Ryan
c503e6eb78
NBT Value can now be round-trip encoded/decoded properly
2022-08-28 21:06:38 -07:00
Ryan
7568ff8b4b
Add serde_nbt
2022-08-24 18:17:51 -07:00
Ryan
793a795732
Check protocol version during login
2022-08-14 15:18:22 -07:00
Ryan
7fac522a8e
Tweak packet macros
2022-08-14 14:58:32 -07:00
Ryan
02fe0bae3b
Sort entity extractor output for better diffing
2022-08-12 10:28:16 -07:00
Ryan
55cb595740
Improve chunks API
2022-08-10 20:09:10 -07:00
Ryan
e27144bc01
Direct bits per idx for biomes depends on the size of the biome registry
2022-08-10 19:15:53 -07:00
Ryan
003c2e3649
Enable authentication in examples
2022-08-10 10:32:05 -07:00
Ryan
b2310db7b7
Fix chunks loading multiple times
...
The default chunk view distance has also been lowered to 2 since that is the most conservative guess.
2022-08-10 10:27:25 -07:00
Ryan
d61c3f1f6f
Fix change detection bug in build script
2022-08-09 17:35:49 -07:00
Ryan
d4d169d130
Use chunk state instead of HashSet
2022-08-09 17:24:21 -07:00
Ryan
760f4bddcf
Fix extra knockback sprint bug
2022-08-09 15:42:05 -07:00
Ryan
3649a8ca99
Make superflat option per client rather than per world
2022-08-09 15:09:51 -07:00
Ryan
a5a560220c
New player list implementation
2022-08-09 14:44:04 -07:00
Ryan
1838c290a0
Extract slotmap logic into separate modules
2022-08-08 18:42:39 -07:00
Ryan
cd110c3cbb
Add translation keys to block kind
2022-08-06 16:50:50 -07:00
Ryan
9c67978e06
Add collision shapes to block states
2022-08-06 16:46:07 -07:00
Ryan
c1857e1603
Implement basic incoming packet buffering
...
There is still room for improvement because of one unnecessary layer of copying.
2022-08-06 03:53:39 -07:00
Ryan
fb9220bf58
Implement outgoing packet buffering
2022-08-05 23:10:25 -07:00
Ryan
49d63a39c0
Clean up client and fix names
2022-08-05 12:36:34 -07:00
Ryan
6b5e795f81
Rename entity data
2022-08-02 19:02:05 -07:00
Ryan
e21fd70160
Restructure packet module
2022-07-29 05:34:29 -07:00
Ryan
959e2b2deb
Rename packets
...
Use yarn packet names (with some exceptions) for better consistency. We should also avoid using Mojang names for things in the future.
2022-07-29 04:49:08 -07:00
Ryan
c8fe351dd3
Extract packets
2022-07-29 02:38:53 -07:00
Ryan
ffad0b4021
Use the extracted data in the block generator
2022-07-28 08:15:23 -07:00
Ryan
2ceceed0d9
Deduplicate collision shapes
2022-07-28 06:38:13 -07:00
Ryan
35c697ff93
Rename *Data to *State
2022-07-27 19:21:11 -07:00
Ryan
2e22946ffc
Rewrite the entity generator
2022-07-27 07:10:35 -07:00
Ryan
f97c67d42a
Extract entity animation codes
2022-07-26 23:50:19 -07:00
Ryan
37f5789202
Extract more data from entities
2022-07-26 02:18:32 -07:00
Ryan
d95c51b492
Fix missing translation keys in entity extractor
2022-07-25 19:33:09 -07:00
Ryan
500a905314
Add bit fields to entity extractor output
2022-07-24 22:08:57 -07:00
Ryan
1a66f6f04d
Ignore *.iml files
2022-07-24 22:06:24 -07:00
Ryan
c932b6cd71
Isolate each extractor
2022-07-21 04:06:19 -07:00
Ryan
e0b371d23c
Make trackedDataToJson more robust
2022-07-21 02:47:42 -07:00
Ryan
682f73bda8
Extract entity status codes
2022-07-20 23:35:19 -07:00
Ryan
37b285209f
Extract default values for entity fields
2022-07-20 22:51:01 -07:00
Ryan
b9fca3503c
Add entity extractor
2022-07-20 01:12:13 -07:00
Ryan
f9be05ee4a
Add extractor fabric mod
2022-07-19 05:15:05 -07:00
Ryan
21e37c65c2
Update Cargo.toml
2022-07-18 02:02:37 -07:00
Ryan
044a735729
Fix stack overflow during BVH construction
...
The epsilon for float equality was too small which prevented the
function from terminating. Additionally, it has been rewritten in terms
of a loop because tail-call optimization was not happening.
2022-07-17 22:07:51 -07:00
Ryan
b604dafe73
Add combat example
2022-07-17 21:29:44 -07:00
Ryan
865ab76699
Add custom data
2022-07-15 20:40:39 -07:00
Ryan
0ef05bb0d0
Add client velocity
2022-07-15 04:21:32 -07:00
Ryan
4b83801066
Clean up docs and fix clippy issues
2022-07-14 23:18:20 -07:00
Ryan
c5f0f6024c
Tweak logo
2022-07-14 05:13:08 -07:00
Ryan
4a12def900
Redesign the spatial index API and add raycast example
2022-07-14 03:40:26 -07:00
Ryan
9448e17607
Add spawn platform
2022-07-13 21:52:33 -07:00
Ryan
a36b5163f7
Implement attack and movement speed
2022-07-12 20:47:53 -07:00
Ryan
daa70b53e3
Convert logo text to paths
2022-07-12 17:54:55 -07:00