## Description - `valence` and `valence_protocol` have been divided into smaller crates in order to parallelize the build and improve IDE responsiveness. In the process, code architecture has been made clearer by removing circular dependencies between modules. `valence` is now just a shell around the other crates. - `workspace.packages` and `workspace.dependencies` are now used. This makes dependency managements and crate configuration much easier. - `valence_protocol` is no more. Most things from `valence_protocol` ended up in `valence_core`. We won't advertise `valence_core` as a general-purpose protocol library since it contains too much valence-specific stuff. Closes #308. - Networking code (login, initial TCP connection handling, etc.) has been extracted into the `valence_network` crate. The API has been expanded and improved with better defaults. Player counts and initial connections to the server are now tracked separately. Player counts function by default without any user configuration. - Some crates like `valence_anvil`, `valence_network`, `valence_player_list`, `valence_inventory`, etc. are now optional. They can be enabled/disabled with feature flags and `DefaultPlugins` just like bevy. - Whole-server unit tests have been moved to `valence/src/tests` in order to avoid [cyclic dev-dependencies](https://github.com/rust-lang/cargo/issues/4242). - Tools like `valence_stresser` and `packet_inspector` have been moved to a new `tools` directory. Renamed `valence_stresser` to `stresser`. Closes #241. - Moved all benches to `valence/benches/` to make them easier to run and organize. Ignoring transitive dependencies and `valence_core`, here's what the dependency graph looks like now: ```mermaid graph TD network --> client client --> instance biome --> registry dimension --> registry instance --> biome instance --> dimension instance --> entity player_list --> client inventory --> client anvil --> instance entity --> block ``` ### Issues - Inventory tests inspect many private implementation details of the inventory module, forcing us to mark things as `pub` and `#[doc(hidden)]`. It would be ideal if the tests only looked at observable behavior. - Consider moving packets in `valence_core` elsewhere. `Particle` wants to use `BlockState`, but that's defined in `valence_block`, so we can't use it without causing cycles. - Unsure what exactly should go in `valence::prelude`. - This could use some more tests of course, but I'm holding off on that until I'm confident this is the direction we want to take things. ## TODOs - [x] Update examples. - [x] Update benches. - [x] Update main README. - [x] Add short READMEs to crates. - [x] Test new schedule to ensure behavior is the same. - [x] Update tools. - [x] Copy lints to all crates. - [x] Fix docs, clippy, etc.
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What version of Rust should I use?
To use Valence, only the most recent stable version of Rust is required. However, contributors should know that
unstable rustfmt
settings are enabled in the project. To run rustfmt
with the nightly toolchain, use
the cargo +nightly fmt
command.
What issues can I work on?
Issues labelled good first issue are a good place to start. This label is reserved for issues that shouldn't require too much specialized domain knowledge to complete. New contributors are not required to start with these issues.
If you plan to work on something that's not an open issue, consider making one first so that it can be discussed. This way, your contribution will not be rejected when it is submitted for review.
Playgrounds
Playgrounds are meant to provide a quick and minimal environment to test out new code or reproduce bugs. Playgrounds are also a great way test out quick ideas. This is the preferred method for providing code samples in issues and pull requests.
To get started with a new playground, copy the template to playground.rs
.
cp tools/playground/src/playground.template.rs tools/playground/src/playground.rs
Make your changes to crates/playground/src/playground.rs
. To run it:
cargo run -p playground # simply run the playground, or
cargo watch -c -x "run -p playground" # run the playground and watch for changes
Automatic Checks
When you submit a pull request, your code will automatically run through clippy, rustfmt, etc. to check for any errors. If an error does occur, it must be fixed before the pull request can be merged.
Code Conventions
Here are some rules you should follow for your code. Generally the goal here is to be consistent with existing code, the standard library, and the Rust ecosystem as a whole. Nonconforming code is not necessarily a blocker for accepting your contribution. It's just nice to have.
These guidelines are intended to complement the Rust API Guidelines.
Top-down Modules
Readers of the module should be able to understand your code by reading it from top to bottom.
Whenever items in your module form a parent-child relationship, the
parent should be written above the children. Typically this means that important pub
items are placed before private
implementation details.
For instance, here are three functions. Notice how the definition of foo
is placed above its dependencies. The parent
is foo
while its children are bar
and baz
.
pub fn foo() {
bar();
baz();
}
fn bar() {}
fn baz() {}
This guideline applies to types as well.
pub struct Foo {
bars: Vec<Bar>,
}
struct Bar {
// ...
}
Getters and Setters
Getters and setters should be named like this:
impl Foo {
fn bar(&self) -> &Bar { ... }
fn set_bar(&mut self, bar: Bar) { ... }
}
And not like this:
impl Foo {
fn get_bar(&self) -> &Bar { ... }
fn set_bar(&mut self, bar: Bar) { ... }
}
See SocketAddr
for an example of a standard library
type that uses this convention.
Under appropriate circumstances a different naming scheme can be
used. Command
is a standard type that demonstrates
this.
If a bar
field exists and no invariants need to be maintained by the getters and setters, it is usually better to make
the bar
field public.
Naming Quantities
Quantities of something should be named foo_count
where foo
is the thing you're quantifying. It would be incorrect
to name this variable num_foos
.
Documentation
All public items should be documented. Documentation must be written with complete sentences and correct grammar. Consider using intra-doc links where appropriate.
Unit Tests
Unit tests help your contributions last! They ensure that your code works as expected and that it continues to work in the future.
You can find examples of unit tests in the unit_test/example.rs
module.