Add conway example

This commit is contained in:
Ryan 2022-07-02 00:14:39 -07:00
parent 340318b9b6
commit 878f2d1dcb
2 changed files with 207 additions and 0 deletions

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@ -57,6 +57,8 @@ proc-macro2 = "1"
quote = "1"
serde = { version = "1", features = ["derive"] }
serde_json = "1"
rayon = "1"
num = "0.4"
[features]
# Exposes the raw protocol API

205
examples/conway.rs Normal file
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@ -0,0 +1,205 @@
use std::mem;
use std::net::SocketAddr;
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::Mutex;
use log::LevelFilter;
use num::Integer;
use rayon::iter::{IndexedParallelIterator, IntoParallelRefMutIterator, ParallelIterator};
use valence::client::{Event, GameMode};
use valence::config::{Config, ServerListPing};
use valence::text::Color;
use valence::{
async_trait, BlockState, Client, DimensionId, Server, ShutdownResult, Text, TextFormat,
WorldId, Worlds,
};
pub fn main() -> ShutdownResult {
env_logger::Builder::new()
.filter_module("valence", LevelFilter::Trace)
.parse_default_env()
.init();
valence::start_server(Game {
player_count: AtomicUsize::new(0),
state: Mutex::new(State {
board: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(),
board_buf: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(),
}),
})
}
struct Game {
player_count: AtomicUsize,
state: Mutex<State>,
}
struct State {
board: Box<[bool]>,
board_buf: Box<[bool]>,
}
const MAX_PLAYERS: usize = 10;
const SIZE_X: usize = 100;
const SIZE_Z: usize = 100;
const BOARD_Y: i32 = 50;
#[async_trait]
impl Config for Game {
fn max_connections(&self) -> usize {
// We want status pings to be successful even if the server is full.
MAX_PLAYERS + 64
}
fn online_mode(&self) -> bool {
// You'll want this to be true on real servers.
false
}
async fn server_list_ping(&self, _server: &Server, _remote_addr: SocketAddr) -> ServerListPing {
ServerListPing::Respond {
online_players: self.player_count.load(Ordering::SeqCst) as i32,
max_players: MAX_PLAYERS as i32,
description: "Hello Valence!".color(Color::AQUA),
favicon_png: Some(include_bytes!("favicon.png")),
}
}
fn join(
&self,
_server: &Server,
_client: &mut Client,
worlds: &mut Worlds,
) -> Result<WorldId, Text> {
if let Ok(_) = self
.player_count
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
(count < MAX_PLAYERS).then(|| count + 1)
})
{
Ok(worlds.iter().next().unwrap().0)
} else {
Err("The server is full!".into())
}
}
fn init(&self, _server: &Server, worlds: &mut Worlds) {
let world = worlds.create(DimensionId::default()).1;
world.meta.set_flat(true);
for chunk_z in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 {
for chunk_x in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 {
world.chunks.create((chunk_x as i32, chunk_z as i32));
}
}
}
fn update(&self, server: &Server, worlds: &mut Worlds) {
let world = worlds.iter_mut().next().unwrap().1;
world.clients.retain(|_, client| {
if client.created_tick() == server.current_tick() {
client.set_game_mode(GameMode::Survival);
let spawn_pos = [
SIZE_X as f64 / 2.0,
BOARD_Y as f64 + 1.0,
SIZE_Z as f64 / 2.0,
];
client.teleport(spawn_pos, 0.0, 0.0);
world.meta.player_list_mut().insert(
client.uuid(),
client.username().to_string(),
client.textures().cloned(),
client.game_mode(),
0,
None,
);
client.send_message("Welcome to Conway's game of life in Minecraft!".italic());
client.send_message("Hold the left mouse button to bring blocks to life.".italic());
}
if client.is_disconnected() {
self.player_count.fetch_sub(1, Ordering::SeqCst);
false
} else {
true
}
});
let State { board, board_buf } = &mut *self.state.lock().unwrap();
for (_, client) in world.clients.iter_mut() {
for event in client.events_mut().drain(..) {
if let Event::Digging(e) = event {
let pos = e.position;
if (0..SIZE_X as i32).contains(&pos.x)
&& (0..SIZE_Z as i32).contains(&pos.z)
&& pos.y == BOARD_Y
{
board[pos.x as usize + pos.z as usize * SIZE_X] = true;
}
}
}
}
if server.current_tick() % 4 != 0 {
return;
}
board_buf.par_iter_mut().enumerate().for_each(|(i, cell)| {
let cx = (i % SIZE_X) as i32;
let cz = (i / SIZE_Z) as i32;
let mut live_count = 0;
for z in cz - 1..=cz + 1 {
for x in cx - 1..=cx + 1 {
if !(x == cx && z == cz) {
let i = x.rem_euclid(SIZE_X as i32) as usize
+ z.rem_euclid(SIZE_Z as i32) as usize * SIZE_X;
if board[i] {
live_count += 1;
}
}
}
}
if board[cx as usize + cz as usize * SIZE_X] {
*cell = (2..=3).contains(&live_count);
} else {
*cell = live_count == 3;
}
});
mem::swap(board, board_buf);
let min_y = server.dimensions().next().unwrap().1.min_y;
for chunk_x in 0..Integer::div_ceil(&SIZE_X, &16) {
for chunk_z in 0..Integer::div_ceil(&SIZE_Z, &16) {
let chunk = world
.chunks
.get_mut((chunk_x as i32, chunk_z as i32))
.unwrap();
for x in 0..16 {
for z in 0..16 {
let cell_x = chunk_x * 16 + x;
let cell_z = chunk_z * 16 + z;
if cell_x < SIZE_X && cell_z < SIZE_Z {
let b = if board[cell_x + cell_z * SIZE_X] {
BlockState::WHITE_WOOL
} else {
BlockState::BLACK_WOOL
};
chunk.set_block_state(x, (BOARD_Y - min_y) as usize, z, b);
}
}
}
}
}
}
}