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/// Contains the [`Event`] enum and related data types.
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mod event;
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use std::collections::HashSet;
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use std::iter::FusedIterator;
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use std::ops::Deref;
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pub use event::*;
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use flume::{Receiver, Sender, TrySendError};
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use rayon::iter::ParallelIterator;
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use uuid::Uuid;
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use vek::Vec3;
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2022-06-10 13:26:21 +10:00
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use crate::biome::{Biome, BiomeGrassColorModifier, BiomePrecipitation};
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use crate::block_pos::BlockPos;
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use crate::byte_angle::ByteAngle;
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use crate::dimension::{Dimension, DimensionEffects};
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use crate::entity::{velocity_to_packet_units, EntityType};
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use crate::packets::play::c2s::{C2sPlayPacket, DiggingStatus};
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use crate::packets::play::s2c::{
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AcknowledgeBlockChanges, Biome as BiomeRegistryBiome, BiomeAdditionsSound, BiomeEffects,
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BiomeMoodSound, BiomeMusic, BiomeParticle, BiomeParticleOptions, BiomeProperty, BiomeRegistry,
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ChangeGameState, ChangeGameStateReason, ChatTypeRegistry, DestroyEntities, DimensionType,
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DimensionTypeRegistry, DimensionTypeRegistryEntry, Disconnect, EntityHeadLook, EntityPosition,
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EntityPositionAndRotation, EntityRotation, EntityTeleport, EntityVelocity, JoinGame, KeepAlive,
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PlayerPositionAndLook, PlayerPositionAndLookFlags, RegistryCodec, S2cPlayPacket, SpawnPosition,
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UnloadChunk, UpdateViewDistance, UpdateViewPosition,
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};
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use crate::player_textures::SignedPlayerTextures;
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use crate::protocol::{BoundedInt, Nbt};
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use crate::server::C2sPacketChannels;
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use crate::slotmap::{Key, SlotMap};
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use crate::util::{chunks_in_view_distance, is_chunk_in_view_distance};
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use crate::var_int::VarInt;
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use crate::{
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ident, ChunkPos, Chunks, DimensionId, Entities, EntityId, NewClientData, Server, SpatialIndex,
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Text, Ticks, WorldMeta, LIBRARY_NAMESPACE,
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};
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pub struct Clients {
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sm: SlotMap<Client>,
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}
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pub struct ClientsMut<'a>(&'a mut Clients);
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impl<'a> Deref for ClientsMut<'a> {
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type Target = Clients;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl Clients {
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pub(crate) fn new() -> Self {
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Self { sm: SlotMap::new() }
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}
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pub fn count(&self) -> usize {
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self.sm.len()
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}
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pub fn get(&self, client: ClientId) -> Option<&Client> {
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self.sm.get(client.0)
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}
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pub fn iter(&self) -> impl FusedIterator<Item = (ClientId, &Client)> + Clone + '_ {
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self.sm.iter().map(|(k, v)| (ClientId(k), v))
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}
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pub fn par_iter(&self) -> impl ParallelIterator<Item = (ClientId, &Client)> + Clone + '_ {
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self.sm.par_iter().map(|(k, v)| (ClientId(k), v))
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}
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}
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impl<'a> ClientsMut<'a> {
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pub(crate) fn new(c: &'a mut Clients) -> Self {
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Self(c)
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}
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pub fn reborrow(&mut self) -> ClientsMut {
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ClientsMut(self.0)
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}
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2022-05-18 20:05:10 +10:00
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pub(crate) fn create(&mut self, client: Client) -> (ClientId, ClientMut) {
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let (id, client) = self.0.sm.insert(client);
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(ClientId(id), ClientMut(client))
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}
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pub fn delete(&mut self, client: ClientId) -> bool {
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self.0.sm.remove(client.0).is_some()
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}
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pub fn retain(&mut self, mut f: impl FnMut(ClientId, ClientMut) -> bool) {
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self.0.sm.retain(|k, v| f(ClientId(k), ClientMut(v)))
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}
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pub fn get_mut(&mut self, client: ClientId) -> Option<ClientMut> {
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self.0.sm.get_mut(client.0).map(ClientMut)
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}
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pub fn iter_mut(&mut self) -> impl FusedIterator<Item = (ClientId, ClientMut)> + '_ {
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self.0
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.sm
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.iter_mut()
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.map(|(k, v)| (ClientId(k), ClientMut(v)))
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}
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pub fn par_iter_mut(&mut self) -> impl ParallelIterator<Item = (ClientId, ClientMut)> + '_ {
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self.0
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.sm
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.par_iter_mut()
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.map(|(k, v)| (ClientId(k), ClientMut(v)))
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}
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}
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pub struct ClientId(Key);
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/// Represents a client connected to the server after logging in.
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pub struct Client {
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/// Setting this to `None` disconnects the client.
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send: Option<Sender<S2cPlayPacket>>,
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recv: Receiver<C2sPlayPacket>,
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/// The tick this client was created.
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created_tick: Ticks,
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uuid: Uuid,
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username: String,
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textures: Option<SignedPlayerTextures>,
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on_ground: bool,
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new_position: Vec3<f64>,
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old_position: Vec3<f64>,
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/// Measured in degrees
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yaw: f32,
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/// Measured in degrees
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pitch: f32,
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/// If any of position, yaw, or pitch were modified by the
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/// user this tick.
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teleported_this_tick: bool,
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/// Counts up as teleports are made.
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teleport_id_counter: u32,
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/// The number of pending client teleports that have yet to receive a
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/// confirmation. Inbound client position packets are ignored while this
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/// is nonzero.
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pending_teleports: u32,
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spawn_position: BlockPos,
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spawn_position_yaw: f32,
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/// If spawn_position or spawn_position_yaw were modified this tick.
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modified_spawn_position: bool,
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death_location: Option<(DimensionId, BlockPos)>,
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events: Vec<Event>,
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/// The ID of the last keepalive sent.
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last_keepalive_id: i64,
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/// If the last sent keepalive got a response.
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got_keepalive: bool,
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new_max_view_distance: u8,
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old_max_view_distance: u8,
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/// Entities that were visible to this client at the end of the last tick.
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/// This is used to determine what entity create/destroy packets should be
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/// sent.
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loaded_entities: HashSet<EntityId>,
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loaded_chunks: HashSet<ChunkPos>,
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new_game_mode: GameMode,
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old_game_mode: GameMode,
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settings: Option<Settings>,
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dug_blocks: Vec<i32>,
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// /// The metadata for the client's own player entity.
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// player_meta: Player,
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}
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pub struct ClientMut<'a>(&'a mut Client);
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impl<'a> Deref for ClientMut<'a> {
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type Target = Client;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl Client {
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pub(crate) fn new(
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packet_channels: C2sPacketChannels,
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server: &Server,
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ncd: NewClientData,
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) -> Self {
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let (send, recv) = packet_channels;
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Self {
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send: Some(send),
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recv,
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created_tick: server.current_tick(),
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uuid: ncd.uuid,
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username: ncd.username,
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textures: ncd.textures,
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on_ground: false,
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new_position: Vec3::default(),
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old_position: Vec3::default(),
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yaw: 0.0,
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pitch: 0.0,
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teleported_this_tick: false,
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teleport_id_counter: 0,
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pending_teleports: 0,
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spawn_position: BlockPos::default(),
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spawn_position_yaw: 0.0,
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modified_spawn_position: true,
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death_location: None,
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events: Vec::new(),
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last_keepalive_id: 0,
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got_keepalive: true,
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new_max_view_distance: 16,
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old_max_view_distance: 0,
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loaded_entities: HashSet::new(),
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loaded_chunks: HashSet::new(),
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new_game_mode: GameMode::Survival,
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old_game_mode: GameMode::Survival,
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settings: None,
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dug_blocks: Vec::new(),
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}
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}
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pub fn created_tick(&self) -> Ticks {
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self.created_tick
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}
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2022-06-29 11:29:29 +10:00
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pub fn uuid(&self) -> Uuid {
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self.uuid
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}
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pub fn username(&self) -> &str {
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&self.username
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}
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pub fn textures(&self) -> Option<&SignedPlayerTextures> {
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self.textures.as_ref()
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}
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2022-05-16 21:09:51 +10:00
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pub fn position(&self) -> Vec3<f64> {
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self.new_position
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}
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pub fn yaw(&self) -> f32 {
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self.yaw
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}
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pub fn pitch(&self) -> f32 {
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self.pitch
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}
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2022-06-22 07:14:16 +10:00
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/// Gets the spawn position. The client will see regular compasses point at
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/// the returned position.
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pub fn spawn_position(&self) -> BlockPos {
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self.spawn_position
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}
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/// Gets the last death location. The client will see recovery compasses
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/// point at the returned position. If the client's current dimension
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/// differs from the returned dimension or the location is `None` then the
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/// compass will spin randomly.
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pub fn death_location(&self) -> Option<(DimensionId, BlockPos)> {
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self.death_location
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}
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2022-05-16 19:36:14 +10:00
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pub fn game_mode(&self) -> GameMode {
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self.new_game_mode
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}
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pub fn on_ground(&self) -> bool {
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self.on_ground
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}
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pub fn is_disconnected(&self) -> bool {
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self.send.is_none()
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}
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pub fn events(&self) -> &Vec<Event> {
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&self.events
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}
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2022-06-20 01:40:37 +10:00
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/// The current view distance of this client measured in chunks.
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pub fn view_distance(&self) -> u8 {
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self.settings
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.as_ref()
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.map_or(2, |s| s.view_distance)
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.min(self.max_view_distance())
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}
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2022-05-16 19:36:14 +10:00
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pub fn max_view_distance(&self) -> u8 {
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self.new_max_view_distance
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}
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pub fn settings(&self) -> Option<&Settings> {
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self.settings.as_ref()
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}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl<'a> ClientMut<'a> {
|
|
|
|
pub(crate) fn new(client: &'a mut Client) -> Self {
|
|
|
|
Self(client)
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn reborrow(&mut self) -> ClientMut {
|
|
|
|
ClientMut(self.0)
|
|
|
|
}
|
|
|
|
|
2022-06-25 09:11:15 +10:00
|
|
|
pub fn events_mut(&mut self) -> &mut Vec<Event> {
|
|
|
|
&mut self.0.events
|
|
|
|
}
|
|
|
|
|
2022-05-16 21:09:51 +10:00
|
|
|
pub fn teleport(&mut self, pos: impl Into<Vec3<f64>>, yaw: f32, pitch: f32) {
|
2022-05-16 19:36:14 +10:00
|
|
|
self.0.new_position = pos.into();
|
2022-06-25 09:11:15 +10:00
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
self.0.yaw = yaw;
|
|
|
|
self.0.pitch = pitch;
|
2022-04-15 07:55:45 +10:00
|
|
|
|
|
|
|
if !self.teleported_this_tick {
|
2022-05-16 19:36:14 +10:00
|
|
|
self.0.teleported_this_tick = true;
|
2022-04-15 07:55:45 +10:00
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
self.0.pending_teleports = match self.0.pending_teleports.checked_add(1) {
|
2022-04-15 07:55:45 +10:00
|
|
|
Some(n) => n,
|
|
|
|
None => {
|
|
|
|
self.disconnect("Too many pending teleports");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
self.0.teleport_id_counter = self.0.teleport_id_counter.wrapping_add(1);
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-04-30 22:06:20 +10:00
|
|
|
pub fn set_game_mode(&mut self, new_game_mode: GameMode) {
|
2022-05-16 19:36:14 +10:00
|
|
|
self.0.new_game_mode = new_game_mode;
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-06-22 07:14:16 +10:00
|
|
|
/// Sets the spawn position. The client will see regular compasses point at
|
|
|
|
/// the provided position.
|
2022-04-15 07:55:45 +10:00
|
|
|
pub fn set_spawn_position(&mut self, pos: impl Into<BlockPos>, yaw_degrees: f32) {
|
|
|
|
let pos = pos.into();
|
2022-05-16 19:36:14 +10:00
|
|
|
if pos != self.0.spawn_position || yaw_degrees != self.0.spawn_position_yaw {
|
|
|
|
self.0.spawn_position = pos;
|
|
|
|
self.0.spawn_position_yaw = yaw_degrees;
|
|
|
|
self.0.modified_spawn_position = true;
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-06-22 07:14:16 +10:00
|
|
|
/// Sets the last death location. The client will see recovery compasses
|
|
|
|
/// point at the provided position. If the client's current dimension
|
|
|
|
/// differs from the provided dimension or the location is `None` then the
|
|
|
|
/// compass will spin randomly.
|
|
|
|
///
|
|
|
|
/// Changes to the last death location take effect when the client
|
|
|
|
/// (re)spawns.
|
|
|
|
pub fn set_death_location(&mut self, location: Option<(DimensionId, BlockPos)>) {
|
|
|
|
self.0.death_location = location;
|
|
|
|
}
|
|
|
|
|
2022-04-15 07:55:45 +10:00
|
|
|
/// Attempts to enqueue a play packet to be sent to this client. The client
|
|
|
|
/// is disconnected if the clientbound packet buffer is full.
|
2022-06-10 13:26:21 +10:00
|
|
|
pub(crate) fn send_packet(&mut self, packet: impl Into<S2cPlayPacket>) {
|
2022-05-16 19:36:14 +10:00
|
|
|
send_packet(&mut self.0.send, packet);
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
|
|
|
pub fn disconnect(&mut self, reason: impl Into<Text>) {
|
2022-05-16 19:36:14 +10:00
|
|
|
if self.0.send.is_some() {
|
2022-04-15 07:55:45 +10:00
|
|
|
let txt = reason.into();
|
2022-05-16 19:36:14 +10:00
|
|
|
log::info!("disconnecting client '{}': \"{txt}\"", self.0.username);
|
2022-04-15 07:55:45 +10:00
|
|
|
|
|
|
|
self.send_packet(Disconnect { reason: txt });
|
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
self.0.send = None;
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn disconnect_no_reason(&mut self) {
|
2022-05-16 19:36:14 +10:00
|
|
|
if self.0.send.is_some() {
|
|
|
|
log::info!("disconnecting client '{}' (no reason)", self.0.username);
|
|
|
|
self.0.send = None;
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// The new view distance is clamped to `2..=32`.
|
|
|
|
pub fn set_max_view_distance(&mut self, dist: u8) {
|
2022-05-16 19:36:14 +10:00
|
|
|
self.0.new_max_view_distance = dist.clamp(2, 32);
|
2022-04-29 17:48:41 +10:00
|
|
|
}
|
|
|
|
|
2022-06-25 09:11:15 +10:00
|
|
|
pub(crate) fn handle_serverbound_packets(&mut self, entities: &Entities) {
|
|
|
|
self.0.events.clear();
|
|
|
|
for _ in 0..self.recv.len() {
|
|
|
|
self.handle_serverbound_packet(entities, self.recv.try_recv().unwrap());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn handle_serverbound_packet(&mut self, entities: &Entities, pkt: C2sPlayPacket) {
|
|
|
|
let client = &mut self.0;
|
|
|
|
|
|
|
|
fn handle_movement_packet(
|
|
|
|
client: &mut Client,
|
|
|
|
_vehicle: bool,
|
|
|
|
new_position: Vec3<f64>,
|
|
|
|
new_yaw: f32,
|
|
|
|
new_pitch: f32,
|
|
|
|
new_on_ground: bool,
|
|
|
|
) {
|
|
|
|
if client.pending_teleports == 0 {
|
|
|
|
// TODO: validate movement using swept AABB collision with the blocks.
|
|
|
|
// TODO: validate that the client is actually inside/outside the vehicle?
|
|
|
|
let event = Event::Movement {
|
|
|
|
position: client.new_position,
|
|
|
|
yaw: client.yaw,
|
|
|
|
pitch: client.pitch,
|
|
|
|
on_ground: client.on_ground,
|
|
|
|
};
|
|
|
|
|
|
|
|
client.new_position = new_position;
|
|
|
|
client.yaw = new_yaw;
|
|
|
|
client.pitch = new_pitch;
|
|
|
|
client.on_ground = new_on_ground;
|
|
|
|
|
|
|
|
client.events.push(event);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
match pkt {
|
|
|
|
C2sPlayPacket::TeleportConfirm(p) => {
|
|
|
|
if client.pending_teleports == 0 {
|
|
|
|
self.disconnect("Unexpected teleport confirmation");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
let got = p.teleport_id.0 as u32;
|
|
|
|
let expected = client
|
|
|
|
.teleport_id_counter
|
|
|
|
.wrapping_sub(client.pending_teleports);
|
|
|
|
|
|
|
|
if got == expected {
|
|
|
|
client.pending_teleports -= 1;
|
|
|
|
} else {
|
|
|
|
self.disconnect(format!(
|
|
|
|
"Unexpected teleport ID (expected {expected}, got {got})"
|
|
|
|
));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
C2sPlayPacket::QueryBlockNbt(_) => {}
|
|
|
|
C2sPlayPacket::SetDifficulty(_) => {}
|
|
|
|
C2sPlayPacket::ChatCommand(_) => {}
|
|
|
|
C2sPlayPacket::ChatMessage(_) => {}
|
|
|
|
C2sPlayPacket::ChatPreview(_) => {}
|
|
|
|
C2sPlayPacket::ClientStatus(_) => {}
|
|
|
|
C2sPlayPacket::ClientSettings(p) => {
|
|
|
|
let old = client.settings.replace(Settings {
|
|
|
|
locale: p.locale.0,
|
|
|
|
view_distance: p.view_distance.0,
|
|
|
|
chat_mode: p.chat_mode,
|
|
|
|
chat_colors: p.chat_colors,
|
|
|
|
main_hand: p.main_hand,
|
|
|
|
displayed_skin_parts: p.displayed_skin_parts,
|
|
|
|
allow_server_listings: p.allow_server_listings,
|
|
|
|
});
|
|
|
|
|
|
|
|
client.events.push(Event::SettingsChanged(old));
|
|
|
|
}
|
|
|
|
C2sPlayPacket::TabComplete(_) => {}
|
|
|
|
C2sPlayPacket::ClickWindowButton(_) => {}
|
|
|
|
C2sPlayPacket::CloseWindow(_) => {}
|
|
|
|
C2sPlayPacket::PluginMessage(_) => {}
|
|
|
|
C2sPlayPacket::EditBook(_) => {}
|
|
|
|
C2sPlayPacket::QueryEntityNbt(_) => {}
|
|
|
|
C2sPlayPacket::InteractEntity(p) => {
|
|
|
|
if let Some(id) = entities.get_with_network_id(p.entity_id.0) {
|
|
|
|
// TODO: verify that the client has line of sight to the targeted entity and
|
|
|
|
// that the distance is <=4 blocks.
|
|
|
|
|
|
|
|
use crate::packets::play::c2s::InteractType;
|
|
|
|
client.events.push(Event::InteractWithEntity {
|
|
|
|
id,
|
|
|
|
sneaking: p.sneaking,
|
|
|
|
typ: match p.typ {
|
|
|
|
InteractType::Interact(hand) => InteractWithEntity::Interact(hand),
|
|
|
|
InteractType::Attack => InteractWithEntity::Attack,
|
|
|
|
InteractType::InteractAt((target, hand)) => {
|
|
|
|
InteractWithEntity::InteractAt { target, hand }
|
|
|
|
}
|
|
|
|
},
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
C2sPlayPacket::GenerateStructure(_) => {}
|
|
|
|
C2sPlayPacket::KeepAlive(p) => {
|
|
|
|
let last_keepalive_id = client.last_keepalive_id;
|
|
|
|
if client.got_keepalive {
|
|
|
|
self.disconnect("Unexpected keepalive");
|
|
|
|
} else if p.id != last_keepalive_id {
|
|
|
|
self.disconnect(format!(
|
|
|
|
"Keepalive ids don't match (expected {}, got {})",
|
|
|
|
last_keepalive_id, p.id
|
|
|
|
));
|
|
|
|
} else {
|
|
|
|
client.got_keepalive = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
C2sPlayPacket::LockDifficulty(_) => {}
|
|
|
|
C2sPlayPacket::PlayerPosition(p) => handle_movement_packet(
|
|
|
|
client,
|
|
|
|
false,
|
|
|
|
p.position,
|
|
|
|
client.yaw,
|
|
|
|
client.pitch,
|
|
|
|
p.on_ground,
|
|
|
|
),
|
|
|
|
C2sPlayPacket::PlayerPositionAndRotation(p) => {
|
|
|
|
handle_movement_packet(client, false, p.position, p.yaw, p.pitch, p.on_ground)
|
|
|
|
}
|
|
|
|
C2sPlayPacket::PlayerRotation(p) => handle_movement_packet(
|
|
|
|
client,
|
|
|
|
false,
|
|
|
|
client.new_position,
|
|
|
|
p.yaw,
|
|
|
|
p.pitch,
|
|
|
|
p.on_ground,
|
|
|
|
),
|
|
|
|
C2sPlayPacket::PlayerMovement(p) => handle_movement_packet(
|
|
|
|
client,
|
|
|
|
false,
|
|
|
|
client.new_position,
|
|
|
|
client.yaw,
|
|
|
|
client.pitch,
|
|
|
|
p.on_ground,
|
|
|
|
),
|
|
|
|
C2sPlayPacket::VehicleMove(p) => {
|
|
|
|
handle_movement_packet(client, true, p.position, p.yaw, p.pitch, client.on_ground);
|
|
|
|
}
|
|
|
|
C2sPlayPacket::SteerBoat(p) => {
|
|
|
|
client.events.push(Event::SteerBoat {
|
|
|
|
left_paddle_turning: p.left_paddle_turning,
|
|
|
|
right_paddle_turning: p.right_paddle_turning,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
C2sPlayPacket::PickItem(_) => {}
|
|
|
|
C2sPlayPacket::CraftRecipeRequest(_) => {}
|
|
|
|
C2sPlayPacket::PlayerAbilities(_) => {}
|
|
|
|
C2sPlayPacket::PlayerDigging(p) => {
|
|
|
|
// TODO: verify dug block is within the correct distance from the client.
|
|
|
|
// TODO: verify that the broken block is allowed to be broken?
|
|
|
|
|
|
|
|
if p.sequence.0 != 0 {
|
|
|
|
client.dug_blocks.push(p.sequence.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
client.events.push(match p.status {
|
|
|
|
DiggingStatus::StartedDigging => Event::Digging(Digging {
|
|
|
|
status: event::DiggingStatus::Start,
|
|
|
|
position: p.location,
|
|
|
|
face: p.face,
|
|
|
|
}),
|
|
|
|
DiggingStatus::CancelledDigging => Event::Digging(Digging {
|
|
|
|
status: event::DiggingStatus::Cancel,
|
|
|
|
position: p.location,
|
|
|
|
face: p.face,
|
|
|
|
}),
|
|
|
|
DiggingStatus::FinishedDigging => Event::Digging(Digging {
|
|
|
|
status: event::DiggingStatus::Finish,
|
|
|
|
position: p.location,
|
|
|
|
face: p.face,
|
|
|
|
}),
|
|
|
|
DiggingStatus::DropItemStack => return,
|
|
|
|
DiggingStatus::DropItem => return,
|
|
|
|
DiggingStatus::ShootArrowOrFinishEating => return,
|
|
|
|
DiggingStatus::SwapItemInHand => return,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
C2sPlayPacket::EntityAction(_) => {}
|
|
|
|
C2sPlayPacket::SteerVehicle(_) => {}
|
|
|
|
C2sPlayPacket::Pong(_) => {}
|
|
|
|
C2sPlayPacket::SetRecipeBookState(_) => {}
|
|
|
|
C2sPlayPacket::SetDisplayedRecipe(_) => {}
|
|
|
|
C2sPlayPacket::NameItem(_) => {}
|
|
|
|
C2sPlayPacket::ResourcePackStatus(_) => {}
|
|
|
|
C2sPlayPacket::AdvancementTab(_) => {}
|
|
|
|
C2sPlayPacket::SelectTrade(_) => {}
|
|
|
|
C2sPlayPacket::SetBeaconEffect(_) => {}
|
|
|
|
C2sPlayPacket::HeldItemChange(_) => {}
|
|
|
|
C2sPlayPacket::UpdateCommandBlock(_) => {}
|
|
|
|
C2sPlayPacket::UpdateCommandBlockMinecart(_) => {}
|
|
|
|
C2sPlayPacket::CreativeInventoryAction(_) => {}
|
|
|
|
C2sPlayPacket::UpdateJigsawBlock(_) => {}
|
|
|
|
C2sPlayPacket::UpdateStructureBlock(_) => {}
|
|
|
|
C2sPlayPacket::UpdateSign(_) => {}
|
|
|
|
C2sPlayPacket::PlayerArmSwing(_) => {}
|
|
|
|
C2sPlayPacket::Spectate(_) => {}
|
|
|
|
C2sPlayPacket::PlayerBlockPlacement(_) => {}
|
|
|
|
C2sPlayPacket::UseItem(_) => {}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-04-29 17:48:41 +10:00
|
|
|
pub(crate) fn update(
|
|
|
|
&mut self,
|
2022-05-16 19:36:14 +10:00
|
|
|
server: &Server,
|
|
|
|
entities: &Entities,
|
2022-06-19 18:01:48 +10:00
|
|
|
spatial_index: &SpatialIndex,
|
2022-05-16 19:36:14 +10:00
|
|
|
chunks: &Chunks,
|
2022-05-17 19:58:43 +10:00
|
|
|
meta: &WorldMeta,
|
2022-04-29 17:48:41 +10:00
|
|
|
) {
|
|
|
|
// Mark the client as disconnected when appropriate.
|
2022-05-16 19:36:14 +10:00
|
|
|
if self.recv.is_disconnected() || self.send.as_ref().map_or(true, |s| s.is_disconnected()) {
|
|
|
|
self.0.send = None;
|
2022-04-29 17:48:41 +10:00
|
|
|
return;
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-05-17 19:58:43 +10:00
|
|
|
let current_tick = server.current_tick();
|
2022-04-15 07:55:45 +10:00
|
|
|
|
2022-04-29 17:48:41 +10:00
|
|
|
// Send the join game packet and other initial packets. We defer this until now
|
|
|
|
// so that the user can set the client's location, game mode, etc.
|
2022-05-17 19:58:43 +10:00
|
|
|
if self.created_tick == current_tick {
|
2022-06-29 11:29:29 +10:00
|
|
|
meta.player_list()
|
|
|
|
.initial_packets(|pkt| self.send_packet(pkt));
|
|
|
|
|
2022-04-15 07:55:45 +10:00
|
|
|
self.send_packet(JoinGame {
|
2022-05-16 19:36:14 +10:00
|
|
|
entity_id: 0, // EntityId 0 is reserved for clients.
|
2022-04-30 22:06:20 +10:00
|
|
|
is_hardcore: false, // TODO
|
2022-04-15 07:55:45 +10:00
|
|
|
gamemode: self.new_game_mode,
|
|
|
|
previous_gamemode: self.old_game_mode,
|
2022-05-16 19:36:14 +10:00
|
|
|
dimension_names: server
|
2022-04-15 07:55:45 +10:00
|
|
|
.dimensions()
|
2022-04-30 22:06:20 +10:00
|
|
|
.map(|(id, _)| ident!("{LIBRARY_NAMESPACE}:dimension_{}", id.0))
|
2022-04-15 07:55:45 +10:00
|
|
|
.collect(),
|
2022-06-21 21:55:32 +10:00
|
|
|
registry_codec: Nbt(make_dimension_codec(server)),
|
|
|
|
dimension_type_name: ident!(
|
|
|
|
"{LIBRARY_NAMESPACE}:dimension_type_{}",
|
|
|
|
meta.dimension().0
|
|
|
|
),
|
2022-05-17 19:58:43 +10:00
|
|
|
dimension_name: ident!("{LIBRARY_NAMESPACE}:dimension_{}", meta.dimension().0),
|
2022-04-15 07:55:45 +10:00
|
|
|
hashed_seed: 0,
|
|
|
|
max_players: VarInt(0),
|
|
|
|
view_distance: BoundedInt(VarInt(self.new_max_view_distance as i32)),
|
|
|
|
simulation_distance: VarInt(16),
|
2022-06-29 11:29:29 +10:00
|
|
|
reduced_debug_info: false,
|
2022-06-21 21:55:32 +10:00
|
|
|
enable_respawn_screen: false,
|
2022-06-22 05:26:28 +10:00
|
|
|
is_debug: false,
|
|
|
|
is_flat: meta.is_flat(),
|
2022-06-22 07:14:16 +10:00
|
|
|
last_death_location: self
|
|
|
|
.death_location
|
|
|
|
.map(|(id, pos)| (ident!("{LIBRARY_NAMESPACE}:dimension_{}", id.0), pos)),
|
2022-04-15 07:55:45 +10:00
|
|
|
});
|
|
|
|
|
|
|
|
self.teleport(self.position(), self.yaw(), self.pitch());
|
2022-06-28 10:52:23 +10:00
|
|
|
} else {
|
|
|
|
if self.0.old_game_mode != self.0.new_game_mode {
|
|
|
|
self.0.old_game_mode = self.0.new_game_mode;
|
|
|
|
self.send_packet(ChangeGameState {
|
|
|
|
reason: ChangeGameStateReason::ChangeGameMode,
|
|
|
|
value: self.0.new_game_mode as i32 as f32,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
meta.player_list().packets(|pkt| self.send_packet(pkt));
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-04-29 17:48:41 +10:00
|
|
|
// Update the players spawn position (compass position)
|
2022-05-16 19:36:14 +10:00
|
|
|
if self.0.modified_spawn_position {
|
|
|
|
self.0.modified_spawn_position = false;
|
2022-04-15 07:55:45 +10:00
|
|
|
|
|
|
|
self.send_packet(SpawnPosition {
|
|
|
|
location: self.spawn_position,
|
|
|
|
angle: self.spawn_position_yaw,
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update view distance fog on the client if necessary.
|
2022-05-16 19:36:14 +10:00
|
|
|
if self.0.old_max_view_distance != self.0.new_max_view_distance {
|
|
|
|
self.0.old_max_view_distance = self.0.new_max_view_distance;
|
2022-05-17 19:58:43 +10:00
|
|
|
if self.0.created_tick != current_tick {
|
2022-04-15 07:55:45 +10:00
|
|
|
self.send_packet(UpdateViewDistance {
|
2022-05-16 19:36:14 +10:00
|
|
|
view_distance: BoundedInt(VarInt(self.0.new_max_view_distance as i32)),
|
2022-04-15 07:55:45 +10:00
|
|
|
})
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if it's time to send another keepalive.
|
2022-05-17 19:58:43 +10:00
|
|
|
if current_tick % (server.tick_rate() * 8) == 0 {
|
2022-05-16 19:36:14 +10:00
|
|
|
if self.0.got_keepalive {
|
2022-04-15 07:55:45 +10:00
|
|
|
let id = rand::random();
|
2022-06-25 09:11:15 +10:00
|
|
|
self.send_packet(KeepAlive { id });
|
2022-05-16 19:36:14 +10:00
|
|
|
self.0.last_keepalive_id = id;
|
|
|
|
self.0.got_keepalive = false;
|
2022-04-15 07:55:45 +10:00
|
|
|
} else {
|
|
|
|
self.disconnect("Timed out (no keepalive response)");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-06-20 01:40:37 +10:00
|
|
|
let view_dist = self.view_distance();
|
2022-04-15 07:55:45 +10:00
|
|
|
|
2022-06-25 09:11:15 +10:00
|
|
|
let center = ChunkPos::at(self.new_position.x, self.new_position.z);
|
2022-04-15 07:55:45 +10:00
|
|
|
|
|
|
|
// Send the update view position packet if the client changes the chunk section
|
|
|
|
// they're in.
|
|
|
|
{
|
2022-06-25 09:11:15 +10:00
|
|
|
let old_section = self.0.old_position.map(|n| (n / 16.0).floor() as i32);
|
|
|
|
let new_section = self.0.new_position.map(|n| (n / 16.0).floor() as i32);
|
2022-04-15 07:55:45 +10:00
|
|
|
|
|
|
|
if old_section != new_section {
|
|
|
|
self.send_packet(UpdateViewPosition {
|
|
|
|
chunk_x: VarInt(new_section.x),
|
|
|
|
chunk_z: VarInt(new_section.z),
|
|
|
|
})
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-06-23 01:06:54 +10:00
|
|
|
let dimension = server.dimension(meta.dimension());
|
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
// Update existing chunks and unload those outside the view distance. Chunks
|
|
|
|
// that have been overwritten also need to be unloaded.
|
|
|
|
self.0.loaded_chunks.retain(|&pos| {
|
|
|
|
// The cache stops chunk data packets from needing to be sent when a player
|
|
|
|
// moves to an adjacent chunk and back to the original.
|
|
|
|
let cache = 2;
|
|
|
|
|
|
|
|
if let Some(chunk) = chunks.get(pos) {
|
|
|
|
if is_chunk_in_view_distance(center, pos, view_dist + cache)
|
2022-05-17 19:58:43 +10:00
|
|
|
&& chunk.created_tick() != current_tick
|
2022-05-16 19:36:14 +10:00
|
|
|
{
|
2022-06-23 01:06:54 +10:00
|
|
|
chunk.block_change_packets(pos, dimension.min_y, |pkt| {
|
|
|
|
send_packet(&mut self.0.send, pkt)
|
|
|
|
});
|
2022-05-16 19:36:14 +10:00
|
|
|
return true;
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
}
|
2022-05-16 19:36:14 +10:00
|
|
|
|
|
|
|
send_packet(
|
|
|
|
&mut self.0.send,
|
|
|
|
UnloadChunk {
|
|
|
|
chunk_x: pos.x,
|
|
|
|
chunk_z: pos.z,
|
|
|
|
},
|
|
|
|
);
|
|
|
|
false
|
2022-04-15 07:55:45 +10:00
|
|
|
});
|
|
|
|
|
|
|
|
// Load new chunks within the view distance
|
|
|
|
for pos in chunks_in_view_distance(center, view_dist) {
|
2022-05-16 19:36:14 +10:00
|
|
|
if let Some(chunk) = chunks.get(pos) {
|
|
|
|
if self.0.loaded_chunks.insert(pos) {
|
|
|
|
self.send_packet(chunk.chunk_data_packet(pos));
|
2022-06-23 01:06:54 +10:00
|
|
|
chunk.block_change_packets(pos, dimension.min_y, |pkt| self.send_packet(pkt));
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-06-25 09:11:15 +10:00
|
|
|
// Acknowledge broken blocks.
|
|
|
|
for seq in self.0.dug_blocks.drain(..) {
|
|
|
|
send_packet(
|
|
|
|
&mut self.0.send,
|
|
|
|
AcknowledgeBlockChanges {
|
|
|
|
sequence: VarInt(seq),
|
|
|
|
},
|
|
|
|
)
|
|
|
|
}
|
|
|
|
|
2022-04-15 07:55:45 +10:00
|
|
|
// This is done after the chunks are loaded so that the "downloading terrain"
|
|
|
|
// screen is closed at the appropriate time.
|
2022-05-16 21:09:51 +10:00
|
|
|
if self.0.teleported_this_tick {
|
|
|
|
self.0.teleported_this_tick = false;
|
|
|
|
|
|
|
|
self.send_packet(PlayerPositionAndLook {
|
|
|
|
position: self.new_position,
|
|
|
|
yaw: self.yaw,
|
|
|
|
pitch: self.pitch,
|
|
|
|
flags: PlayerPositionAndLookFlags::new(false, false, false, false, false),
|
|
|
|
teleport_id: VarInt((self.teleport_id_counter - 1) as i32),
|
|
|
|
dismount_vehicle: false,
|
|
|
|
});
|
|
|
|
}
|
2022-05-16 19:36:14 +10:00
|
|
|
|
|
|
|
let mut entities_to_unload = Vec::new();
|
|
|
|
|
|
|
|
// Update all entities that are visible and unload entities that are no
|
|
|
|
// longer visible.
|
|
|
|
self.0.loaded_entities.retain(|&id| {
|
|
|
|
if let Some(entity) = entities.get(id) {
|
2022-05-17 19:58:43 +10:00
|
|
|
debug_assert!(entity.typ() != EntityType::Marker);
|
|
|
|
if self.0.new_position.distance(entity.position()) <= view_dist as f64 * 16.0
|
|
|
|
&& !entity.flags().type_modified()
|
|
|
|
{
|
2022-05-17 04:53:21 +10:00
|
|
|
if let Some(meta) = entity.updated_metadata_packet(id) {
|
|
|
|
send_packet(&mut self.0.send, meta);
|
|
|
|
}
|
2022-05-17 19:58:43 +10:00
|
|
|
|
|
|
|
let position_delta = entity.position() - entity.old_position();
|
|
|
|
let needs_teleport = position_delta.map(f64::abs).reduce_partial_max() >= 8.0;
|
|
|
|
let flags = entity.flags();
|
|
|
|
|
|
|
|
if entity.position() != entity.old_position()
|
|
|
|
&& !needs_teleport
|
|
|
|
&& flags.yaw_or_pitch_modified()
|
|
|
|
{
|
|
|
|
send_packet(
|
|
|
|
&mut self.0.send,
|
|
|
|
EntityPositionAndRotation {
|
|
|
|
entity_id: VarInt(id.to_network_id()),
|
|
|
|
delta: (position_delta * 4096.0).as_(),
|
|
|
|
yaw: ByteAngle::from_degrees(entity.yaw()),
|
|
|
|
pitch: ByteAngle::from_degrees(entity.pitch()),
|
|
|
|
on_ground: entity.on_ground(),
|
|
|
|
},
|
|
|
|
);
|
|
|
|
} else {
|
|
|
|
if entity.position() != entity.old_position() && !needs_teleport {
|
|
|
|
send_packet(
|
|
|
|
&mut self.0.send,
|
|
|
|
EntityPosition {
|
|
|
|
entity_id: VarInt(id.to_network_id()),
|
|
|
|
delta: (position_delta * 4096.0).as_(),
|
|
|
|
on_ground: entity.on_ground(),
|
|
|
|
},
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
if flags.yaw_or_pitch_modified() {
|
|
|
|
send_packet(
|
|
|
|
&mut self.0.send,
|
|
|
|
EntityRotation {
|
|
|
|
entity_id: VarInt(id.to_network_id()),
|
|
|
|
yaw: ByteAngle::from_degrees(entity.yaw()),
|
|
|
|
pitch: ByteAngle::from_degrees(entity.pitch()),
|
|
|
|
on_ground: entity.on_ground(),
|
|
|
|
},
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if needs_teleport {
|
|
|
|
send_packet(
|
|
|
|
&mut self.0.send,
|
|
|
|
EntityTeleport {
|
|
|
|
entity_id: VarInt(id.to_network_id()),
|
|
|
|
position: entity.position(),
|
|
|
|
yaw: ByteAngle::from_degrees(entity.yaw()),
|
|
|
|
pitch: ByteAngle::from_degrees(entity.pitch()),
|
|
|
|
on_ground: entity.on_ground(),
|
|
|
|
},
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
if flags.velocity_modified() {
|
|
|
|
send_packet(
|
|
|
|
&mut self.0.send,
|
|
|
|
EntityVelocity {
|
|
|
|
entity_id: VarInt(id.to_network_id()),
|
|
|
|
velocity: velocity_to_packet_units(entity.velocity()),
|
|
|
|
},
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
if flags.head_yaw_modified() {
|
|
|
|
send_packet(
|
|
|
|
&mut self.0.send,
|
|
|
|
EntityHeadLook {
|
|
|
|
entity_id: VarInt(id.to_network_id()),
|
|
|
|
head_yaw: ByteAngle::from_degrees(entity.head_yaw()),
|
|
|
|
},
|
|
|
|
)
|
|
|
|
}
|
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
entities_to_unload.push(VarInt(id.to_network_id()));
|
|
|
|
false
|
|
|
|
});
|
|
|
|
|
|
|
|
if !entities_to_unload.is_empty() {
|
|
|
|
self.send_packet(DestroyEntities {
|
|
|
|
entities: entities_to_unload,
|
2022-04-15 07:55:45 +10:00
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
// Spawn new entities within the view distance.
|
2022-06-19 18:01:48 +10:00
|
|
|
let pos = self.position();
|
|
|
|
spatial_index.query::<_, _, ()>(
|
2022-06-20 01:40:37 +10:00
|
|
|
|bb| bb.projected_point(pos).distance(pos) <= view_dist as f64 * 16.0,
|
2022-06-19 18:01:48 +10:00
|
|
|
|id, _| {
|
|
|
|
if self.0.loaded_entities.insert(id) {
|
|
|
|
let entity = entities.get(id).unwrap();
|
|
|
|
if entity.typ() != EntityType::Marker {
|
|
|
|
self.send_packet(
|
|
|
|
entity
|
|
|
|
.spawn_packet(id)
|
|
|
|
.expect("should not be a marker entity"),
|
|
|
|
);
|
2022-06-20 01:40:37 +10:00
|
|
|
|
2022-06-19 18:01:48 +10:00
|
|
|
if let Some(meta) = entity.initial_metadata_packet(id) {
|
|
|
|
self.send_packet(meta);
|
|
|
|
}
|
|
|
|
}
|
2022-05-16 19:36:14 +10:00
|
|
|
}
|
2022-06-19 18:01:48 +10:00
|
|
|
None
|
|
|
|
},
|
|
|
|
);
|
2022-05-16 19:36:14 +10:00
|
|
|
|
|
|
|
self.0.old_position = self.0.new_position;
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Drop for Client {
|
|
|
|
fn drop(&mut self) {
|
|
|
|
log::trace!("Dropping client '{}'", self.username);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-06-10 13:26:21 +10:00
|
|
|
fn send_packet(send_opt: &mut Option<Sender<S2cPlayPacket>>, pkt: impl Into<S2cPlayPacket>) {
|
2022-04-15 07:55:45 +10:00
|
|
|
if let Some(send) = send_opt {
|
|
|
|
match send.try_send(pkt.into()) {
|
|
|
|
Err(TrySendError::Full(_)) => {
|
|
|
|
log::warn!("max outbound packet capacity reached for client");
|
|
|
|
*send_opt = None;
|
|
|
|
}
|
|
|
|
Err(TrySendError::Disconnected(_)) => {
|
|
|
|
*send_opt = None;
|
|
|
|
}
|
|
|
|
Ok(_) => {}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-06-21 21:55:32 +10:00
|
|
|
fn make_dimension_codec(server: &Server) -> RegistryCodec {
|
2022-04-15 07:55:45 +10:00
|
|
|
let mut dims = Vec::new();
|
2022-05-16 19:36:14 +10:00
|
|
|
for (id, dim) in server.dimensions() {
|
2022-04-15 07:55:45 +10:00
|
|
|
let id = id.0 as i32;
|
|
|
|
dims.push(DimensionTypeRegistryEntry {
|
|
|
|
name: ident!("{LIBRARY_NAMESPACE}:dimension_type_{id}"),
|
|
|
|
id,
|
|
|
|
element: to_dimension_registry_item(dim),
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
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let mut biomes = Vec::new();
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2022-05-16 19:36:14 +10:00
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for (id, biome) in server.biomes() {
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2022-04-15 07:55:45 +10:00
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biomes.push(to_biome_registry_item(biome, id.0 as i32));
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}
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|
// The client needs a biome named "minecraft:plains" in the registry to
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|
|
|
// connect. This is probably a bug.
|
|
|
|
//
|
|
|
|
// If the issue is resolved, just delete this block.
|
|
|
|
if !biomes.iter().any(|b| b.name == ident!("plains")) {
|
|
|
|
let biome = Biome::default();
|
|
|
|
assert_eq!(biome.name, ident!("plains"));
|
|
|
|
biomes.push(to_biome_registry_item(&biome, 0));
|
|
|
|
}
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|
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|
2022-06-21 21:55:32 +10:00
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|
|
RegistryCodec {
|
2022-04-15 07:55:45 +10:00
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|
dimension_type_registry: DimensionTypeRegistry {
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typ: ident!("dimension_type"),
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|
|
value: dims,
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|
|
},
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|
|
|
biome_registry: BiomeRegistry {
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|
|
typ: ident!("worldgen/biome"),
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|
|
value: biomes,
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|
|
},
|
2022-06-21 21:55:32 +10:00
|
|
|
chat_type_registry: ChatTypeRegistry {
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|
|
typ: ident!("chat_type"),
|
|
|
|
value: Vec::new(),
|
|
|
|
},
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn to_dimension_registry_item(dim: &Dimension) -> DimensionType {
|
|
|
|
DimensionType {
|
|
|
|
piglin_safe: true,
|
2022-06-21 21:55:32 +10:00
|
|
|
has_raids: true,
|
|
|
|
monster_spawn_light_level: 0,
|
|
|
|
monster_spawn_block_light_limit: 0,
|
2022-04-15 07:55:45 +10:00
|
|
|
natural: dim.natural,
|
|
|
|
ambient_light: dim.ambient_light,
|
|
|
|
fixed_time: dim.fixed_time.map(|t| t as i64),
|
|
|
|
infiniburn: "#minecraft:infiniburn_overworld".into(),
|
|
|
|
respawn_anchor_works: true,
|
|
|
|
has_skylight: true,
|
|
|
|
bed_works: true,
|
|
|
|
effects: match dim.effects {
|
|
|
|
DimensionEffects::Overworld => ident!("overworld"),
|
|
|
|
DimensionEffects::TheNether => ident!("the_nether"),
|
|
|
|
DimensionEffects::TheEnd => ident!("the_end"),
|
|
|
|
},
|
|
|
|
min_y: dim.min_y,
|
|
|
|
height: dim.height,
|
|
|
|
logical_height: dim.height,
|
|
|
|
coordinate_scale: 1.0,
|
|
|
|
ultrawarm: false,
|
|
|
|
has_ceiling: false,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn to_biome_registry_item(biome: &Biome, id: i32) -> BiomeRegistryBiome {
|
|
|
|
BiomeRegistryBiome {
|
|
|
|
name: biome.name.clone(),
|
|
|
|
id,
|
|
|
|
element: BiomeProperty {
|
|
|
|
precipitation: match biome.precipitation {
|
|
|
|
BiomePrecipitation::Rain => "rain",
|
|
|
|
BiomePrecipitation::Snow => "snow",
|
|
|
|
BiomePrecipitation::None => "none",
|
|
|
|
}
|
|
|
|
.into(),
|
|
|
|
depth: 0.125,
|
|
|
|
temperature: 0.8,
|
|
|
|
scale: 0.05,
|
|
|
|
downfall: 0.4,
|
|
|
|
category: "none".into(),
|
|
|
|
temperature_modifier: None,
|
|
|
|
effects: BiomeEffects {
|
|
|
|
sky_color: biome.sky_color as i32,
|
|
|
|
water_fog_color: biome.water_fog_color as i32,
|
|
|
|
fog_color: biome.fog_color as i32,
|
|
|
|
water_color: biome.water_color as i32,
|
|
|
|
foliage_color: biome.foliage_color.map(|x| x as i32),
|
|
|
|
grass_color: None,
|
|
|
|
grass_color_modifier: match biome.grass_color_modifier {
|
|
|
|
BiomeGrassColorModifier::Swamp => Some("swamp".into()),
|
|
|
|
BiomeGrassColorModifier::DarkForest => Some("dark_forest".into()),
|
|
|
|
BiomeGrassColorModifier::None => None,
|
|
|
|
},
|
|
|
|
music: biome.music.as_ref().map(|bm| BiomeMusic {
|
|
|
|
replace_current_music: bm.replace_current_music,
|
|
|
|
sound: bm.sound.clone(),
|
|
|
|
max_delay: bm.max_delay,
|
|
|
|
min_delay: bm.min_delay,
|
|
|
|
}),
|
|
|
|
ambient_sound: biome.ambient_sound.clone(),
|
|
|
|
additions_sound: biome.additions_sound.as_ref().map(|a| BiomeAdditionsSound {
|
|
|
|
sound: a.sound.clone(),
|
|
|
|
tick_chance: a.tick_chance,
|
|
|
|
}),
|
|
|
|
mood_sound: biome.mood_sound.as_ref().map(|m| BiomeMoodSound {
|
|
|
|
sound: m.sound.clone(),
|
|
|
|
tick_delay: m.tick_delay,
|
|
|
|
offset: m.offset,
|
|
|
|
block_search_extent: m.block_search_extent,
|
|
|
|
}),
|
|
|
|
},
|
|
|
|
particle: biome.particle.as_ref().map(|p| BiomeParticle {
|
|
|
|
probability: p.probability,
|
|
|
|
options: BiomeParticleOptions { typ: p.typ.clone() },
|
|
|
|
}),
|
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|