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51 commits

Author SHA1 Message Date
Ryan Johnson f4714cf255
Redesign packet processing and improve Client update procedure. (#146)
Closes #82
Closes #43
Closes #64

# Changes and Improvements
- Packet encoding/decoding happens within `Client` instead of being sent
over a channel first. This is better for performance and lays the
groundwork for #83.
- Reduce the amount of copying necessary by leveraging the `bytes` crate
and recent changes to `EncodePacket`. Performance is noticeably improved
with maximum players in the `rust-mc-bot` test going from 750 to 1050.
- Packet encoding/decoding code is decoupled from IO. This is easier to
understand and more suitable for a future protocol lib.
- Precise control over the number of bytes that are buffered for
sending/receiving. This is important for limiting maximum memory usage
correctly.
- "packet controllers" are introduced, which are convenient structures
for managing packet IO before and during the play state.
- `byte_channel` module is created to help implement the
`PlayPacketController`. This is essentially a channel of bytes
implemented with an `Arc<Mutex<BytesMut>>`.
- Error handling in the update procedure for clients was improved using
`anyhow::Result<()>` to exit as early as possible. The `client` module
is a bit cleaner as a result.
- The `LoginPlay` packet is always sent before all other play packets.
We no longer have to worry about the behavior of packets sent before
that packet. Most packet deferring performed currently can be
eliminated.
- The packet_inspector was rewritten in response to the above changes.
- Timeouts on IO operations behave better.

# Known Issues
- The packet_inspector now re-encodes packets rather than just decoding
them. This will cause problems when trying to use it with the vanilla
server because there are missing clientbound packets and other issues.
This will be fixed when the protocol module is moved to a separate
crate.
2022-11-01 03:11:51 -07:00
Ryan Johnson f58e6662dd
Add performance tests (#113)
Adds the performance_tests/ directory.

In the future we could use our own fake client software instead of
rust-mc-bot. This would make it easier to run the tests.
2022-10-14 21:18:03 -07:00
Ryan Johnson 153cde1a04
Chunk Rewrite With Paletted Containers (#91)
The current approach to managing chunk data is misconceived. This new approach uses genuine paletted containers and does not suffer from complexities caused by caching. As a result, memory usage (according to htop) in the terrain example with render distance = 32 has gone from 785 megs to 137 megs. That's 17.4% of the memory it used to use. Terrain generation speed was not affected.
2022-10-07 15:52:55 -07:00
Ryan 1fcc5bd527 Set player head yaw when spawning 2022-10-05 15:02:40 -07:00
Ryan 2f2bc91535 Fix error in docs 2022-09-18 18:38:12 -07:00
Ryan d459df8b2c Fix formatting 2022-09-17 23:37:11 -07:00
Ryan cab1337716 Add Giant to entity_raycast example 2022-09-17 23:30:54 -07:00
Ryan 5bdac7fbb0 Remove unnecessary prefix from Poses 2022-09-17 23:25:07 -07:00
Ryan Johnson 9ec1df1978
Entity Hitbox Improvements (#70)
Solves #45. With help from @guac420
2022-09-17 23:14:48 -07:00
EmperialDev 419d317736
Migrating the packets to wiki.vg (#62)
Addresses #56. Migrating all the packet names to wiki.vg's instead of fabric's.
2022-09-16 21:29:48 -07:00
Ryan Johnson fdedf74d29
Add clippy lints and format checks (#46)
The nightly rust toolchain is used because we are currently using unstable rustfmt settings.
2022-09-09 21:59:10 -07:00
Nolan Rosen 7b3e317c06
Bugfix: Conflicting UUIDs (#38)
* Adding basic test for entities container

* Entities test written

* Fixes: #11

* Update src/entity.rs

Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>

* Removing unused imports

Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
2022-09-09 17:45:38 -07:00
Ryan dafc9a375a Fix clippy issues 2022-09-02 00:37:02 -07:00
Ryan f7a35f356e Update rust docs 2022-09-02 00:06:45 -07:00
Ryan 5fb46178dd Don't hide the protocol module behind a feature 2022-08-31 19:20:49 -07:00
Ryan 1838c290a0 Extract slotmap logic into separate modules 2022-08-08 18:42:39 -07:00
Ryan 49d63a39c0 Clean up client and fix names 2022-08-05 12:36:34 -07:00
Ryan 6b5e795f81 Rename entity data 2022-08-02 19:02:05 -07:00
Ryan e21fd70160 Restructure packet module 2022-07-29 05:34:29 -07:00
Ryan 959e2b2deb Rename packets
Use yarn packet names (with some exceptions) for better consistency. We should also avoid using Mojang names for things in the future.
2022-07-29 04:49:08 -07:00
Ryan 35c697ff93 Rename *Data to *State 2022-07-27 19:21:11 -07:00
Ryan 2e22946ffc Rewrite the entity generator 2022-07-27 07:10:35 -07:00
Ryan b604dafe73 Add combat example 2022-07-17 21:29:44 -07:00
Ryan 865ab76699 Add custom data 2022-07-15 20:40:39 -07:00
Ryan 4b83801066 Clean up docs and fix clippy issues 2022-07-14 23:18:20 -07:00
Ryan 3f150b4c8a Document most items 2022-07-11 05:08:02 -07:00
Ryan 24cf864ed1 Don't export items arbitrarily at the crate root 2022-07-06 18:27:59 -07:00
Ryan 3ac711ca74 Use idiomatic names
The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan fcda380f2a Improve entity event API 2022-07-05 18:08:40 -07:00
Ryan c4590a45fc Fix entity create/delete bugs 2022-07-04 16:30:37 -07:00
Ryan 6c0eef1ae7 Add more client events 2022-07-04 15:51:28 -07:00
Ryan 4aca4e24a7 Don't load entities with the same UUID as the client 2022-07-04 00:48:21 -07:00
Ryan 0d07b3659f Store entity events in the entity struct 2022-07-04 00:24:55 -07:00
Ryan fb09ab7f8c Spawn player entities in the conway example 2022-07-03 20:31:20 -07:00
Ryan 04ce5366c8 Add a null state to some IDs 2022-07-03 18:02:00 -07:00
Ryan 79cb4c159a Store entities and clients per server rather than per world 2022-07-03 15:31:24 -07:00
Ryan 9a87fda211 Rename packets 2022-06-30 14:18:29 -07:00
Ryan 560163fd2e Expose the protocol API behind a feature flag
This could be useful for building proxies or clients in the future.
2022-06-30 11:53:57 -07:00
Ryan 806ffa4f42 Remove &mut wrappers
The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan 055dd03ffc Implement the player list 2022-06-27 17:52:23 -07:00
Ryan d7d922399a Add more client events 2022-06-24 16:11:15 -07:00
Ryan c86b8286ce Update to 1.19
Authentication is currently broken. Looks like the EncryptionResponse
packet changed.
2022-06-21 04:55:32 -07:00
Ryan d709eb5ec8 Add spatial index 2022-06-19 00:25:25 -07:00
Ryan efc2873908 Reorganize modules 2022-06-09 20:26:21 -07:00
Ryan f875ed07ce Complete the cow sphere™ 2022-05-18 03:05:10 -07:00
Ryan 1570c95ac8 Get entity movement working 2022-05-17 02:58:43 -07:00
Ryan 8da32d0b8b Fix bug in chunk encoder 2022-05-16 11:53:21 -07:00
Ryan 620c0bf287 Replace nalgebra-glm with vek
Vek has been pleasant to use in practice. nalgebra is slow to compile
and its documentation is difficult to traverse. Vek also comes with its
own AABB impl, so we use that instead.
2022-05-16 04:09:51 -07:00
Ryan adc8a4faae Give World ownership over entities, clients, and chunks.
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.

Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan 732183dd62 Rip out the ECS. 2022-04-29 00:48:41 -07:00