Ryan
5fb46178dd
Don't hide the protocol module behind a feature
2022-08-31 19:20:49 -07:00
Ryan
79399c153e
Update to 1.19.2
2022-08-30 18:41:17 -07:00
Ryan
c8cc7a021c
Add valence_nbt to valence
2022-08-29 19:28:19 -07:00
Ryan
2a266fb091
Change rustfmt settings
2022-08-28 21:31:07 -07:00
Ryan
793a795732
Check protocol version during login
2022-08-14 15:18:22 -07:00
Ryan
7fac522a8e
Tweak packet macros
2022-08-14 14:58:32 -07:00
Ryan
55cb595740
Improve chunks API
2022-08-10 20:09:10 -07:00
Ryan
e27144bc01
Direct bits per idx for biomes depends on the size of the biome registry
2022-08-10 19:15:53 -07:00
Ryan
b2310db7b7
Fix chunks loading multiple times
...
The default chunk view distance has also been lowered to 2 since that is the most conservative guess.
2022-08-10 10:27:25 -07:00
Ryan
d4d169d130
Use chunk state instead of HashSet
2022-08-09 17:24:21 -07:00
Ryan
3649a8ca99
Make superflat option per client rather than per world
2022-08-09 15:09:51 -07:00
Ryan
a5a560220c
New player list implementation
2022-08-09 14:44:04 -07:00
Ryan
1838c290a0
Extract slotmap logic into separate modules
2022-08-08 18:42:39 -07:00
Ryan
9c67978e06
Add collision shapes to block states
2022-08-06 16:46:07 -07:00
Ryan
c1857e1603
Implement basic incoming packet buffering
...
There is still room for improvement because of one unnecessary layer of copying.
2022-08-06 03:53:39 -07:00
Ryan
fb9220bf58
Implement outgoing packet buffering
2022-08-05 23:10:25 -07:00
Ryan
49d63a39c0
Clean up client and fix names
2022-08-05 12:36:34 -07:00
Ryan
6b5e795f81
Rename entity data
2022-08-02 19:02:05 -07:00
Ryan
e21fd70160
Restructure packet module
2022-07-29 05:34:29 -07:00
Ryan
959e2b2deb
Rename packets
...
Use yarn packet names (with some exceptions) for better consistency. We should also avoid using Mojang names for things in the future.
2022-07-29 04:49:08 -07:00
Ryan
35c697ff93
Rename *Data to *State
2022-07-27 19:21:11 -07:00
Ryan
2e22946ffc
Rewrite the entity generator
2022-07-27 07:10:35 -07:00
Ryan
044a735729
Fix stack overflow during BVH construction
...
The epsilon for float equality was too small which prevented the
function from terminating. Additionally, it has been rewritten in terms
of a loop because tail-call optimization was not happening.
2022-07-17 22:07:51 -07:00
Ryan
b604dafe73
Add combat example
2022-07-17 21:29:44 -07:00
Ryan
865ab76699
Add custom data
2022-07-15 20:40:39 -07:00
Ryan
0ef05bb0d0
Add client velocity
2022-07-15 04:21:32 -07:00
Ryan
4b83801066
Clean up docs and fix clippy issues
2022-07-14 23:18:20 -07:00
Ryan
4a12def900
Redesign the spatial index API and add raycast example
2022-07-14 03:40:26 -07:00
Ryan
a36b5163f7
Implement attack and movement speed
2022-07-12 20:47:53 -07:00
Ryan
3f150b4c8a
Document most items
2022-07-11 05:08:02 -07:00
Ryan
54e0d5cb90
impl Display for BlockState
2022-07-06 18:46:03 -07:00
Ryan
24cf864ed1
Don't export items arbitrarily at the crate root
2022-07-06 18:27:59 -07:00
Ryan
70476973b6
Ignore "unexpected EOF" errors
2022-07-06 02:11:15 -07:00
Ryan
7bdcc28b65
Expose the send_packet fn when 'protocol' feature is active
2022-07-06 01:55:00 -07:00
Ryan
a06ba7e645
Add hardcore
2022-07-06 01:12:05 -07:00
Ryan
5fcde5f7ae
Implement title and subtitle
2022-07-06 00:16:07 -07:00
Ryan
bfba7a1d11
Swing correct hand
2022-07-05 19:28:29 -07:00
Ryan
3ac711ca74
Use idiomatic names
...
The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan
fcda380f2a
Improve entity event API
2022-07-05 18:08:40 -07:00
Ryan
0f8b906265
Make the packet inspector error resistant
2022-07-04 18:22:29 -07:00
Ryan
c4590a45fc
Fix entity create/delete bugs
2022-07-04 16:30:37 -07:00
Ryan
6c0eef1ae7
Add more client events
2022-07-04 15:51:28 -07:00
Ryan
4aca4e24a7
Don't load entities with the same UUID as the client
2022-07-04 00:48:21 -07:00
Ryan
0d07b3659f
Store entity events in the entity struct
2022-07-04 00:24:55 -07:00
Ryan
e8451da55e
Add entity status codes
2022-07-03 23:17:51 -07:00
Ryan
fb09ab7f8c
Spawn player entities in the conway example
2022-07-03 20:31:20 -07:00
Ryan
a6bb67ecfe
Fix client respawning
2022-07-03 18:45:11 -07:00
Ryan
04ce5366c8
Add a null state to some IDs
2022-07-03 18:02:00 -07:00
Ryan
622f15e71d
Implement client world switching
2022-07-03 17:32:05 -07:00
Ryan
79cb4c159a
Store entities and clients per server rather than per world
2022-07-03 15:31:24 -07:00