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https://github.com/italicsjenga/valence.git
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Add conway example
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@ -57,6 +57,8 @@ proc-macro2 = "1"
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quote = "1"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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rayon = "1"
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num = "0.4"
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[features]
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# Exposes the raw protocol API
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205
examples/conway.rs
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205
examples/conway.rs
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@ -0,0 +1,205 @@
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use std::mem;
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use std::net::SocketAddr;
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use std::sync::atomic::{AtomicUsize, Ordering};
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use std::sync::Mutex;
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use log::LevelFilter;
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use num::Integer;
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use rayon::iter::{IndexedParallelIterator, IntoParallelRefMutIterator, ParallelIterator};
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use valence::client::{Event, GameMode};
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use valence::config::{Config, ServerListPing};
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use valence::text::Color;
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use valence::{
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async_trait, BlockState, Client, DimensionId, Server, ShutdownResult, Text, TextFormat,
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WorldId, Worlds,
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};
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pub fn main() -> ShutdownResult {
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env_logger::Builder::new()
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.filter_module("valence", LevelFilter::Trace)
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.parse_default_env()
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.init();
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valence::start_server(Game {
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player_count: AtomicUsize::new(0),
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state: Mutex::new(State {
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board: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(),
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board_buf: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(),
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}),
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})
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}
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struct Game {
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player_count: AtomicUsize,
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state: Mutex<State>,
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}
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struct State {
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board: Box<[bool]>,
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board_buf: Box<[bool]>,
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}
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const MAX_PLAYERS: usize = 10;
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const SIZE_X: usize = 100;
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const SIZE_Z: usize = 100;
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const BOARD_Y: i32 = 50;
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#[async_trait]
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impl Config for Game {
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fn max_connections(&self) -> usize {
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// We want status pings to be successful even if the server is full.
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MAX_PLAYERS + 64
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}
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fn online_mode(&self) -> bool {
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// You'll want this to be true on real servers.
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false
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}
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async fn server_list_ping(&self, _server: &Server, _remote_addr: SocketAddr) -> ServerListPing {
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ServerListPing::Respond {
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online_players: self.player_count.load(Ordering::SeqCst) as i32,
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max_players: MAX_PLAYERS as i32,
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description: "Hello Valence!".color(Color::AQUA),
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favicon_png: Some(include_bytes!("favicon.png")),
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}
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}
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fn join(
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&self,
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_server: &Server,
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_client: &mut Client,
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worlds: &mut Worlds,
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) -> Result<WorldId, Text> {
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if let Ok(_) = self
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.player_count
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.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
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(count < MAX_PLAYERS).then(|| count + 1)
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})
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{
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Ok(worlds.iter().next().unwrap().0)
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} else {
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Err("The server is full!".into())
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}
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}
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fn init(&self, _server: &Server, worlds: &mut Worlds) {
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let world = worlds.create(DimensionId::default()).1;
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world.meta.set_flat(true);
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for chunk_z in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 {
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for chunk_x in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 {
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world.chunks.create((chunk_x as i32, chunk_z as i32));
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}
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}
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}
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fn update(&self, server: &Server, worlds: &mut Worlds) {
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let world = worlds.iter_mut().next().unwrap().1;
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world.clients.retain(|_, client| {
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if client.created_tick() == server.current_tick() {
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client.set_game_mode(GameMode::Survival);
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let spawn_pos = [
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SIZE_X as f64 / 2.0,
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BOARD_Y as f64 + 1.0,
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SIZE_Z as f64 / 2.0,
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];
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client.teleport(spawn_pos, 0.0, 0.0);
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world.meta.player_list_mut().insert(
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client.uuid(),
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client.username().to_string(),
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client.textures().cloned(),
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client.game_mode(),
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0,
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None,
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);
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client.send_message("Welcome to Conway's game of life in Minecraft!".italic());
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client.send_message("Hold the left mouse button to bring blocks to life.".italic());
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}
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if client.is_disconnected() {
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self.player_count.fetch_sub(1, Ordering::SeqCst);
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false
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} else {
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true
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}
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});
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let State { board, board_buf } = &mut *self.state.lock().unwrap();
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for (_, client) in world.clients.iter_mut() {
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for event in client.events_mut().drain(..) {
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if let Event::Digging(e) = event {
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let pos = e.position;
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if (0..SIZE_X as i32).contains(&pos.x)
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&& (0..SIZE_Z as i32).contains(&pos.z)
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&& pos.y == BOARD_Y
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{
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board[pos.x as usize + pos.z as usize * SIZE_X] = true;
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}
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}
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}
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}
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if server.current_tick() % 4 != 0 {
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return;
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}
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board_buf.par_iter_mut().enumerate().for_each(|(i, cell)| {
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let cx = (i % SIZE_X) as i32;
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let cz = (i / SIZE_Z) as i32;
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let mut live_count = 0;
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for z in cz - 1..=cz + 1 {
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for x in cx - 1..=cx + 1 {
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if !(x == cx && z == cz) {
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let i = x.rem_euclid(SIZE_X as i32) as usize
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+ z.rem_euclid(SIZE_Z as i32) as usize * SIZE_X;
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if board[i] {
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live_count += 1;
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}
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}
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}
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}
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if board[cx as usize + cz as usize * SIZE_X] {
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*cell = (2..=3).contains(&live_count);
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} else {
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*cell = live_count == 3;
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}
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});
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mem::swap(board, board_buf);
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let min_y = server.dimensions().next().unwrap().1.min_y;
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for chunk_x in 0..Integer::div_ceil(&SIZE_X, &16) {
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for chunk_z in 0..Integer::div_ceil(&SIZE_Z, &16) {
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let chunk = world
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.chunks
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.get_mut((chunk_x as i32, chunk_z as i32))
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.unwrap();
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for x in 0..16 {
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for z in 0..16 {
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let cell_x = chunk_x * 16 + x;
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let cell_z = chunk_z * 16 + z;
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if cell_x < SIZE_X && cell_z < SIZE_Z {
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let b = if board[cell_x + cell_z * SIZE_X] {
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BlockState::WHITE_WOOL
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} else {
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BlockState::BLACK_WOOL
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};
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chunk.set_block_state(x, (BOARD_Y - min_y) as usize, z, b);
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}
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}
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}
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}
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}
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}
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}
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