mirror of
https://github.com/italicsjenga/valence.git
synced 2025-01-11 15:21:31 +11:00
206 lines
6.4 KiB
Rust
206 lines
6.4 KiB
Rust
use std::mem;
|
|
use std::net::SocketAddr;
|
|
use std::sync::atomic::{AtomicUsize, Ordering};
|
|
use std::sync::Mutex;
|
|
|
|
use log::LevelFilter;
|
|
use num::Integer;
|
|
use rayon::iter::{IndexedParallelIterator, IntoParallelRefMutIterator, ParallelIterator};
|
|
use valence::client::{Event, GameMode};
|
|
use valence::config::{Config, ServerListPing};
|
|
use valence::text::Color;
|
|
use valence::{
|
|
async_trait, BlockState, Client, DimensionId, Server, ShutdownResult, Text, TextFormat,
|
|
WorldId, Worlds,
|
|
};
|
|
|
|
pub fn main() -> ShutdownResult {
|
|
env_logger::Builder::new()
|
|
.filter_module("valence", LevelFilter::Trace)
|
|
.parse_default_env()
|
|
.init();
|
|
|
|
valence::start_server(Game {
|
|
player_count: AtomicUsize::new(0),
|
|
state: Mutex::new(State {
|
|
board: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(),
|
|
board_buf: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(),
|
|
}),
|
|
})
|
|
}
|
|
|
|
struct Game {
|
|
player_count: AtomicUsize,
|
|
state: Mutex<State>,
|
|
}
|
|
|
|
struct State {
|
|
board: Box<[bool]>,
|
|
board_buf: Box<[bool]>,
|
|
}
|
|
|
|
const MAX_PLAYERS: usize = 10;
|
|
|
|
const SIZE_X: usize = 100;
|
|
const SIZE_Z: usize = 100;
|
|
const BOARD_Y: i32 = 50;
|
|
|
|
#[async_trait]
|
|
impl Config for Game {
|
|
fn max_connections(&self) -> usize {
|
|
// We want status pings to be successful even if the server is full.
|
|
MAX_PLAYERS + 64
|
|
}
|
|
|
|
fn online_mode(&self) -> bool {
|
|
// You'll want this to be true on real servers.
|
|
false
|
|
}
|
|
|
|
async fn server_list_ping(&self, _server: &Server, _remote_addr: SocketAddr) -> ServerListPing {
|
|
ServerListPing::Respond {
|
|
online_players: self.player_count.load(Ordering::SeqCst) as i32,
|
|
max_players: MAX_PLAYERS as i32,
|
|
description: "Hello Valence!".color(Color::AQUA),
|
|
favicon_png: Some(include_bytes!("favicon.png")),
|
|
}
|
|
}
|
|
|
|
fn join(
|
|
&self,
|
|
_server: &Server,
|
|
_client: &mut Client,
|
|
worlds: &mut Worlds,
|
|
) -> Result<WorldId, Text> {
|
|
if let Ok(_) = self
|
|
.player_count
|
|
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
|
|
(count < MAX_PLAYERS).then(|| count + 1)
|
|
})
|
|
{
|
|
Ok(worlds.iter().next().unwrap().0)
|
|
} else {
|
|
Err("The server is full!".into())
|
|
}
|
|
}
|
|
|
|
fn init(&self, _server: &Server, worlds: &mut Worlds) {
|
|
let world = worlds.create(DimensionId::default()).1;
|
|
world.meta.set_flat(true);
|
|
|
|
for chunk_z in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 {
|
|
for chunk_x in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 {
|
|
world.chunks.create((chunk_x as i32, chunk_z as i32));
|
|
}
|
|
}
|
|
}
|
|
|
|
fn update(&self, server: &Server, worlds: &mut Worlds) {
|
|
let world = worlds.iter_mut().next().unwrap().1;
|
|
|
|
world.clients.retain(|_, client| {
|
|
if client.created_tick() == server.current_tick() {
|
|
client.set_game_mode(GameMode::Survival);
|
|
let spawn_pos = [
|
|
SIZE_X as f64 / 2.0,
|
|
BOARD_Y as f64 + 1.0,
|
|
SIZE_Z as f64 / 2.0,
|
|
];
|
|
client.teleport(spawn_pos, 0.0, 0.0);
|
|
|
|
world.meta.player_list_mut().insert(
|
|
client.uuid(),
|
|
client.username().to_string(),
|
|
client.textures().cloned(),
|
|
client.game_mode(),
|
|
0,
|
|
None,
|
|
);
|
|
|
|
client.send_message("Welcome to Conway's game of life in Minecraft!".italic());
|
|
client.send_message("Hold the left mouse button to bring blocks to life.".italic());
|
|
}
|
|
|
|
if client.is_disconnected() {
|
|
self.player_count.fetch_sub(1, Ordering::SeqCst);
|
|
false
|
|
} else {
|
|
true
|
|
}
|
|
});
|
|
|
|
let State { board, board_buf } = &mut *self.state.lock().unwrap();
|
|
|
|
for (_, client) in world.clients.iter_mut() {
|
|
for event in client.events_mut().drain(..) {
|
|
if let Event::Digging(e) = event {
|
|
let pos = e.position;
|
|
|
|
if (0..SIZE_X as i32).contains(&pos.x)
|
|
&& (0..SIZE_Z as i32).contains(&pos.z)
|
|
&& pos.y == BOARD_Y
|
|
{
|
|
board[pos.x as usize + pos.z as usize * SIZE_X] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if server.current_tick() % 4 != 0 {
|
|
return;
|
|
}
|
|
|
|
board_buf.par_iter_mut().enumerate().for_each(|(i, cell)| {
|
|
let cx = (i % SIZE_X) as i32;
|
|
let cz = (i / SIZE_Z) as i32;
|
|
|
|
let mut live_count = 0;
|
|
for z in cz - 1..=cz + 1 {
|
|
for x in cx - 1..=cx + 1 {
|
|
if !(x == cx && z == cz) {
|
|
let i = x.rem_euclid(SIZE_X as i32) as usize
|
|
+ z.rem_euclid(SIZE_Z as i32) as usize * SIZE_X;
|
|
if board[i] {
|
|
live_count += 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if board[cx as usize + cz as usize * SIZE_X] {
|
|
*cell = (2..=3).contains(&live_count);
|
|
} else {
|
|
*cell = live_count == 3;
|
|
}
|
|
});
|
|
|
|
mem::swap(board, board_buf);
|
|
|
|
let min_y = server.dimensions().next().unwrap().1.min_y;
|
|
|
|
for chunk_x in 0..Integer::div_ceil(&SIZE_X, &16) {
|
|
for chunk_z in 0..Integer::div_ceil(&SIZE_Z, &16) {
|
|
let chunk = world
|
|
.chunks
|
|
.get_mut((chunk_x as i32, chunk_z as i32))
|
|
.unwrap();
|
|
for x in 0..16 {
|
|
for z in 0..16 {
|
|
let cell_x = chunk_x * 16 + x;
|
|
let cell_z = chunk_z * 16 + z;
|
|
|
|
if cell_x < SIZE_X && cell_z < SIZE_Z {
|
|
let b = if board[cell_x + cell_z * SIZE_X] {
|
|
BlockState::WHITE_WOOL
|
|
} else {
|
|
BlockState::BLACK_WOOL
|
|
};
|
|
chunk.set_block_state(x, (BOARD_Y - min_y) as usize, z, b);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|