Commit graph

151 commits

Author SHA1 Message Date
Ryan ebbea74017 Prepare for public release 2022-09-03 16:48:11 -07:00
Ryan dafc9a375a Fix clippy issues 2022-09-02 00:37:02 -07:00
Ryan f7a35f356e Update rust docs 2022-09-02 00:06:45 -07:00
Ryan 27033c758e Update packet_inspector 2022-09-01 00:57:02 -07:00
Ryan 5fb46178dd Don't hide the protocol module behind a feature 2022-08-31 19:20:49 -07:00
Ryan 79399c153e Update to 1.19.2 2022-08-30 18:41:17 -07:00
Ryan c8cc7a021c Add valence_nbt to valence 2022-08-29 19:28:19 -07:00
Ryan 2a266fb091 Change rustfmt settings 2022-08-28 21:31:07 -07:00
Ryan 793a795732 Check protocol version during login 2022-08-14 15:18:22 -07:00
Ryan 7fac522a8e Tweak packet macros 2022-08-14 14:58:32 -07:00
Ryan 55cb595740 Improve chunks API 2022-08-10 20:09:10 -07:00
Ryan e27144bc01 Direct bits per idx for biomes depends on the size of the biome registry 2022-08-10 19:15:53 -07:00
Ryan b2310db7b7 Fix chunks loading multiple times
The default chunk view distance has also been lowered to 2 since that is the most conservative guess.
2022-08-10 10:27:25 -07:00
Ryan d4d169d130 Use chunk state instead of HashSet 2022-08-09 17:24:21 -07:00
Ryan 3649a8ca99 Make superflat option per client rather than per world 2022-08-09 15:09:51 -07:00
Ryan a5a560220c New player list implementation 2022-08-09 14:44:04 -07:00
Ryan 1838c290a0 Extract slotmap logic into separate modules 2022-08-08 18:42:39 -07:00
Ryan 9c67978e06 Add collision shapes to block states 2022-08-06 16:46:07 -07:00
Ryan c1857e1603 Implement basic incoming packet buffering
There is still room for improvement because of one unnecessary layer of copying.
2022-08-06 03:53:39 -07:00
Ryan fb9220bf58 Implement outgoing packet buffering 2022-08-05 23:10:25 -07:00
Ryan 49d63a39c0 Clean up client and fix names 2022-08-05 12:36:34 -07:00
Ryan 6b5e795f81 Rename entity data 2022-08-02 19:02:05 -07:00
Ryan e21fd70160 Restructure packet module 2022-07-29 05:34:29 -07:00
Ryan 959e2b2deb Rename packets
Use yarn packet names (with some exceptions) for better consistency. We should also avoid using Mojang names for things in the future.
2022-07-29 04:49:08 -07:00
Ryan 35c697ff93 Rename *Data to *State 2022-07-27 19:21:11 -07:00
Ryan 2e22946ffc Rewrite the entity generator 2022-07-27 07:10:35 -07:00
Ryan 044a735729 Fix stack overflow during BVH construction
The epsilon for float equality was too small which prevented the
function from terminating. Additionally, it has been rewritten in terms
of a loop because tail-call optimization was not happening.
2022-07-17 22:07:51 -07:00
Ryan b604dafe73 Add combat example 2022-07-17 21:29:44 -07:00
Ryan 865ab76699 Add custom data 2022-07-15 20:40:39 -07:00
Ryan 0ef05bb0d0 Add client velocity 2022-07-15 04:21:32 -07:00
Ryan 4b83801066 Clean up docs and fix clippy issues 2022-07-14 23:18:20 -07:00
Ryan 4a12def900 Redesign the spatial index API and add raycast example 2022-07-14 03:40:26 -07:00
Ryan a36b5163f7 Implement attack and movement speed 2022-07-12 20:47:53 -07:00
Ryan 3f150b4c8a Document most items 2022-07-11 05:08:02 -07:00
Ryan 54e0d5cb90 impl Display for BlockState 2022-07-06 18:46:03 -07:00
Ryan 24cf864ed1 Don't export items arbitrarily at the crate root 2022-07-06 18:27:59 -07:00
Ryan 70476973b6 Ignore "unexpected EOF" errors 2022-07-06 02:11:15 -07:00
Ryan 7bdcc28b65 Expose the send_packet fn when 'protocol' feature is active 2022-07-06 01:55:00 -07:00
Ryan a06ba7e645 Add hardcore 2022-07-06 01:12:05 -07:00
Ryan 5fcde5f7ae Implement title and subtitle 2022-07-06 00:16:07 -07:00
Ryan bfba7a1d11 Swing correct hand 2022-07-05 19:28:29 -07:00
Ryan 3ac711ca74 Use idiomatic names
The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan fcda380f2a Improve entity event API 2022-07-05 18:08:40 -07:00
Ryan 0f8b906265 Make the packet inspector error resistant 2022-07-04 18:22:29 -07:00
Ryan c4590a45fc Fix entity create/delete bugs 2022-07-04 16:30:37 -07:00
Ryan 6c0eef1ae7 Add more client events 2022-07-04 15:51:28 -07:00
Ryan 4aca4e24a7 Don't load entities with the same UUID as the client 2022-07-04 00:48:21 -07:00
Ryan 0d07b3659f Store entity events in the entity struct 2022-07-04 00:24:55 -07:00
Ryan e8451da55e Add entity status codes 2022-07-03 23:17:51 -07:00
Ryan fb09ab7f8c Spawn player entities in the conway example 2022-07-03 20:31:20 -07:00
Ryan a6bb67ecfe Fix client respawning 2022-07-03 18:45:11 -07:00
Ryan 04ce5366c8 Add a null state to some IDs 2022-07-03 18:02:00 -07:00
Ryan 622f15e71d Implement client world switching 2022-07-03 17:32:05 -07:00
Ryan 79cb4c159a Store entities and clients per server rather than per world 2022-07-03 15:31:24 -07:00
Ryan 985ecf3922 Don't send untranslated error messages to clients 2022-07-02 16:23:58 -07:00
Ryan 0c6ecc9c12 Tweak biomes 2022-07-02 13:41:45 -07:00
Ryan c468fc3eea Use a VecDeque for events 2022-07-02 11:22:28 -07:00
Ryan 232b76a8f7 Improve BlockPos API 2022-07-02 10:27:54 -07:00
Ryan c14bf88bd1 Fix warnings 2022-07-02 00:15:16 -07:00
Ryan 340318b9b6 Get system chat working 2022-07-01 19:18:59 -07:00
Ryan 0fcedd3656 Improve packet debug output 2022-07-01 16:03:15 -07:00
Ryan a259bdf840 Add the packet inspector proxy 2022-07-01 15:29:31 -07:00
Ryan 9a87fda211 Rename packets 2022-06-30 14:18:29 -07:00
Ryan 6ef634ca2c Use Rust 1.62.0 features 2022-06-30 13:22:08 -07:00
Ryan 560163fd2e Expose the protocol API behind a feature flag
This could be useful for building proxies or clients in the future.
2022-06-30 11:53:57 -07:00
Ryan fa2241c038 Basic chat message support 2022-06-29 21:34:20 -07:00
Ryan a182f17c78 Don't forget to clear modifications. 2022-06-29 13:16:45 -07:00
Ryan 1aa4ca878e Add player metadata to client 2022-06-29 13:00:41 -07:00
Ryan 806ffa4f42 Remove &mut wrappers
The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan e97df76a75 Don't tamper with the texture payload
The texture payload (skin + cape URL) that we get from the auth server
needs to stay intact so the signature is not invalidated. However, skins
still aren't loading. Not sure what's up with that.
2022-06-28 18:29:29 -07:00
Ryan 055dd03ffc Implement the player list 2022-06-27 17:52:23 -07:00
Ryan d7d922399a Add more client events 2022-06-24 16:11:15 -07:00
Ryan a58258e8d3 Update packets 2022-06-23 04:50:27 -07:00
Ryan a9cdff3dca Get authentication working again 2022-06-22 23:33:38 -07:00
Ryan 69ba704352 Implement the block change packets 2022-06-22 08:06:54 -07:00
Ryan 09b434f298 Add sequence to PlayerDigging 2022-06-21 15:08:45 -07:00
Ryan 16b9b4ca9e Support the last death location for the recovery compass 2022-06-21 14:14:16 -07:00
Ryan 10fc2af7a2 Send is_flat in JoinGame 2022-06-21 12:26:28 -07:00
Ryan c86b8286ce Update to 1.19
Authentication is currently broken. Looks like the EncryptionResponse
packet changed.
2022-06-21 04:55:32 -07:00
Ryan 8ad9c8587a Upgrade the chunk example 2022-06-19 08:40:37 -07:00
Ryan 004f84370d Use the spatial index in client updates 2022-06-19 01:01:48 -07:00
Ryan d709eb5ec8 Add spatial index 2022-06-19 00:25:25 -07:00
Ryan a61f5b1990 replace R-Tree with BVH 2022-06-13 02:34:03 -07:00
Ryan efc2873908 Reorganize modules 2022-06-09 20:26:21 -07:00
Ryan 34d831f5fd Add R-Tree 2022-06-06 23:20:34 -07:00
Ryan f875ed07ce Complete the cow sphere™ 2022-05-18 03:05:10 -07:00
Ryan 1570c95ac8 Get entity movement working 2022-05-17 02:58:43 -07:00
Ryan 8da32d0b8b Fix bug in chunk encoder 2022-05-16 11:53:21 -07:00
Ryan 620c0bf287 Replace nalgebra-glm with vek
Vek has been pleasant to use in practice. nalgebra is slow to compile
and its documentation is difficult to traverse. Vek also comes with its
own AABB impl, so we use that instead.
2022-05-16 04:09:51 -07:00
Ryan adc8a4faae Give World ownership over entities, clients, and chunks.
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.

Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan a9005d7a59 Make slotmap keys unique
This lets us use slotmap keys between different instances of the slotmap
without unspecified behavior happening. Also, we no longer have to worry
about version overflow. The downside is that the keys are now 12 bytes
instead of 8, but this is an acceptable trade if it means fewer bugs.
2022-05-07 01:05:23 -07:00
Ryan 72fe8395cb Use the block state API in chunk.rs. 2022-04-30 19:05:38 -07:00
Ryan 27e818d6cd Change update_duration to tick_rate and tweak favicon_png. 2022-04-30 18:01:59 -07:00
Ryan a0892faa72 Put all config options in a single trait 2022-04-30 05:06:20 -07:00
Ryan 732183dd62 Rip out the ECS. 2022-04-29 00:48:41 -07:00
Ryan f5f8264a70 Add Debug impl to BlockState 2022-04-19 23:41:15 -07:00
Ryan b5a88be024 cargo fmt 2022-04-17 17:06:13 -07:00
Ryan f35d8e7b13 Tweak text.rs 2022-04-17 17:05:13 -07:00
Ryan a997820b7a Add block state generator 2022-04-17 17:04:39 -07:00
Ryan 5bbbb258d1 move from private repo 2022-04-14 14:55:45 -07:00