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## Description - `valence` and `valence_protocol` have been divided into smaller crates in order to parallelize the build and improve IDE responsiveness. In the process, code architecture has been made clearer by removing circular dependencies between modules. `valence` is now just a shell around the other crates. - `workspace.packages` and `workspace.dependencies` are now used. This makes dependency managements and crate configuration much easier. - `valence_protocol` is no more. Most things from `valence_protocol` ended up in `valence_core`. We won't advertise `valence_core` as a general-purpose protocol library since it contains too much valence-specific stuff. Closes #308. - Networking code (login, initial TCP connection handling, etc.) has been extracted into the `valence_network` crate. The API has been expanded and improved with better defaults. Player counts and initial connections to the server are now tracked separately. Player counts function by default without any user configuration. - Some crates like `valence_anvil`, `valence_network`, `valence_player_list`, `valence_inventory`, etc. are now optional. They can be enabled/disabled with feature flags and `DefaultPlugins` just like bevy. - Whole-server unit tests have been moved to `valence/src/tests` in order to avoid [cyclic dev-dependencies](https://github.com/rust-lang/cargo/issues/4242). - Tools like `valence_stresser` and `packet_inspector` have been moved to a new `tools` directory. Renamed `valence_stresser` to `stresser`. Closes #241. - Moved all benches to `valence/benches/` to make them easier to run and organize. Ignoring transitive dependencies and `valence_core`, here's what the dependency graph looks like now: ```mermaid graph TD network --> client client --> instance biome --> registry dimension --> registry instance --> biome instance --> dimension instance --> entity player_list --> client inventory --> client anvil --> instance entity --> block ``` ### Issues - Inventory tests inspect many private implementation details of the inventory module, forcing us to mark things as `pub` and `#[doc(hidden)]`. It would be ideal if the tests only looked at observable behavior. - Consider moving packets in `valence_core` elsewhere. `Particle` wants to use `BlockState`, but that's defined in `valence_block`, so we can't use it without causing cycles. - Unsure what exactly should go in `valence::prelude`. - This could use some more tests of course, but I'm holding off on that until I'm confident this is the direction we want to take things. ## TODOs - [x] Update examples. - [x] Update benches. - [x] Update main README. - [x] Add short READMEs to crates. - [x] Test new schedule to ensure behavior is the same. - [x] Update tools. - [x] Copy lints to all crates. - [x] Fix docs, clippy, etc.
131 lines
4.4 KiB
Markdown
131 lines
4.4 KiB
Markdown
Valence has a public Discord server [here](https://discord.gg/8Fqqy9XrYb). Check it out if you have additional questions
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or comments.
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# What version of Rust should I use?
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To _use_ Valence, only the most recent stable version of Rust is required. However, contributors should know that
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unstable `rustfmt` settings are enabled in the project. To run `rustfmt` with the nightly toolchain, use
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the `cargo +nightly fmt` command.
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# What issues can I work on?
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Issues
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labelled [good first issue](https://github.com/valence-rs/valence/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22)
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are a good place to start. This label is reserved for issues that shouldn't require too much specialized domain
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knowledge to complete. New contributors are not required to start with these issues.
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If you plan to work on something that's not an open issue, consider making one first so that it can be discussed. This
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way, your contribution will not be rejected when it is submitted for review.
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## Playgrounds
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Playgrounds are meant to provide a quick and minimal environment to test out new code or reproduce bugs. Playgrounds are also a great way test out quick ideas. This is the preferred method for providing code samples in issues and pull requests.
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To get started with a new playground, copy the template to `playground.rs`.
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```bash
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cp tools/playground/src/playground.template.rs tools/playground/src/playground.rs
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```
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Make your changes to `crates/playground/src/playground.rs`. To run it:
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```bash
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cargo run -p playground # simply run the playground, or
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cargo watch -c -x "run -p playground" # run the playground and watch for changes
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```
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# Automatic Checks
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When you submit a pull request, your code will automatically run through clippy, rustfmt, etc. to check for any errors.
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If an error does occur, it must be fixed before the pull request can be merged.
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# Code Conventions
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Here are some rules you should follow for your code. Generally the goal here is to be consistent with existing code, the
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standard library, and the Rust ecosystem as a whole. Nonconforming code is not necessarily a blocker for accepting your
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contribution. It's just nice to have.
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These guidelines are intended to complement
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the [Rust API Guidelines](https://rust-lang.github.io/api-guidelines/naming.html).
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## Top-down Modules
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Readers of the module should be able to understand your code by reading it from top to bottom.
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Whenever [items](https://doc.rust-lang.org/reference/items.html) in your module form a parent-child relationship, the
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parent should be written above the children. Typically this means that important `pub` items are placed before private
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implementation details.
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For instance, here are three functions. Notice how the definition of `foo` is placed above its dependencies. The parent
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is `foo` while its children are `bar` and `baz`.
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```rust
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pub fn foo() {
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bar();
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baz();
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}
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fn bar() {}
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fn baz() {}
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```
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This guideline applies to types as well.
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```rust
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pub struct Foo {
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bars: Vec<Bar>,
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}
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struct Bar {
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// ...
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}
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```
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## Getters and Setters
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Getters and setters should be named like this:
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```rust
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impl Foo {
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fn bar(&self) -> &Bar { ... }
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fn set_bar(&mut self, bar: Bar) { ... }
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}
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```
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And **not** like this:
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```rust
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impl Foo {
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fn get_bar(&self) -> &Bar { ... }
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fn set_bar(&mut self, bar: Bar) { ... }
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}
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```
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See [`SocketAddr`](https://doc.rust-lang.org/stable/std/net/enum.SocketAddr.html) for an example of a standard library
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type that uses this convention.
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Under appropriate circumstances a different naming scheme can be
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used. [`Command`](https://doc.rust-lang.org/stable/std/process/struct.Command.html) is a standard type that demonstrates
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this.
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If a `bar` field exists and no invariants need to be maintained by the getters and setters, it is usually better to make
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the `bar` field public.
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## Naming Quantities
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Quantities of something should be named `foo_count` where `foo` is the thing you're quantifying. It would be incorrect
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to name this variable `num_foos`.
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## Documentation
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All public items should be documented. Documentation must be written with complete sentences and correct grammar.
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Consider using [intra-doc links](https://doc.rust-lang.org/rustdoc/write-documentation/linking-to-items-by-name.html)
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where appropriate.
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## Unit Tests
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Unit tests help your contributions last! They ensure that your code works as expected and that it continues to work in
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the future.
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You can find examples of unit tests in the `unit_test/example.rs` module.
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