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84 lines
3.8 KiB
Markdown
84 lines
3.8 KiB
Markdown
<img src="assets/logo-full.svg" width="650">
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A Rust framework for building Minecraft: Java Edition servers.
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Like [feather](https://github.com/feather-rs/feather), Valence is an effort to build a Minecraft compatible server completely from scratch in Rust. The difference is that Valence has decided to organize the effort a little differently. All game logic is behind a trait. This approach has many advantages. Features such as a plugin system, dedicated executable, and vanilla game mechanics can be implemented _on top of_ Valence. Valence is a Rust library like any other.
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In the future we may decide to reimplement vanilla game mechanics as a separate project. If you're developing something like a minigame server without need for vanilla game mechanics, you can depend on Valence directly.
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# Goals
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Valence aims to be the following:
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* **Complete**. Abstractions for the full breadth of the Minecraft protocol.
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* **Flexible**. Your use case should be achievable without manually sending and receiving packets or other hacks.
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* **Minimal**. The API surface is small with only the necessities exposed. Opinionated features such as a
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standalone executable, plugin system, and reimplementation of vanilla mechanics should be built in a separate crate on
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top of the foundation that Valence provides.
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* **Intuitive**. An API that is easy to use and difficult to misuse. Extensive documentation is important.
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* **Efficient**. Optimal use of system resources with multiple CPU cores in mind.
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* **Up to date**. Targets the most recent stable version of Minecraft. Support for multiple versions at once is not
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planned (although you can use a proxy).
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## Current Status
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Valence is still early in development with many features unimplemented or incomplete. However, the foundations are in
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place. Here are some noteworthy achievements:
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- [x] A new serde library for Minecraft's Named Binary Tag (NBT) format
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- [x] Authentication, encryption, and compression
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- [x] Block states
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- [x] Chunks
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- [x] Entities and tracked data
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- [x] Bounding volume hierarchy for fast spatial entity queries
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- [x] Player list and player skins
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- [x] Dimensions, biomes, and worlds
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- [x] JSON Text API
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- [x] A Fabric mod for extracting data from the game into JSON files. These files are processed by a build script to
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generate Rust code for the project. The JSON files can be used in other projects as well.
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- [ ] Block entities
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- [ ] Inventory and items
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- [ ] Proxy support
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- [ ] Sounds, particles, etc.
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- [ ] Utilities for continuous collision detection
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Here is a [short video](https://www.youtube.com/watch?v=6P072lKE01s) showing the examples and some of its current
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capabilities.
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# Getting Started
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## Running the Examples
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You may want to try running one of the examples. After cloning the repository, run
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```shell
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cargo r -r --example conway
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```
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Next, open your Minecraft client and connect to the address `localhost`.
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If all goes well you should be playing on the server.
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## Adding Valence as a Dependency
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Valence is published to [crates.io](https://crates.io/crates/valence). Run `cargo add valence` to add it to your
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project.
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Documentation is available [here](https://docs.rs/valence/latest/valence/).
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# Contributing
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Contributions are welcome! Take a look at the [issue tracker](https://github.com/rj00a/valence/issues) to see what needs
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to be done. You can also join [the Discord](https://discord.gg/8Fqqy9XrYb) to discuss the project and ask questions.
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# License
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Code is licensed under [MIT](https://opensource.org/licenses/MIT) while the Valence logo is
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under [CC BY-NC-ND 4.0](https://creativecommons.org/licenses/by-nc-nd/4.0/)
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# Funding
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If you would like to contribute financially consider sponsoring me (rj00a) on GitHub (soon?)
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or [Patreon](https://www.patreon.com/rj00a).
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I would love to continue working on Valence and your support would help me do that. Thanks!
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