
PaintingKind::Fire => [2, 2, 2],
PaintingKind::DonkeyKong => [4, 3, 4],
}
.into();
let mut center_pos = self.new_position + 0.5;
let (facing_x, facing_z, cc_facing_x, cc_facing_z) =
match ((self.yaw + 45.0).rem_euclid(360.0) / 90.0) as u8 {
0 => (0, 1, 1, 0), // South
1 => (-1, 0, 0, 1), // West
2 => (0, -1, -1, 0), // North
_ => (1, 0, 0, -1), // East
};
center_pos.x -= facing_x as f64 * 0.46875;
center_pos.z -= facing_z as f64 * 0.46875;
center_pos.x += cc_facing_x as f64 * if bounds.x % 2 == 0 { 0.5 } else { 0.0 };
center_pos.y += if bounds.y % 2 == 0 { 0.5 } else { 0.0 };
center_pos.z += cc_facing_z as f64 * if bounds.z % 2 == 0 { 0.5 } else { 0.0 };
let bounds = match (facing_x, facing_z) {
(1, 0) | (-1, 0) => bounds.as_().with_x(0.0625),
_ => bounds.as_().with_z(0.0625),
};
return Aabb {
min: center_pos - bounds / 2.0,
max: center_pos + bounds / 2.0,
};
}
TrackedData::Panda(e) => baby(e.get_child(), [1.3, 1.25, 1.3]),
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TrackedData::Parrot(_) => [0.5, 0.9, 0.5],
TrackedData::Phantom(_) => [0.9, 0.5, 0.9],
TrackedData::Pig(e) => baby(e.get_child(), [0.9, 0.9, 0.9]),
TrackedData::Piglin(e) => baby(e.get_baby(), [0.6, 1.95, 0.6]),
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TrackedData::PiglinBrute(_) => [0.6, 1.95, 0.6],
TrackedData::Pillager(_) => [0.6, 1.95, 0.6],
TrackedData::PolarBear(e) => baby(e.get_child(), [1.4, 1.4, 1.4]),
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TrackedData::Tnt(_) => [0.98, 0.98, 0.98],
TrackedData::Pufferfish(_) => [0.7, 0.7, 0.7],
TrackedData::Rabbit(e) => baby(e.get_child(), [0.4, 0.5, 0.4]),
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TrackedData::Ravager(_) => [1.95, 2.2, 1.95],
TrackedData::Salmon(_) => [0.7, 0.4, 0.7],
TrackedData::Sheep(e) => baby(e.get_child(), [0.9, 1.3, 0.9]),
TrackedData::Shulker(e) => {
const PI: f64 = std::f64::consts::PI;
let pos = self.new_position + 0.5;
let mut min = pos - 0.5;
let mut max = pos + 0.5;
let peek = 0.5 - f64::cos(e.get_peek_amount() as f64 * 0.01 * PI) * 0.5;
match e.get_attached_face() {
Facing::Down => max.y += peek,
Facing::Up => min.y -= peek,
Facing::North => max.z += peek,
Facing::South => min.z -= peek,
Facing::West => max.x += peek,
Facing::East => min.x -= peek,
}
return Aabb { min, max };
}
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TrackedData::ShulkerBullet(_) => [0.3125, 0.3125, 0.3125],
TrackedData::Silverfish(_) => [0.4, 0.3, 0.4],
TrackedData::Skeleton(_) => [0.6, 1.99, 0.6],
TrackedData::SkeletonHorse(e) => baby(e.get_child(), [1.39648, 1.6, 1.39648]),
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TrackedData::Slime(e) => {
let s = 0.5202 * e.get_slime_size() as f64;
[s, s, s]
}
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TrackedData::SmallFireball(_) => [0.3125, 0.3125, 0.3125],
TrackedData::SnowGolem(_) => [0.7, 1.9, 0.7],
TrackedData::Snowball(_) => [0.25, 0.25, 0.25],
TrackedData::SpectralArrow(_) => [0.5, 0.5, 0.5],
TrackedData::Spider(_) => [1.4, 0.9, 1.4],
TrackedData::Squid(_) => [0.8, 0.8, 0.8],
TrackedData::Stray(_) => [0.6, 1.99, 0.6],
TrackedData::Strider(e) => baby(e.get_child(), [0.9, 1.7, 0.9]),
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TrackedData::Egg(_) => [0.25, 0.25, 0.25],
TrackedData::EnderPearl(_) => [0.25, 0.25, 0.25],
TrackedData::ExperienceBottle(_) => [0.25, 0.25, 0.25],
TrackedData::Potion(_) => [0.25, 0.25, 0.25],
TrackedData::Trident(_) => [0.5, 0.5, 0.5],
TrackedData::TraderLlama(_) => [0.9, 1.87, 0.9],
TrackedData::TropicalFish(_) => [0.5, 0.4, 0.5],
TrackedData::Turtle(e) => {
if e.get_child() {
[0.36, 0.12, 0.36]
} else {
[1.2, 0.4, 1.2]
}
}
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TrackedData::Vex(_) => [0.4, 0.8, 0.4],
TrackedData::Villager(e) => baby(e.get_child(), [0.6, 1.95, 0.6]),
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TrackedData::Vindicator(_) => [0.6, 1.95, 0.6],
TrackedData::WanderingTrader(_) => [0.6, 1.95, 0.6],
TrackedData::Witch(_) => [0.6, 1.95, 0.6],
TrackedData::Wither(_) => [0.9, 3.5, 0.9],
TrackedData::WitherSkeleton(_) => [0.7, 2.4, 0.7],
TrackedData::WitherSkull(_) => [0.3125, 0.3125, 0.3125],
TrackedData::Wolf(e) => baby(e.get_child(), [0.6, 0.85, 0.6]),
TrackedData::Zoglin(e) => baby(e.get_baby(), [1.39648, 1.4, 1.39648]),
TrackedData::Zombie(e) => baby(e.get_baby(), [0.6, 1.95, 0.6]),
TrackedData::ZombieHorse(e) => baby(e.get_child(), [1.39648, 1.6, 1.39648]),
TrackedData::ZombieVillager(e) => baby(e.get_baby(), [0.6, 1.95, 0.6]),
TrackedData::ZombifiedPiglin(e) => baby(e.get_baby(), [0.6, 1.95, 0.6]),
TrackedData::Player(e) => match e.get_pose() {
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Pose::Standing => [0.6, 1.8, 0.6],
Pose::Sleeping => [0.2, 0.2, 0.2],
Pose::FallFlying => [0.6, 0.6, 0.6],
Pose::Swimming => [0.6, 0.6, 0.6],
Pose::SpinAttack => [0.6, 0.6, 0.6],
Pose::Sneaking => [0.6, 1.5, 0.6],
Pose::Dying => [0.2, 0.2, 0.2],
_ => [0.6, 1.8, 0.6],
},
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TrackedData::FishingBobber(_) => [0.25, 0.25, 0.25],
};
aabb_from_bottom_and_size(self.new_position, dimensions.into())
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}
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/// Gets the tracked data packet to send to clients after this entity has
/// been spawned.
///
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/// Returns `None` if all the tracked data is at its default values.
pub(crate) fn initial_tracked_data_packet(
&self,
this_id: EntityId,
) -> Option<SetEntityMetadata> {
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self.variants
.initial_tracked_data()
.map(|meta| SetEntityMetadata {
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entity_id: VarInt(this_id.to_network_id()),
metadata: RawBytes(meta),
})
}
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/// Gets the tracked data packet to send to clients when the entity is
/// modified.
///
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/// Returns `None` if this entity's tracked data has not been modified.
pub(crate) fn updated_tracked_data_packet(
&self,
this_id: EntityId,
) -> Option<SetEntityMetadata> {
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self.variants
.updated_tracked_data()
.map(|meta| SetEntityMetadata {
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entity_id: VarInt(this_id.to_network_id()),
metadata: RawBytes(meta),
})
}
pub(crate) fn spawn_packet(&self, this_id: EntityId) -> Option<EntitySpawnPacket> {
let with_object_data = |data| {
Some(EntitySpawnPacket::Entity(SpawnEntity {
entity_id: VarInt(this_id.to_network_id()),
object_uuid: self.uuid,
kind: VarInt(self.kind() as i32),
position: self.new_position,
pitch: ByteAngle::from_degrees(self.pitch),
yaw: ByteAngle::from_degrees(self.yaw),
head_yaw: ByteAngle::from_degrees(self.head_yaw),
data: VarInt(data),
velocity: velocity_to_packet_units(self.velocity),
}))
};
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match &self.variants {
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TrackedData::Marker(_) => None,
TrackedData::ExperienceOrb(_) => {
Some(EntitySpawnPacket::ExperienceOrb(SpawnExperienceOrb {
entity_id: VarInt(this_id.to_network_id()),
position: self.new_position,
count: 0, // TODO
}))
}
TrackedData::Player(_) => Some(EntitySpawnPacket::Player(SpawnPlayer {
entity_id: VarInt(this_id.to_network_id()),
player_uuid: self.uuid,
position: self.new_position,
yaw: ByteAngle::from_degrees(self.yaw),
pitch: ByteAngle::from_degrees(self.pitch),
})),
TrackedData::ItemFrame(e) => with_object_data(e.get_rotation()),
TrackedData::GlowItemFrame(e) => with_object_data(e.get_rotation()),
TrackedData::Painting(_) => {
with_object_data(match ((self.yaw + 45.0).rem_euclid(360.0) / 90.0) as u8 {
0 => 3,
1 => 4,
2 => 2,
_ => 5,
})
}
TrackedData::FallingBlock(_) => with_object_data(1), // TODO: set block state ID.
TrackedData::FishingBobber(e) => with_object_data(e.get_hook_entity_id()),
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TrackedData::Warden(e) => with_object_data((e.get_pose() == Pose::Emerging).into()),
_ => with_object_data(0),
}
}
}
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pub(crate) fn velocity_to_packet_units(vel: Vec3<f32>) -> Vec3<i16> {
// The saturating cast to i16 is desirable.
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(8000.0 / STANDARD_TPS as f32 * vel).as_()
}
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pub(crate) enum EntitySpawnPacket {
Entity(SpawnEntity),
ExperienceOrb(SpawnExperienceOrb),
Player(SpawnPlayer),
}
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impl From<EntitySpawnPacket> for S2cPlayPacket {
fn from(pkt: EntitySpawnPacket) -> Self {
match pkt {
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EntitySpawnPacket::Entity(pkt) => pkt.into(),
EntitySpawnPacket::ExperienceOrb(pkt) => pkt.into(),
EntitySpawnPacket::Player(pkt) => pkt.into(),
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}
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}
}
#[cfg(test)]
mod tests {
use std::num::NonZeroU32;
use uuid::Uuid;
use super::{Entities, EntityId, EntityKind};
use crate::config::Config;
use crate::server::Server;
use crate::slab_versioned::Key;
/// Created for the sole purpose of use during unit tests.
struct MockConfig;
impl Config for MockConfig {
type ServerState = ();
type ClientState = ();
type EntityState = u8; // Just for identification purposes
type WorldState = ();
type ChunkState = ();
type PlayerListState = ();
fn max_connections(&self) -> usize {
10
}
fn update(&self, _server: &mut Server<Self>) {}
}
#[test]
fn entities_has_valid_new_state() {
let mut entities: Entities<MockConfig> = Entities::new();
let network_id: i32 = 8675309;
let entity_id = EntityId(Key::new(
202298,
NonZeroU32::new(network_id as u32).expect("Value given should never be zero!"),
));
let uuid = Uuid::from_bytes([2; 16]);
assert!(entities.is_empty());
assert!(entities.get(entity_id).is_none());
assert!(entities.get_mut(entity_id).is_none());
assert!(entities.get_with_uuid(uuid).is_none());
assert!(entities.get_with_network_id(network_id).is_none());
}
#[test]
fn entities_can_be_set_and_get() {
let mut entities: Entities<MockConfig> = Entities::new();
assert!(entities.is_empty());
let (player_id, player_entity) = entities.insert(EntityKind::Player, 1);
assert_eq!(player_entity.state, 1);
assert_eq!(entities.get(player_id).unwrap().state, 1);
let mut_player_entity = entities
.get_mut(player_id)
.expect("Failed to get mutable reference");
mut_player_entity.state = 100;
assert_eq!(entities.get(player_id).unwrap().state, 100);
assert_eq!(entities.len(), 1);
}
#[test]
fn entities_can_be_set_and_get_with_uuid() {
let mut entities: Entities<MockConfig> = Entities::new();
let uuid = Uuid::from_bytes([2; 16]);
assert!(entities.is_empty());
let (zombie_id, zombie_entity) = entities
.insert_with_uuid(EntityKind::Zombie, uuid, 1)
.expect("Unexpected Uuid collision when inserting to an empty collection");
assert_eq!(zombie_entity.state, 1);
let maybe_zombie = entities
.get_with_uuid(uuid)
.expect("Uuid lookup failed on item already added to this collection");
assert_eq!(zombie_id, maybe_zombie);
assert_eq!(entities.len(), 1);
}
#[test]
fn entities_can_be_set_and_get_with_network_id() {
let mut entities: Entities<MockConfig> = Entities::new();
assert!(entities.is_empty());
let (boat_id, boat_entity) = entities.insert(EntityKind::Boat, 12);
assert_eq!(boat_entity.state, 12);
let (cat_id, cat_entity) = entities.insert(EntityKind::Cat, 75);
assert_eq!(cat_entity.state, 75);
let maybe_boat_id = entities
.get_with_network_id(boat_id.0.version.get() as i32)
.expect("Network id lookup failed on item already added to this collection");
let maybe_boat = entities
.get(maybe_boat_id)
.expect("Failed to look up item already added to collection");
assert_eq!(maybe_boat.state, 12);
let maybe_cat_id = entities
.get_with_network_id(cat_id.0.version.get() as i32)
.expect("Network id lookup failed on item already added to this collection");
let maybe_cat = entities
.get(maybe_cat_id)
.expect("Failed to look up item already added to collection");
assert_eq!(maybe_cat.state, 75);
assert_eq!(entities.len(), 2);
}
#[test]
fn entities_can_be_removed() {
let mut entities: Entities<MockConfig> = Entities::new();
assert!(entities.is_empty());
let (player_id, _) = entities.insert(EntityKind::Player, 1);
let player_state = entities
.remove(player_id)
.expect("Failed to remove an item from the collection");
assert_eq!(player_state, 1);
}
#[test]
fn entities_can_be_retained() {
let mut entities: Entities<MockConfig> = Entities::new();
assert!(entities.is_empty());
let (blaze_id, _) = entities.insert(EntityKind::Blaze, 10);
let (fox_id, _) = entities.insert(EntityKind::Fox, 110);
let (turtle_id, _) = entities.insert(EntityKind::Turtle, 20);
let (goat_id, _) = entities.insert(EntityKind::Goat, 120);
let (horse_id, _) = entities.insert(EntityKind::Horse, 30);
assert_eq!(entities.len(), 5);
entities.retain(|_id, entity| entity.state > 100);
assert_eq!(entities.len(), 2);
assert!(entities.get(fox_id).is_some());
assert!(entities.get(goat_id).is_some());
assert!(entities.get(blaze_id).is_none());
assert!(entities.get(turtle_id).is_none());
assert!(entities.get(horse_id).is_none());
}
}