mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-23 22:41:30 +11:00
Enable authentication in examples
This commit is contained in:
parent
b2310db7b7
commit
003c2e3649
|
@ -67,10 +67,6 @@ impl Config for Game {
|
||||||
MAX_PLAYERS + 64
|
MAX_PLAYERS + 64
|
||||||
}
|
}
|
||||||
|
|
||||||
fn online_mode(&self) -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
async fn server_list_ping(
|
async fn server_list_ping(
|
||||||
&self,
|
&self,
|
||||||
_server: &SharedServer<Self>,
|
_server: &SharedServer<Self>,
|
||||||
|
|
|
@ -65,11 +65,6 @@ impl Config for Game {
|
||||||
MAX_PLAYERS + 64
|
MAX_PLAYERS + 64
|
||||||
}
|
}
|
||||||
|
|
||||||
fn online_mode(&self) -> bool {
|
|
||||||
// You'll want this to be true on real servers.
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
fn dimensions(&self) -> Vec<Dimension> {
|
fn dimensions(&self) -> Vec<Dimension> {
|
||||||
vec![Dimension {
|
vec![Dimension {
|
||||||
fixed_time: Some(6000),
|
fixed_time: Some(6000),
|
||||||
|
|
|
@ -60,11 +60,6 @@ impl Config for Game {
|
||||||
MAX_PLAYERS + 64
|
MAX_PLAYERS + 64
|
||||||
}
|
}
|
||||||
|
|
||||||
fn online_mode(&self) -> bool {
|
|
||||||
// You'll want this to be true on real servers.
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
async fn server_list_ping(
|
async fn server_list_ping(
|
||||||
&self,
|
&self,
|
||||||
_server: &SharedServer<Self>,
|
_server: &SharedServer<Self>,
|
||||||
|
|
|
@ -55,11 +55,6 @@ impl Config for Game {
|
||||||
MAX_PLAYERS + 64
|
MAX_PLAYERS + 64
|
||||||
}
|
}
|
||||||
|
|
||||||
fn online_mode(&self) -> bool {
|
|
||||||
// You'll want this to be true on real servers.
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
async fn server_list_ping(
|
async fn server_list_ping(
|
||||||
&self,
|
&self,
|
||||||
_server: &SharedServer<Self>,
|
_server: &SharedServer<Self>,
|
||||||
|
|
|
@ -65,11 +65,6 @@ impl Config for Game {
|
||||||
MAX_PLAYERS + 64
|
MAX_PLAYERS + 64
|
||||||
}
|
}
|
||||||
|
|
||||||
fn online_mode(&self) -> bool {
|
|
||||||
// You'll want this to be true on real servers.
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
async fn server_list_ping(
|
async fn server_list_ping(
|
||||||
&self,
|
&self,
|
||||||
_server: &SharedServer<Self>,
|
_server: &SharedServer<Self>,
|
||||||
|
|
Loading…
Reference in a new issue