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## Description - `valence` and `valence_protocol` have been divided into smaller crates in order to parallelize the build and improve IDE responsiveness. In the process, code architecture has been made clearer by removing circular dependencies between modules. `valence` is now just a shell around the other crates. - `workspace.packages` and `workspace.dependencies` are now used. This makes dependency managements and crate configuration much easier. - `valence_protocol` is no more. Most things from `valence_protocol` ended up in `valence_core`. We won't advertise `valence_core` as a general-purpose protocol library since it contains too much valence-specific stuff. Closes #308. - Networking code (login, initial TCP connection handling, etc.) has been extracted into the `valence_network` crate. The API has been expanded and improved with better defaults. Player counts and initial connections to the server are now tracked separately. Player counts function by default without any user configuration. - Some crates like `valence_anvil`, `valence_network`, `valence_player_list`, `valence_inventory`, etc. are now optional. They can be enabled/disabled with feature flags and `DefaultPlugins` just like bevy. - Whole-server unit tests have been moved to `valence/src/tests` in order to avoid [cyclic dev-dependencies](https://github.com/rust-lang/cargo/issues/4242). - Tools like `valence_stresser` and `packet_inspector` have been moved to a new `tools` directory. Renamed `valence_stresser` to `stresser`. Closes #241. - Moved all benches to `valence/benches/` to make them easier to run and organize. Ignoring transitive dependencies and `valence_core`, here's what the dependency graph looks like now: ```mermaid graph TD network --> client client --> instance biome --> registry dimension --> registry instance --> biome instance --> dimension instance --> entity player_list --> client inventory --> client anvil --> instance entity --> block ``` ### Issues - Inventory tests inspect many private implementation details of the inventory module, forcing us to mark things as `pub` and `#[doc(hidden)]`. It would be ideal if the tests only looked at observable behavior. - Consider moving packets in `valence_core` elsewhere. `Particle` wants to use `BlockState`, but that's defined in `valence_block`, so we can't use it without causing cycles. - Unsure what exactly should go in `valence::prelude`. - This could use some more tests of course, but I'm holding off on that until I'm confident this is the direction we want to take things. ## TODOs - [x] Update examples. - [x] Update benches. - [x] Update main README. - [x] Add short READMEs to crates. - [x] Test new schedule to ensure behavior is the same. - [x] Update tools. - [x] Copy lints to all crates. - [x] Fix docs, clippy, etc.
120 lines
5.3 KiB
Markdown
120 lines
5.3 KiB
Markdown
<p align="center">
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<img src="https://raw.githubusercontent.com/valence-rs/valence/main/assets/logo-full.svg" width="650" align="center">
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</p>
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<p align="center">
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<a href="https://github.com/valence-rs/valence/blob/main/LICENSE.txt">
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<img src="https://img.shields.io/github/license/valence-rs/valence"
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alt="license"></a>
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<a href="https://crates.io/crates/valence">
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<img src="https://img.shields.io/crates/d/valence?label=crates.io"></a>
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<a href="https://discord.gg/8Fqqy9XrYb">
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<img src="https://img.shields.io/discord/998132822239870997?logo=discord"
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alt="chat on Discord"></a>
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<a href="https://github.com/sponsors/rj00a">
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<img src="https://img.shields.io/github/sponsors/rj00a"
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alt="GitHub sponsors"></a>
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</p>
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A Rust framework for building Minecraft: Java Edition servers.
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Built on top of [Bevy ECS](https://bevyengine.org/learn/book/getting-started/ecs/), Valence is an effort to create a
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Minecraft compatible server completely from scratch in Rust. You can think of Valence as a _game engine for
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Minecraft servers_. It doesn't do much by default, but by writing game logic yourself and leveraging Bevy's
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powerful [plugin system](https://bevyengine.org/learn/book/getting-started/plugins/), you can make almost anything.
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Opinionated features like dynamic scripting, dedicated executables, and vanilla game mechanics are all expected to be
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built as optional plugins. This level of modularity is desirable for those looking to build highly custom experiences
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in Minecraft such as minigame servers.
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⚠️ **Valence is still early in development with many features unimplemented or incomplete. Expect to encounter bugs, limitations, and breaking changes.**
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# Goals
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Valence aims to be the following:
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* **Complete**. Abstractions for the full breadth of the Minecraft protocol.
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* **Flexible**. Can easily extend Valence from within user code. Direct access to the Minecraft protocol is provided.
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* **Modular**. Pick and choose the components you need.
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* **Intuitive**. An API that is easy to use and difficult to misuse. Extensive documentation and examples are important.
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* **Efficient**. Optimal use of system resources with multiple CPU cores in mind. Valence uses very little memory and
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can
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support [thousands](https://cdn.discordapp.com/attachments/998132822864834613/1051100042519380028/2022-12-10_03.30.09.png)
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of players at the same time without lag (assuming you have the bandwidth).
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* **Up to date**. Targets the most recent stable version of Minecraft. Support for multiple versions at once is not
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planned. However, you can use a proxy with [ViaBackwards](https://www.spigotmc.org/resources/viabackwards.27448/) to
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achieve backwards compatibility with older clients.
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## Current Status
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Here are some noteworthy achievements:
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- `valence_nbt`: A speedy new library for Minecraft's Named Binary Tag (NBT) format.
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- Authentication, encryption, and compression
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- Block states
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- Chunks
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- Entities and metadata
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- Bounding volume hierarchy for fast spatial entity queries
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- Player list and player skins
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- Dimensions, biomes, and worlds
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- JSON Text API
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- A Fabric mod for extracting data from the game into JSON files. These files are processed by a build script to
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generate Rust code for the project. The JSON files can be used in other projects as well.
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- Inventories
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- Items
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- Particles
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- Anvil file format (read only)
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- Proxy support ([Velocity](https://velocitypowered.com/), [Bungeecord](https://www.spigotmc.org/wiki/bungeecord/)
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and [Waterfall](https://docs.papermc.io/waterfall))
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Here is a [short video](https://www.youtube.com/watch?v=jkw9fZx9Etg) showing the examples and some of
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Valence's capabilities.
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# Getting Started
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## Running the Examples
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After cloning the repository, run
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```shell
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cargo r -r --example
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```
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to view the list of examples. I recommend giving `parkour`, `conway`, `terrain`, and `cow_sphere` a try.
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Next, open your Minecraft client and connect to the address `localhost`.
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If all goes well you should be playing on the server.
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## Adding Valence as a Dependency
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Valence is published to [crates.io](https://crates.io/crates/valence). Run `cargo add valence` to add it to your
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project. Documentation is available [here](https://docs.rs/valence/latest/valence/).
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However, the crates.io version is likely outdated. To use the most recent development version, add Valence as a
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[git dependency](https://doc.rust-lang.org/cargo/reference/specifying-dependencies.html#specifying-dependencies-from-git-repositories)
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```toml
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[dependencies]
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valence = { git = "https://github.com/valence-rs/valence" }
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```
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View the latest documentation by running `cargo d --open` in your project.
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# Contributing
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Contributions are welcome! Please
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see [CONTRIBUTING.md](https://github.com/valence-rs/valence/blob/main/CONTRIBUTING.md). You can also
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join [the Discord](https://discord.gg/8Fqqy9XrYb) to discuss the project and ask questions.
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# License
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Code is licensed under [MIT](https://opensource.org/licenses/MIT) while the Valence logo is
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under [CC BY-NC-ND 4.0](https://creativecommons.org/licenses/by-nc-nd/4.0/)
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# Funding
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If you would like to contribute financially, consider sponsoring me (rj00a)
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on [GitHub](https://github.com/sponsors/rj00a)
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or [Patreon](https://www.patreon.com/rj00a).
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I would love to continue working on Valence and your support would help me do that. Thanks!
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